Change address mail to contact us (#1282)
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@ -1713,7 +1713,7 @@ ${escapedMessage}
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this.scene.start(ErrorSceneName, {
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this.scene.start(ErrorSceneName, {
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title: "Banned",
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title: "Banned",
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subTitle: "You were banned from WorkAdventure",
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subTitle: "You were banned from WorkAdventure",
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message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
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message: "If you want more information, you may contact us at: hello@workadventu.re",
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});
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});
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}
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}
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@ -1728,14 +1728,14 @@ ${escapedMessage}
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this.scene.start(ErrorSceneName, {
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this.scene.start(ErrorSceneName, {
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title: "Connection rejected",
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title: "Connection rejected",
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subTitle: "The world you are trying to join is full. Try again later.",
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subTitle: "The world you are trying to join is full. Try again later.",
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message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
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message: "If you want more information, you may contact us at: hello@workadventu.re",
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});
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});
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} else {
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} else {
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this.scene.start(ErrorSceneName, {
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this.scene.start(ErrorSceneName, {
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title: "Connection rejected",
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title: "Connection rejected",
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subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
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subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
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message:
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message:
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"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
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"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
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});
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});
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}
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}
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}
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}
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@ -13,23 +13,29 @@ export const EntrySceneName = "EntryScene";
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export class EntryScene extends Scene {
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export class EntryScene extends Scene {
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constructor() {
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constructor() {
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super({
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super({
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key: EntrySceneName
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key: EntrySceneName,
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});
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});
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}
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}
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create() {
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create() {
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gameManager
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gameManager.init(this.scene).then((nextSceneName) => {
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.init(this.scene)
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.then((nextSceneName) => {
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// Let's rescale before starting the game
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// Let's rescale before starting the game
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// We can do it at this stage.
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// We can do it at this stage.
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waScaleManager.applyNewSize();
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waScaleManager.applyNewSize();
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this.scene.start(nextSceneName);
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this.scene.start(nextSceneName);
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}).catch((err) => {
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})
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.catch((err) => {
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if (err.response && err.response.status == 404) {
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if (err.response && err.response.status == 404) {
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ErrorScene.showError(new WAError(
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ErrorScene.showError(
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'Access link incorrect',
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new WAError(
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'Could not find map. Please check your access link.',
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"Access link incorrect",
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'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'), this.scene);
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"Could not find map. Please check your access link.",
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"If you want more information, you may contact administrator or contact us at: hello@workadventu.re"
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),
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this.scene
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);
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} else {
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} else {
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ErrorScene.showError(err, this.scene);
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ErrorScene.showError(err, this.scene);
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}
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}
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@ -8,7 +8,7 @@ GNU GPL 3.0:
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- http://www.gnu.org/licenses/gpl-3.0.html
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- http://www.gnu.org/licenses/gpl-3.0.html
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- See the file: gpl-3.0.txt
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- See the file: gpl-3.0.txt
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Assets from: workadventure@thecodingmachine.com
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Assets from: hello@workadventu.re
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BASE assets:
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BASE assets:
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------------
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------------
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@ -8,7 +8,7 @@ GNU GPL 3.0:
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- http://www.gnu.org/licenses/gpl-3.0.html
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- http://www.gnu.org/licenses/gpl-3.0.html
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- See the file: gpl-3.0.txt
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- See the file: gpl-3.0.txt
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Assets from: workadventure@thecodingmachine.com
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Assets from: hello@workadventu.re
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BASE assets:
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BASE assets:
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------------
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------------
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