Refactor leave and join room
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8a91190d8c
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@ -93,56 +93,24 @@ export class IoSocketController {
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return socket.emit(SockerIoEvent.MESSAGE_ERROR, JSON.stringify({message: messageUserPosition.message}))
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}
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if((socket as ExSocketInterface).roomId === messageUserPosition.roomId){
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let Client = (socket as ExSocketInterface);
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if(Client.roomId === messageUserPosition.roomId){
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return;
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}
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//lease previous room and world
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if((socket as ExSocketInterface).roomId){
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let Client = (socket as ExSocketInterface);
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//user leave previous room
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socket.leave(Client.roomId);
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//user leave previous world
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let world : World|undefined = this.Worlds.get(Client.roomId);
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if(world){
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world.leave(Client);
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this.Worlds.set(Client.roomId, world);
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}
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}
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//leave previous room
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this.leaveRoom(Client);
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//join user in room
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socket.join(messageUserPosition.roomId);
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//check and create new world for a room
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if(!this.Worlds.get(messageUserPosition.roomId)){
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let world = new World((user1: string, group: Group) => {
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this.connectedUser(user1, group);
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}, (user1: string, group: Group) => {
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this.disConnectedUser(user1, group);
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}, MINIMUM_DISTANCE, GROUP_RADIUS, (group: Group) => {
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this.sendUpdateGroupEvent(group);
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}, (groupUuid: string, lastUser: UserInterface) => {
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this.sendDeleteGroupEvent(groupUuid, lastUser);
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});
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this.Worlds.set(messageUserPosition.roomId, world);
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}
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//join world
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let world : World|undefined = this.Worlds.get(messageUserPosition.roomId);
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if(world) {
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world.join(messageUserPosition);
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this.Worlds.set(messageUserPosition.roomId, world);
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}
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//join new previous room
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this.joinRoom(Client, messageUserPosition);
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// sending to all clients in room except sender
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this.saveUserInformation((socket as ExSocketInterface), messageUserPosition);
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this.saveUserInformation(Client, messageUserPosition);
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//add function to refresh position user in real time.
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this.refreshUserPosition();
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//refresh position in world
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this.refreshWorldPosition(messageUserPosition);
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socket.to(messageUserPosition.roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserPosition.toString());
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});
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@ -157,9 +125,6 @@ export class IoSocketController {
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//refresh position of all user in all rooms in real time
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this.refreshUserPosition();
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//refresh position in world
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this.refreshWorldPosition(messageUserPosition);
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});
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socket.on(SockerIoEvent.WEBRTC_SIGNAL, (message: string) => {
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@ -192,14 +157,10 @@ export class IoSocketController {
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//refresh position of all user in all rooms in real time
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this.refreshUserPosition();
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let world : World|undefined = this.Worlds.get(Client.roomId);
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if(world){
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world.leave(Client);
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this.Worlds.set(Client.roomId, world);
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}
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//leave room
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socket.leave(Client.roomId);
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this.leaveRoom(Client);
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//leave webrtc room
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socket.leave(Client.webRtcRoomId);
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//delete all socket information
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@ -245,6 +206,54 @@ export class IoSocketController {
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delete Client.webRtcRoomId;
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}
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/**
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*
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* @param Client
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*/
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leaveRoom(Client : ExSocketInterface){
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//lease previous room and world
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if(Client.roomId){
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//user leave previous room
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Client.leave(Client.roomId);
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//user leave previous world
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let world : World|undefined = this.Worlds.get(Client.roomId);
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if(world){
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world.leave(Client);
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this.Worlds.set(Client.roomId, world);
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}
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}
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}
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/**
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*
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* @param Client
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* @param messageUserPosition
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*/
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joinRoom(Client : ExSocketInterface, messageUserPosition: MessageUserPosition){
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//join user in room
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Client.join(messageUserPosition.roomId);
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//check and create new world for a room
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if(!this.Worlds.get(messageUserPosition.roomId)){
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let world = new World((user1: string, group: Group) => {
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this.connectedUser(user1, group);
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}, (user1: string, group: Group) => {
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this.disConnectedUser(user1, group);
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}, MINIMUM_DISTANCE, GROUP_RADIUS, (group: Group) => {
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this.sendUpdateGroupEvent(group);
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}, (groupUuid: string, lastUser: UserInterface) => {
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this.sendDeleteGroupEvent(groupUuid, lastUser);
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});
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this.Worlds.set(messageUserPosition.roomId, world);
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}
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//join world
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let world : World|undefined = this.Worlds.get(messageUserPosition.roomId);
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if(world) {
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world.join(messageUserPosition);
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this.Worlds.set(messageUserPosition.roomId, world);
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}
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}
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/**
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*
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* @param socket
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@ -299,15 +308,6 @@ export class IoSocketController {
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rooms.refreshUserPosition(rooms, this.Io);
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}
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refreshWorldPosition(messageUserPosition : MessageUserPosition){
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// update position in the worl
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let world = this.Worlds.get(messageUserPosition.roomId);
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if(world) {
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world.updatePosition(messageUserPosition);
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this.Worlds.set(messageUserPosition.roomId, world);
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}
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}
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//Hydrate and manage error
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hydrateMessageReceive(message: string): MessageUserPosition | Error {
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try {
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@ -12,7 +12,7 @@ export class ExtRooms implements ExtRoomsInterface{
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[room: string]: SocketIO.Room;
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}
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let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server) {
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let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server, Worlds: Map<string, World>) {
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let clients = Io.clients();
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let socketsKey = Object.keys(Io.clients().sockets);
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@ -38,6 +38,14 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
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dataArray = [data];
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}
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mapPositionUserByRoom.set(data.roomId, dataArray);
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// update position in the worl
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let messageUserPosition = new MessageUserPosition(data);
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let world = Worlds.get(messageUserPosition.roomId);
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if(world) {
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world.updatePosition(messageUserPosition);
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Worlds.set(messageUserPosition.roomId, world);
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}
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}
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rooms.userPositionMapByRoom = Array.from(mapPositionUserByRoom);
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}
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