Adding the ability to set the player's color outline via the scripting API
(currently not shared with the other players yet)
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@@ -0,0 +1,13 @@
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import * as tg from "generic-type-guard";
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export const isColorEvent = new tg.IsInterface()
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.withProperties({
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red: tg.isNumber,
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green: tg.isNumber,
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blue: tg.isNumber,
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})
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.get();
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/**
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* A message sent from the iFrame to the game to dynamically set the outline of the player.
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*/
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export type ColorEvent = tg.GuardedType<typeof isColorEvent>;
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@@ -29,6 +29,7 @@ import { isMessageReferenceEvent, isTriggerActionMessageEvent } from "./ui/Trigg
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import type { MenuRegisterEvent, UnregisterMenuEvent } from "./ui/MenuRegisterEvent";
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import type { ChangeLayerEvent } from "./ChangeLayerEvent";
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import type { ChangeZoneEvent } from "./ChangeZoneEvent";
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import { isColorEvent } from "./ColorEvent";
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export interface TypedMessageEvent<T> extends MessageEvent {
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data: T;
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@@ -152,6 +153,14 @@ export const iframeQueryMapTypeGuards = {
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query: isCreateEmbeddedWebsiteEvent,
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answer: tg.isUndefined,
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},
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setPlayerOutline: {
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query: isColorEvent,
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answer: tg.isUndefined,
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},
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removePlayerOutline: {
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query: tg.isUndefined,
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answer: tg.isUndefined,
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},
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};
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type GuardedType<T> = T extends (x: unknown) => x is infer T ? T : never;
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