camera is now properly focusing on target when zooming, if any
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@@ -5,6 +5,10 @@ import type { Game } from "../Game/Game";
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import { ResizableScene } from "../Login/ResizableScene";
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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export enum WaScaleManagerEvent {
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RefreshFocusOnTarget = "wa-scale-manager:refresh-focus-on-target",
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}
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export class WaScaleManager {
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private hdpiManager: HdpiManager;
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private scaleManager!: ScaleManager;
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@@ -69,7 +73,7 @@ export class WaScaleManager {
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return;
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}
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this.zoomModifier = this.getTargetZoomModifierFor(this.focusTarget.width, this.focusTarget.height);
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this.game.events.emit("wa-scale-manager:refresh-focus-on-target", this.focusTarget);
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this.game.events.emit(WaScaleManagerEvent.RefreshFocusOnTarget, this.focusTarget);
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}
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public setFocusTarget(targetDimensions?: { x: number; y: number; width: number; height: number }): void {
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@@ -98,6 +102,17 @@ export class WaScaleManager {
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this.applyNewSize();
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}
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public handleZoomByFactor(zoomFactor: number): void {
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this.zoomModifier *= zoomFactor;
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if (this.focusTarget) {
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this.game.events.emit(WaScaleManagerEvent.RefreshFocusOnTarget, this.focusTarget);
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}
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}
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public getFocusTarget(): { x: number; y: number; width: number; height: number } | undefined {
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return this.focusTarget;
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}
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public saveZoom(): void {
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this._saveZoom = this.hdpiManager.zoomModifier;
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}
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