added isActivatable() method to implement through interface
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@@ -53,7 +53,10 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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public handlePointerDownEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {}
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public handleSpaceKeyUpEvent(event: Event): Event {
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this.gameScene.getActivatablesManager().getSelectedActivatableObject()?.activate();
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const activatable = this.gameScene.getActivatablesManager().getSelectedActivatableObject();
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if (activatable && activatable.isActivatable()) {
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activatable.activate();
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}
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return event;
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}
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}
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