diff --git a/website/dist/create-map.html b/website/dist/create-map.html
index 4917627d..d5dd0d8a 100644
--- a/website/dist/create-map.html
+++ b/website/dist/create-map.html
@@ -124,6 +124,31 @@
+ Building walls and "collidable" areas
+ By default, the characters can traverse any tiles. If you want to prevent your characeter from
+ going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do
+ this by settings the collides
property on a given tile.
+
+ To make a tile "collidable", you should:
+
+
+ - select the relevant tileset and switch to "edit" mode:
+
+
+ - right click on a tile of the tileset to select it:
+
+
+ - on the left pane in the custom properties section, right click and select "Add properties":
+
+ Please add a collides
property. The type of the property must be bool.
+
+ - finally, check the checkbox for the
collides
property:
+
+
+
+
+ Repeat for every tile that should be "collidable".
+
Defining a default entry point
In order to define a default start position, you MUST create a layer named "start" on your map.
This layer MUST contain at least one tile. The players will start on the tile of this layer.
@@ -135,7 +160,6 @@
not visible to the end user because they are hidden below the "bottom" layer that displays the floor
of the map.
-
Defining exits
In order to place an exit on your scene that leads to another scene:
diff --git a/website/dist/docs/collides-1.png b/website/dist/docs/collides-1.png
new file mode 100644
index 00000000..54582d05
Binary files /dev/null and b/website/dist/docs/collides-1.png differ
diff --git a/website/dist/docs/collides-2.png b/website/dist/docs/collides-2.png
new file mode 100644
index 00000000..a34b18dc
Binary files /dev/null and b/website/dist/docs/collides-2.png differ
diff --git a/website/dist/docs/collides-3.png b/website/dist/docs/collides-3.png
new file mode 100644
index 00000000..e775e396
Binary files /dev/null and b/website/dist/docs/collides-3.png differ
diff --git a/website/dist/docs/collides-4.png b/website/dist/docs/collides-4.png
new file mode 100644
index 00000000..024e1b86
Binary files /dev/null and b/website/dist/docs/collides-4.png differ