Implement on enter/leave layer events
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@@ -64,14 +64,14 @@ export class Player extends Character {
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if (x !== 0 || y !== 0) {
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this.move(x, y);
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this.emit(hasMovedEventName, { moving, direction, x: this.x, y: this.y });
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this.emit(hasMovedEventName, { moving, direction, x: this.x, y: this.y, oldX: x, oldY: y });
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} else if (this.wasMoving && moving) {
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// slow joystick movement
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this.move(0, 0);
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this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y });
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this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y, oldX: x, oldY: y });
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} else if (this.wasMoving && !moving) {
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this.stop();
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this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y });
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this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y, oldX: x, oldY: y });
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}
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if (direction !== null) {
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