FEATURE: warning message when world is near full capacity
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@@ -2,7 +2,7 @@ import {IRoomManagerServer} from "./Messages/generated/messages_grpc_pb";
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import {
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AdminGlobalMessage,
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AdminMessage,
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AdminPusherToBackMessage,
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AdminPusherToBackMessage,
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AdminRoomMessage,
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BanMessage,
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EmptyMessage,
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@@ -15,7 +15,7 @@ import {
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ServerToClientMessage,
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SilentMessage,
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UserMovesMessage,
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WebRtcSignalToServerMessage,
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WebRtcSignalToServerMessage, WorldFullWarningToRoomMessage,
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ZoneMessage
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} from "./Messages/generated/messages_pb";
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import {sendUnaryData, ServerDuplexStream, ServerUnaryCall, ServerWritableStream} from "grpc";
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@@ -184,6 +184,10 @@ const roomManager: IRoomManagerServer = {
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socketManager.sendAdminRoomMessage(call.request.getRoomid(), call.request.getMessage());
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callback(null, new EmptyMessage());
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},
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sendWorldFullWarningToRoom(call: ServerUnaryCall<WorldFullWarningToRoomMessage>, callback: sendUnaryData<EmptyMessage>): void {
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socketManager.dispatchWorlFullWarning(call.request.getRoomid());
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callback(null, new EmptyMessage());
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},
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};
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export {roomManager};
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@@ -24,6 +24,7 @@ import {
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UserJoinedZoneMessage,
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GroupUpdateZoneMessage,
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GroupLeftZoneMessage,
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WorldFullWarningMessage,
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UserLeftZoneMessage,
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BanUserMessage,
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} from "../Messages/generated/messages_pb";
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@@ -58,6 +59,7 @@ function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): vo
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// TODO: should we batch those every 100ms?
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const batchMessage = new BatchToPusherMessage();
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batchMessage.addPayload(subMessage);
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socket.write(batchMessage);
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}
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@@ -298,20 +300,14 @@ export class SocketManager {
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const roomId = joinRoomMessage.getRoomid();
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const world = await socketManager.getOrCreateRoom(roomId);
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// Dispatch groups position to newly connected user
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/*world.getGroups().forEach((group: Group) => {
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this.emitCreateUpdateGroupEvent(socket, group);
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});*/
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const room = await socketManager.getOrCreateRoom(roomId);
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//join world
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const user = world.join(socket, joinRoomMessage);
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const user = room.join(socket, joinRoomMessage);
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clientEventsEmitter.emitClientJoin(user.uuid, roomId);
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//console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
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console.log(new Date().toISOString() + ' A user joined');
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return {room: world, user};
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return {room, user};
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}
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private onZoneEnter(thing: Movable, fromZone: Zone|null, listener: ZoneSocket) {
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@@ -758,6 +754,24 @@ export class SocketManager {
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recipient.socket.write(clientMessage);
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});
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}
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dispatchWorlFullWarning(roomId: string,): void {
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const room = this.rooms.get(roomId);
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if (!room) {
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//todo: this should cause the http call to return a 500
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console.error("In sendAdminRoomMessage, could not find room with id '" + roomId + "'. Maybe the room was closed a few milliseconds ago and there was a race condition?");
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return;
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}
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room.getUsers().forEach((recipient) => {
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const worldFullMessage = new WorldFullWarningMessage();
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const clientMessage = new ServerToClientMessage();
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clientMessage.setWorldfullwarningmessage(worldFullMessage);
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recipient.socket.write(clientMessage);
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});
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}
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}
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export const socketManager = new SocketManager();
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