Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
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@@ -159,6 +159,27 @@ export abstract class Character extends Container implements OutlineableInterfac
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return { x: this.x, y: this.y };
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}
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/**
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* Returns position based on where player is currently facing
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* @param shift How far from player should the point of interest be.
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*/
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public getDirectionalActivationPosition(shift: number): { x: number; y: number } {
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switch (this.lastDirection) {
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case PlayerAnimationDirections.Down: {
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return { x: this.x, y: this.y + shift };
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}
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case PlayerAnimationDirections.Left: {
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return { x: this.x - shift, y: this.y };
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}
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case PlayerAnimationDirections.Right: {
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return { x: this.x + shift, y: this.y };
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}
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case PlayerAnimationDirections.Up: {
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return { x: this.x, y: this.y - shift };
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}
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}
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}
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public getObjectToOutline(): Phaser.GameObjects.GameObject {
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return this.playerNameText;
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}
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@@ -452,16 +473,16 @@ export abstract class Character extends Container implements OutlineableInterfac
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this.outlineColorStore.removeApiColor();
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}
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public pointerOverOutline(): void {
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this.outlineColorStore.pointerOver();
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public pointerOverOutline(color: number): void {
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this.outlineColorStore.pointerOver(color);
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}
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public pointerOutOutline(): void {
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this.outlineColorStore.pointerOut();
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}
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public characterCloseByOutline(): void {
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this.outlineColorStore.characterCloseBy();
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public characterCloseByOutline(color: number): void {
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this.outlineColorStore.characterCloseBy(color);
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}
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public characterFarAwayOutline(): void {
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