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@ -183,7 +183,10 @@ export class GameMap {
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console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
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return;
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}
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// @ts-ignore
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if (typeof fLayer.data === "string") {
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console.error("Data of the layer that you want to change is only readable.");
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return;
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}
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fLayer.data[x+y*fLayer.height] = index;
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}
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@ -195,7 +198,7 @@ export class GameMap {
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this.putTileInFlatLayer(tileIndex, x, y, layer);
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const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
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for (const property of this.getTileProperty(tileIndex)) {
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if ( property.name === "collides" ) {
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if ( property.name === "collides" && property.value === "true") {
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phaserTile.setCollision(true);
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}
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}
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