Merging master into develop

This commit is contained in:
David Négrier
2021-06-29 18:39:43 +02:00
parent 33ee190b0f
commit 8f3d9277ac
14 changed files with 876 additions and 672 deletions
+84 -83
View File
@@ -1,18 +1,19 @@
import {EnableCameraSceneName} from "./EnableCameraScene";
import { EnableCameraSceneName } from "./EnableCameraScene";
import Rectangle = Phaser.GameObjects.Rectangle;
import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
import { loadAllLayers } from "../Entity/PlayerTexturesLoadingManager";
import Sprite = Phaser.GameObjects.Sprite;
import {gameManager} from "../Game/GameManager";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {addLoader} from "../Components/Loader";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import { gameManager } from "../Game/GameManager";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { addLoader } from "../Components/Loader";
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { AbstractCharacterScene } from "./AbstractCharacterScene";
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
import {CustomizedCharacter} from "../Entity/CustomizedCharacter";
import { activeRowStore, customCharacterSceneVisibleStore } from "../../Stores/CustomCharacterStore";
import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
import { get } from "svelte/store";
export const CustomizeSceneName = "CustomizeScene";
@@ -21,7 +22,6 @@ export class CustomizeScene extends AbstractCharacterScene {
private selectedLayers: number[] = [0];
private containersRow: CustomizedCharacter[][] = [];
public activeRow:number = 0;
private layers: BodyResourceDescriptionInterface[][] = [];
protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
@@ -31,16 +31,19 @@ export class CustomizeScene extends AbstractCharacterScene {
constructor() {
super({
key: CustomizeSceneName
key: CustomizeSceneName,
});
}
preload() {
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){
throw 'Texture level is null';
if (
bodyResourceDescription.level == undefined ||
bodyResourceDescription.level < 0 ||
bodyResourceDescription.level > 5
) {
throw "Texture level is null";
}
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
});
@@ -50,14 +53,13 @@ export class CustomizeScene extends AbstractCharacterScene {
this.layers = loadAllLayers(this.load);
this.lazyloadingAttempt = false;
//this function must stay at the end of preload function
addLoader(this);
}
create() {
customCharacterSceneVisibleStore.set(true);
this.events.addListener('wake', () => {
this.events.addListener("wake", () => {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
customCharacterSceneVisibleStore.set(true);
@@ -66,8 +68,13 @@ export class CustomizeScene extends AbstractCharacterScene {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
this.Rectangle = this.add.rectangle(
this.cameras.main.worldView.x + this.cameras.main.width / 2,
this.cameras.main.worldView.y + this.cameras.main.height / 3,
32,
33
);
this.Rectangle.setStrokeStyle(2, 0xffffff);
this.add.existing(this.Rectangle);
this.createCustomizeLayer(0, 0, 0);
@@ -78,24 +85,24 @@ export class CustomizeScene extends AbstractCharacterScene {
this.createCustomizeLayer(0, 0, 5);
this.moveLayers();
this.input.keyboard.on('keyup-ENTER', () => {
this.input.keyboard.on("keyup-ENTER", () => {
this.nextSceneToCamera();
});
this.input.keyboard.on('keyup-BACKSPACE', () => {
this.input.keyboard.on("keyup-BACKSPACE", () => {
this.backToPreviousScene();
});
// Note: the key bindings are not directly put on the moveCursorVertically or moveCursorHorizontally methods
// because if 2 such events are fired close to one another, it makes the whole application crawl to a halt (for a reason I cannot
// explain, the list of sprites managed by the update list become immense
this.input.keyboard.on('keyup-RIGHT', () => this.moveHorizontally = 1);
this.input.keyboard.on('keyup-LEFT', () => this.moveHorizontally = -1);
this.input.keyboard.on('keyup-DOWN', () => this.moveVertically = 1);
this.input.keyboard.on('keyup-UP', () => this.moveVertically = -1);
this.input.keyboard.on("keyup-RIGHT", () => (this.moveHorizontally = 1));
this.input.keyboard.on("keyup-LEFT", () => (this.moveHorizontally = -1));
this.input.keyboard.on("keyup-DOWN", () => (this.moveVertically = 1));
this.input.keyboard.on("keyup-UP", () => (this.moveVertically = -1));
const customCursorPosition = localUserStore.getCustomCursorPosition();
if (customCursorPosition) {
this.activeRow = customCursorPosition.activeRow;
activeRowStore.set(customCursorPosition.activeRow);
this.selectedLayers = customCursorPosition.selectedLayers;
this.moveLayers();
this.updateSelectedLayer();
@@ -113,31 +120,30 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private doMoveCursorHorizontally(index: number): void {
this.selectedLayers[this.activeRow] += index;
if (this.selectedLayers[this.activeRow] < 0) {
this.selectedLayers[this.activeRow] = 0
} else if(this.selectedLayers[this.activeRow] > this.layers[this.activeRow].length - 1) {
this.selectedLayers[this.activeRow] = this.layers[this.activeRow].length - 1
this.selectedLayers[get(activeRowStore)] += index;
if (this.selectedLayers[get(activeRowStore)] < 0) {
this.selectedLayers[get(activeRowStore)] = 0;
} else if (this.selectedLayers[get(activeRowStore)] > this.layers[get(activeRowStore)].length - 1) {
this.selectedLayers[get(activeRowStore)] = this.layers[get(activeRowStore)].length - 1;
}
this.moveLayers();
this.updateSelectedLayer();
this.saveInLocalStorage();
}
private doMoveCursorVertically(index:number): void {
this.activeRow += index;
if (this.activeRow < 0) {
this.activeRow = 0
} else if (this.activeRow > this.layers.length - 1) {
this.activeRow = this.layers.length - 1
private doMoveCursorVertically(index: number): void {
activeRowStore.set(get(activeRowStore) + index);
if (get(activeRowStore) < 0) {
activeRowStore.set(0);
} else if (get(activeRowStore) > this.layers.length - 1) {
activeRowStore.set(this.layers.length - 1);
}
this.moveLayers();
this.saveInLocalStorage();
}
private saveInLocalStorage() {
localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
localUserStore.setCustomCursorPosition(get(activeRowStore), this.selectedLayers);
}
/**
@@ -173,7 +179,7 @@ export class CustomizeScene extends AbstractCharacterScene {
* @param selectedItem, The number of the item select (0 for black body...)
*/
private generateCharacter(x: number, y: number, layerNumber: number, selectedItem: number) {
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber,selectedItem));
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber, selectedItem));
}
private getContainerChildren(layerNumber: number, selectedItem: number): Array<string> {
@@ -188,7 +194,7 @@ export class CustomizeScene extends AbstractCharacterScene {
}
children.push(this.layers[j][layer].name);
}
}
}
return children;
}
@@ -202,17 +208,16 @@ export class CustomizeScene extends AbstractCharacterScene {
const screenHeight = this.game.renderer.height;
for (let i = 0; i < this.containersRow.length; i++) {
for (let j = 0; j < this.containersRow[i].length; j++) {
let selectedX = this.selectedLayers[i];
if (selectedX === undefined) {
selectedX = 0;
}
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
this.containersRow[i][j].y = screenCenterY + (i - this.activeRow) * 40;
const alpha1 = Math.abs(selectedX - j)*47*2/screenWidth;
const alpha2 = Math.abs(this.activeRow - i)*49*2/screenHeight;
this.containersRow[i][j].setAlpha((1 -alpha1)*(1 - alpha2));
let selectedX = this.selectedLayers[i];
if (selectedX === undefined) {
selectedX = 0;
}
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
this.containersRow[i][j].y = screenCenterY + (i - get(activeRowStore)) * 40;
const alpha1 = (Math.abs(selectedX - j) * 47 * 2) / screenWidth;
const alpha2 = (Math.abs(get(activeRowStore) - i) * 49 * 2) / screenHeight;
this.containersRow[i][j].setAlpha((1 - alpha1) * (1 - alpha2));
}
}
}
@@ -228,8 +233,8 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private updateSelectedLayer() {
for(let i = 0; i < this.containersRow.length; i++){
for(let j = 0; j < this.containersRow[i].length; j++){
for (let i = 0; i < this.containersRow.length; i++) {
for (let j = 0; j < this.containersRow[i].length; j++) {
const children = this.getContainerChildren(i, j);
this.containersRow[i][j].updateSprites(children);
}
@@ -237,8 +242,7 @@ export class CustomizeScene extends AbstractCharacterScene {
}
update(time: number, delta: number): void {
if(this.lazyloadingAttempt){
if (this.lazyloadingAttempt) {
this.moveLayers();
this.lazyloadingAttempt = false;
}
@@ -253,38 +257,35 @@ export class CustomizeScene extends AbstractCharacterScene {
}
}
public onResize(): void {
public onResize(): void {
this.moveLayers();
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
}
public nextSceneToCamera(){
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
if (!areCharacterLayersValid(layers)) {
return;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.events.removeListener('wake');
gameManager.tryResumingGame(this, EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}
public backToPreviousScene(){
public nextSceneToCamera() {
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
if (!areCharacterLayersValid(layers)) {
return;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.events.removeListener("wake");
gameManager.tryResumingGame(this, EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}
public backToPreviousScene() {
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.scene.run(SelectCharacterSceneName);