FEATURE: warning message when world is near full capacity
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@@ -7,21 +7,15 @@ import {localUserStore} from "./LocalUserStore";
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import {LocalUser} from "./LocalUser";
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import {Room} from "./Room";
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import {Subject} from "rxjs";
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import {ServerToClientMessage} from "../Messages/generated/messages_pb";
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export enum ConnexionMessageEventTypes {
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worldFull = 1,
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}
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export interface ConnexionMessageEvent {
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type: ConnexionMessageEventTypes,
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}
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class ConnectionManager {
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private localUser!:LocalUser;
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private connexionType?: GameConnexionTypes
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public _connexionMessageStream:Subject<ConnexionMessageEvent> = new Subject();
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public _serverToClientMessageStream:Subject<ServerToClientMessage> = new Subject();
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/**
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* Tries to login to the node server and return the starting map url to be loaded
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*/
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