Merge pull request #88 from thecodingmachine/feature/map-floor1
Map 1st floor
@ -45,6 +45,14 @@ A few things to notice:
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![](doc/images/tiled_screenshot_1.png)
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In order to place an on your scene that leads to another scene:
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- You must create an "exit" layer. The layer name MUST be "exit".
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- In layer properties, you must add "exitSceneUrl" property. It represents the map URL of the next scene. For example : `/<map folder>/<map>.json`. Be careful, if you want the next map to be correctly loaded, you must check that the map files are in folder `back/src/Assets/Maps/<your map folder>`. The files will be accessible by url `<HOST>/map/files/<your map folder>/...`.
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- If you want to have multiple exits, you can create many layers with name "exit". Each layer has a different key `exitSceneUrl` and have tiles that represent exits to another scene.
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![](doc/images/exit_layer_map.png)
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### MacOS developers, your environment with Vagrant
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If you are using MacOS, you can increase Docker performance using Vagrant. If you want more explanations, you can read [this medium article](https://medium.com/better-programming/vagrant-to-increase-docker-performance-with-macos-25b354b0c65c).
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@ -5,32 +5,45 @@ import express from "express";
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import {Application, Request, Response} from 'express';
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import bodyParser = require('body-parser');
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import * as http from "http";
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import {MapController} from "./Controller/MapController";
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class App {
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public app: Application;
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public server: http.Server;
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public ioSocketController: IoSocketController;
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public authenticateController: AuthenticateController;
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public mapController: MapController;
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constructor() {
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this.app = express();
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//config server http
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this.config();
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this.server = http.createServer(this.app);
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//create controllers
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this.config();
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this.crossOrigin();
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//TODO add middleware with access token to secure api
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//create socket controllers
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this.ioSocketController = new IoSocketController(this.server);
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this.authenticateController = new AuthenticateController(this.app);
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this.mapController = new MapController(this.app);
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}
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// TODO add session user
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private config(): void {
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this.app.use(bodyParser.json());
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this.app.use(bodyParser.urlencoded({extended: false}));
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}
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private crossOrigin(){
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this.app.use((req: Request, res: Response, next) => {
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res.header("Access-Control-Allow-Origin", "*"); // update to match the domain you will make the request from
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res.header("Access-Control-Allow-Headers", "Origin, X-Requested-With, Content-Type, Accept");
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res.setHeader("Access-Control-Allow-Origin", "*"); // update to match the domain you will make the request from
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// Request methods you wish to allow
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res.setHeader('Access-Control-Allow-Methods', 'GET, POST, OPTIONS, PUT, PATCH, DELETE');
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// Request headers you wish to allow
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res.setHeader("Access-Control-Allow-Headers", "Origin, X-Requested-With, Content-Type, Accept");
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next();
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});
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}
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@ -15,6 +15,48 @@
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"height":18,
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"infinite":false,
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"layers":[
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{
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"height":18,
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"id":9,
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"name":"background",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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"width":46,
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"x":0,
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"y":0
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},
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{
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"type":"tilelayer",
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"visible":true,
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"width":46,
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"height":18,
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"id":10,
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"name":"exit",
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"opacity":1,
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"properties":[
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{
|
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"name":"exitSceneUrl",
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"type":"string",
|
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"value":"\/Floor1\/floor1.json"
|
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}],
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"type":"tilelayer",
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"visible":true,
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"width":46,
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"x":0,
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"y":0
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{
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|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":157,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":168,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":169,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":170,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":176,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":177,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":178,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":192,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":193,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":194,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":196,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":208,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":209,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":210,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":213,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":224,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":225,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":226,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
}],
|
||||
"tilewidth":32
|
||||
}],
|
||||
"tilewidth":32,
|
||||
"type":"map",
|
||||
"version":1.2,
|
||||
"width":46
|
||||
}
|
BIN
back/src/Assets/Maps/Floor1/floortileset.png
Normal file
After Width: | Height: | Size: 85 KiB |
BIN
back/src/Assets/Maps/Floor1/tilesets_deviant_milkian_1.png
Normal file
After Width: | Height: | Size: 33 KiB |
@ -1,7 +1,7 @@
|
||||
import {Application, Request, Response} from "express";
|
||||
import Jwt from "jsonwebtoken";
|
||||
import {BAD_REQUEST, OK} from "http-status-codes";
|
||||
import {SECRET_KEY, ROOM} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
|
||||
import {SECRET_KEY, URL_ROOM_STARTED} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
|
||||
import { uuid } from 'uuidv4';
|
||||
|
||||
export class AuthenticateController{
|
||||
@ -23,11 +23,11 @@ export class AuthenticateController{
|
||||
}
|
||||
//TODO check user email for The Coding Machine game
|
||||
let userId = uuid();
|
||||
let token = Jwt.sign({email: param.email, roomId: ROOM, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
|
||||
let token = Jwt.sign({email: param.email, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
|
||||
return res.status(OK).send({
|
||||
token: token,
|
||||
roomId: ROOM,
|
||||
userId: userId
|
||||
mapUrlStart: URL_ROOM_STARTED,
|
||||
userId: userId,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ import {MessageUserPosition} from "../Model/Websocket/MessageUserPosition"; //TO
|
||||
import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
|
||||
import Jwt, {JsonWebTokenError} from "jsonwebtoken";
|
||||
import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
|
||||
import {ExtRooms, RefreshUserPositionFunction} from "../Model/Websocket/ExtRoom";
|
||||
import {ExtRooms, RefreshUserPositionFunction} from "../Model/Websocket/ExtRooms";
|
||||
import {ExtRoomsInterface} from "../Model/Websocket/ExtRoomsInterface";
|
||||
import {World} from "../Model/World";
|
||||
import {Group} from "_Model/Group";
|
||||
@ -27,7 +27,7 @@ enum SockerIoEvent {
|
||||
|
||||
export class IoSocketController {
|
||||
Io: socketIO.Server;
|
||||
World: World;
|
||||
Worlds: Map<string, World> = new Map<string, World>();
|
||||
|
||||
constructor(server: http.Server) {
|
||||
this.Io = socketIO(server);
|
||||
@ -48,17 +48,6 @@ export class IoSocketController {
|
||||
|
||||
this.ioConnection();
|
||||
this.shareUsersPosition();
|
||||
|
||||
//don't send only function because the context will be not this
|
||||
this.World = new World((user1: string, group: Group) => {
|
||||
this.connectedUser(user1, group);
|
||||
}, (user1: string, group: Group) => {
|
||||
this.disConnectedUser(user1, group);
|
||||
}, MINIMUM_DISTANCE, GROUP_RADIUS, (group: Group) => {
|
||||
this.sendUpdateGroupEvent(group);
|
||||
}, (groupUuid: string, lastUser: UserInterface) => {
|
||||
this.sendDeleteGroupEvent(groupUuid, lastUser);
|
||||
});
|
||||
}
|
||||
|
||||
private sendUpdateGroupEvent(group: Group): void {
|
||||
@ -104,14 +93,20 @@ export class IoSocketController {
|
||||
return socket.emit(SockerIoEvent.MESSAGE_ERROR, JSON.stringify({message: messageUserPosition.message}))
|
||||
}
|
||||
|
||||
//join user in room
|
||||
socket.join(messageUserPosition.roomId);
|
||||
let Client = (socket as ExSocketInterface);
|
||||
|
||||
//join user in world
|
||||
this.World.join(messageUserPosition);
|
||||
if(Client.roomId === messageUserPosition.roomId){
|
||||
return;
|
||||
}
|
||||
|
||||
//leave previous room
|
||||
this.leaveRoom(Client);
|
||||
|
||||
//join new previous room
|
||||
this.joinRoom(Client, messageUserPosition);
|
||||
|
||||
// sending to all clients in room except sender
|
||||
this.saveUserInformation((socket as ExSocketInterface), messageUserPosition);
|
||||
this.saveUserInformation(Client, messageUserPosition);
|
||||
|
||||
//add function to refresh position user in real time.
|
||||
this.refreshUserPosition();
|
||||
@ -162,11 +157,10 @@ export class IoSocketController {
|
||||
//refresh position of all user in all rooms in real time
|
||||
this.refreshUserPosition();
|
||||
|
||||
//leave group of user
|
||||
this.World.leave(Client);
|
||||
|
||||
//leave room
|
||||
socket.leave(Client.roomId);
|
||||
this.leaveRoom(Client);
|
||||
|
||||
//leave webrtc room
|
||||
socket.leave(Client.webRtcRoomId);
|
||||
|
||||
//delete all socket information
|
||||
@ -212,6 +206,54 @@ export class IoSocketController {
|
||||
delete Client.webRtcRoomId;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param Client
|
||||
*/
|
||||
leaveRoom(Client : ExSocketInterface){
|
||||
//lease previous room and world
|
||||
if(Client.roomId){
|
||||
//user leave previous room
|
||||
Client.leave(Client.roomId);
|
||||
//user leave previous world
|
||||
let world : World|undefined = this.Worlds.get(Client.roomId);
|
||||
if(world){
|
||||
world.leave(Client);
|
||||
this.Worlds.set(Client.roomId, world);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
*
|
||||
* @param Client
|
||||
* @param messageUserPosition
|
||||
*/
|
||||
joinRoom(Client : ExSocketInterface, messageUserPosition: MessageUserPosition){
|
||||
//join user in room
|
||||
Client.join(messageUserPosition.roomId);
|
||||
|
||||
//check and create new world for a room
|
||||
if(!this.Worlds.get(messageUserPosition.roomId)){
|
||||
let world = new World((user1: string, group: Group) => {
|
||||
this.connectedUser(user1, group);
|
||||
}, (user1: string, group: Group) => {
|
||||
this.disConnectedUser(user1, group);
|
||||
}, MINIMUM_DISTANCE, GROUP_RADIUS, (group: Group) => {
|
||||
this.sendUpdateGroupEvent(group);
|
||||
}, (groupUuid: string, lastUser: UserInterface) => {
|
||||
this.sendDeleteGroupEvent(groupUuid, lastUser);
|
||||
});
|
||||
this.Worlds.set(messageUserPosition.roomId, world);
|
||||
}
|
||||
|
||||
//join world
|
||||
let world : World|undefined = this.Worlds.get(messageUserPosition.roomId);
|
||||
if(world) {
|
||||
world.join(messageUserPosition);
|
||||
this.Worlds.set(messageUserPosition.roomId, world);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param socket
|
||||
@ -263,7 +305,7 @@ export class IoSocketController {
|
||||
if (!rooms.refreshUserPosition) {
|
||||
rooms.refreshUserPosition = RefreshUserPositionFunction;
|
||||
}
|
||||
rooms.refreshUserPosition(rooms, this.Io, this.World);
|
||||
rooms.refreshUserPosition(rooms, this.Io, this.Worlds);
|
||||
}
|
||||
|
||||
//Hydrate and manage error
|
||||
@ -308,7 +350,7 @@ export class IoSocketController {
|
||||
}
|
||||
arrayMap.forEach((value: any) => {
|
||||
let roomId = value[0];
|
||||
this.Io.in(roomId).emit(SockerIoEvent.USER_POSITION, JSON.stringify(arrayMap));
|
||||
this.Io.in(roomId).emit(SockerIoEvent.USER_POSITION, JSON.stringify(value));
|
||||
});
|
||||
this.seTimeOutInProgress = setTimeout(() => {
|
||||
this.shareUsersPosition();
|
||||
|
27
back/src/Controller/MapController.ts
Normal file
@ -0,0 +1,27 @@
|
||||
import express from "express";
|
||||
import {Application, Request, Response} from "express";
|
||||
import {OK} from "http-status-codes";
|
||||
import {URL_ROOM_STARTED} from "../Enum/EnvironmentVariable";
|
||||
|
||||
export class MapController {
|
||||
App: Application;
|
||||
|
||||
constructor(App: Application) {
|
||||
this.App = App;
|
||||
this.getMaps();
|
||||
this.assetMaps();
|
||||
}
|
||||
|
||||
assetMaps() {
|
||||
this.App.use('/map/files', express.static('src/Assets/Maps'));
|
||||
}
|
||||
|
||||
// Returns a map mapping map name to file name of the map
|
||||
getMaps() {
|
||||
this.App.get("/maps", (req: Request, res: Response) => {
|
||||
return res.status(OK).send({
|
||||
mapUrlStart: URL_ROOM_STARTED
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
@ -1,11 +1,11 @@
|
||||
const SECRET_KEY = process.env.SECRET_KEY || "THECODINGMACHINE_SECRET_KEY";
|
||||
const ROOM = process.env.ROOM || "THECODINGMACHINE";
|
||||
const URL_ROOM_STARTED = "/Floor0/floor0.json";
|
||||
const MINIMUM_DISTANCE = process.env.MINIMUM_DISTANCE ? Number(process.env.MINIMUM_DISTANCE) : 64;
|
||||
const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS) : 48;
|
||||
|
||||
export {
|
||||
SECRET_KEY,
|
||||
ROOM,
|
||||
URL_ROOM_STARTED,
|
||||
MINIMUM_DISTANCE,
|
||||
GROUP_RADIUS
|
||||
}
|
||||
|
@ -7,11 +7,12 @@ import {World} from "_Model/World";
|
||||
export class ExtRooms implements ExtRoomsInterface{
|
||||
userPositionMapByRoom: any;
|
||||
refreshUserPosition: any;
|
||||
Worlds: any;
|
||||
|
||||
[room: string]: SocketIO.Room;
|
||||
}
|
||||
|
||||
let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server, World : World) {
|
||||
let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server, Worlds: Map<string, World>) {
|
||||
let clients = Io.clients();
|
||||
let socketsKey = Object.keys(Io.clients().sockets);
|
||||
|
||||
@ -39,8 +40,16 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
|
||||
mapPositionUserByRoom.set(data.roomId, dataArray);
|
||||
|
||||
// update position in the worl
|
||||
if (!Worlds) {
|
||||
return;
|
||||
}
|
||||
let messageUserPosition = new MessageUserPosition(data);
|
||||
World.updatePosition(messageUserPosition);
|
||||
let world = Worlds.get(messageUserPosition.roomId);
|
||||
if (!world) {
|
||||
return;
|
||||
}
|
||||
world.updatePosition(messageUserPosition);
|
||||
Worlds.set(messageUserPosition.roomId, world);
|
||||
}
|
||||
rooms.userPositionMapByRoom = Array.from(mapPositionUserByRoom);
|
||||
}
|
BIN
doc/images/exit_layer_map.png
Normal file
After Width: | Height: | Size: 401 KiB |
57
front/dist/maps/map.tmx
vendored
@ -1,57 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.3.3" orientation="orthogonal" renderorder="right-down" width="20" height="20" tilewidth="32" tileheight="32" infinite="0" nextlayerid="4" nextobjectid="1">
|
||||
<tileset firstgid="1" name="tiles" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
||||
<image source="tiles.png" width="512" height="512"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="tiles" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
||||
<image source="tiles.png" width="512" height="512"/>
|
||||
</tileset>
|
||||
<layer id="1" name="Calque 1" width="20" height="20">
|
||||
<data encoding="csv">
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,257,258,258,258,258,258,258,259,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,273,274,274,274,274,274,274,275,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,273,274,274,274,274,274,274,275,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,273,274,274,274,274,274,274,275,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,289,290,290,290,290,290,290,291,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,
|
||||
434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Calque 2" width="20" height="20">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
224
front/dist/maps/office_1.tsx
vendored
@ -1,224 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.3.3" name="office_1" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
||||
<image source="tilesets_deviant_milkian_1.png" width="512" height="512"/>
|
||||
<tile id="7">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="14">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="15">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="23">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="28">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="29">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="30">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="31">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="39">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="48">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="49">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="50">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="51">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="52">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="64">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="65">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="66">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="67">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="68">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="72">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="73">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="84">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="152">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="153">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="154">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="155">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="156">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="157">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="161">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="162">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="168">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="169">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="170">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="171">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="172">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="173">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="177">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="178">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="184">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="185">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="186">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="196">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="198">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="214">
|
||||
<properties>
|
||||
<property name="collides" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
</tileset>
|
BIN
front/dist/maps/tiles.png
vendored
Before Width: | Height: | Size: 184 KiB |
@ -2,7 +2,8 @@ import {GameManager} from "./Phaser/Game/GameManager";
|
||||
|
||||
const SocketIo = require('socket.io-client');
|
||||
import Axios from "axios";
|
||||
import {API_URL, ROOM} from "./Enum/EnvironmentVariable";
|
||||
import {API_URL} from "./Enum/EnvironmentVariable";
|
||||
import {getMapKeyByUrl} from "./Phaser/Login/LogincScene";
|
||||
|
||||
enum EventMessage{
|
||||
WEBRTC_SIGNAL = "webrtc-signal",
|
||||
@ -143,9 +144,11 @@ export interface ConnexionInterface {
|
||||
|
||||
createConnexion(characterSelected: string): Promise<any>;
|
||||
|
||||
loadMaps(): Promise<any>;
|
||||
|
||||
joinARoom(roomId: string, character: string): void;
|
||||
|
||||
sharePosition(x: number, y: number, direction: string, character: string): void;
|
||||
sharePosition(x: number, y: number, direction: string, roomId: string, character: string): void;
|
||||
|
||||
positionOfAllUser(): void;
|
||||
|
||||
@ -173,11 +176,15 @@ export class Connexion implements ConnexionInterface {
|
||||
this.GameManager = GameManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param characterSelected
|
||||
*/
|
||||
createConnexion(characterSelected: string): Promise<ConnexionInterface> {
|
||||
return Axios.post(`${API_URL}/login`, {email: this.email})
|
||||
.then((res) => {
|
||||
this.token = res.data.token;
|
||||
this.startedRoom = res.data.roomId;
|
||||
|
||||
this.startedRoom = getMapKeyByUrl(res.data.mapUrlStart);
|
||||
this.userId = res.data.userId;
|
||||
|
||||
this.socket = SocketIo(`${API_URL}`, {
|
||||
@ -190,7 +197,7 @@ export class Connexion implements ConnexionInterface {
|
||||
this.joinARoom(this.startedRoom, characterSelected);
|
||||
|
||||
//share your first position
|
||||
this.sharePosition(0, 0, characterSelected);
|
||||
this.sharePosition(0, 0, characterSelected, this.startedRoom);
|
||||
|
||||
this.positionOfAllUser();
|
||||
|
||||
@ -199,7 +206,7 @@ export class Connexion implements ConnexionInterface {
|
||||
this.groupUpdatedOrCreated();
|
||||
this.groupDeleted();
|
||||
|
||||
return this;
|
||||
return res.data;
|
||||
})
|
||||
.catch((err) => {
|
||||
console.error(err);
|
||||
@ -207,6 +214,17 @@ export class Connexion implements ConnexionInterface {
|
||||
});
|
||||
}
|
||||
|
||||
//TODO add middleware with access token to secure api
|
||||
loadMaps() : Promise<any> {
|
||||
return Axios.get(`${API_URL}/maps`)
|
||||
.then((res) => {
|
||||
return res.data;
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param roomId
|
||||
@ -215,7 +233,7 @@ export class Connexion implements ConnexionInterface {
|
||||
joinARoom(roomId: string, character: string): void {
|
||||
let messageUserPosition = new MessageUserPosition(
|
||||
this.userId,
|
||||
this.startedRoom,
|
||||
roomId,
|
||||
new Point(0, 0),
|
||||
this.email,
|
||||
character
|
||||
@ -228,15 +246,16 @@ export class Connexion implements ConnexionInterface {
|
||||
* @param x
|
||||
* @param y
|
||||
* @param character
|
||||
* @param roomId
|
||||
* @param direction
|
||||
*/
|
||||
sharePosition(x : number, y : number, character : string, direction : string = "none") : void{
|
||||
sharePosition(x : number, y : number, character : string, roomId : string, direction : string = "none") : void{
|
||||
if(!this.socket){
|
||||
return;
|
||||
}
|
||||
let messageUserPosition = new MessageUserPosition(
|
||||
this.userId,
|
||||
ROOM[0],
|
||||
roomId,
|
||||
new Point(x, y, direction),
|
||||
this.email,
|
||||
character
|
||||
@ -262,10 +281,9 @@ export class Connexion implements ConnexionInterface {
|
||||
positionOfAllUser(): void {
|
||||
this.socket.on(EventMessage.USER_POSITION, (message: string) => {
|
||||
let dataList = JSON.parse(message);
|
||||
dataList.forEach((UserPositions: any) => {
|
||||
let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
|
||||
this.GameManager.shareUserPosition(listMessageUserPosition);
|
||||
});
|
||||
let UserPositions : Array<any> = Object.values(dataList);
|
||||
let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
|
||||
this.GameManager.shareUserPosition(listMessageUserPosition);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -3,11 +3,13 @@ const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
|
||||
const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
|
||||
const RESOLUTION = 3;
|
||||
const ZOOM_LEVEL = 1/*3/4*/;
|
||||
const MAP_FILE_URL = `${API_URL}/map/files`;
|
||||
|
||||
export {
|
||||
DEBUG_MODE,
|
||||
API_URL,
|
||||
RESOLUTION,
|
||||
ZOOM_LEVEL,
|
||||
ROOM
|
||||
ROOM,
|
||||
MAP_FILE_URL
|
||||
}
|
||||
|
@ -1,13 +1,11 @@
|
||||
import {GameScene} from "./GameScene";
|
||||
import {ROOM} from "../../Enum/EnvironmentVariable"
|
||||
import {GameScene, GameSceneInterface} from "./GameScene";
|
||||
import {
|
||||
Connexion,
|
||||
ConnexionInterface,
|
||||
GroupCreatedUpdatedMessageInterface,
|
||||
ListMessageUserPositionInterface
|
||||
} from "../../Connexion";
|
||||
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
|
||||
import {LogincScene} from "../Login/LogincScene";
|
||||
import {API_URL} from "../../Enum/EnvironmentVariable";
|
||||
|
||||
export enum StatusGameManagerEnum {
|
||||
IN_PROGRESS = 1,
|
||||
@ -21,10 +19,15 @@ export interface HasMovedEvent {
|
||||
character: string;
|
||||
}
|
||||
|
||||
export interface MapObject {
|
||||
key: string,
|
||||
url: string
|
||||
}
|
||||
|
||||
export class GameManager {
|
||||
status: number;
|
||||
private ConnexionInstance: Connexion;
|
||||
private currentGameScene: GameScene;
|
||||
private currentGameScene: GameSceneInterface;
|
||||
private playerName: string;
|
||||
SimplePeer : SimplePeerInterface;
|
||||
private characterUserSelected: string;
|
||||
@ -37,12 +40,23 @@ export class GameManager {
|
||||
this.playerName = name;
|
||||
this.characterUserSelected = characterUserSelected;
|
||||
this.ConnexionInstance = new Connexion(name, this);
|
||||
return this.ConnexionInstance.createConnexion(characterUserSelected).then(() => {
|
||||
return this.ConnexionInstance.createConnexion(characterUserSelected).then((data : any) => {
|
||||
this.SimplePeer = new SimplePeer(this.ConnexionInstance);
|
||||
return data;
|
||||
}).catch((err) => {
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
setCurrentGameScene(gameScene: GameScene) {
|
||||
loadMaps(){
|
||||
return this.ConnexionInstance.loadMaps().then((data) => {
|
||||
return data;
|
||||
}).catch((err) => {
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
setCurrentGameScene(gameScene: GameSceneInterface) {
|
||||
this.currentGameScene = gameScene;
|
||||
}
|
||||
|
||||
@ -56,6 +70,10 @@ export class GameManager {
|
||||
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
|
||||
}
|
||||
|
||||
joinRoom(sceneKey : string, character: string){
|
||||
this.ConnexionInstance.joinARoom(sceneKey, character);
|
||||
}
|
||||
|
||||
/**
|
||||
* Share position in game
|
||||
* @param ListMessageUserPosition
|
||||
@ -105,7 +123,7 @@ export class GameManager {
|
||||
}
|
||||
|
||||
pushPlayerPosition(event: HasMovedEvent) {
|
||||
this.ConnexionInstance.sharePosition(event.x, event.y, event.character, event.direction);
|
||||
this.ConnexionInstance.sharePosition(event.x, event.y, event.character, this.currentGameScene.scene.key, event.direction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,29 +1,28 @@
|
||||
import {GameManager, gameManager, HasMovedEvent, StatusGameManagerEnum} from "./GameManager";
|
||||
import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
|
||||
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
|
||||
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
|
||||
import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
|
||||
import Tile = Phaser.Tilemaps.Tile;
|
||||
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
|
||||
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
||||
import { DEBUG_MODE, MAP_FILE_URL, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
|
||||
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
|
||||
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
|
||||
import Circle = Phaser.Geom.Circle;
|
||||
import Graphics = Phaser.GameObjects.Graphics;
|
||||
import Texture = Phaser.Textures.Texture;
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import CanvasTexture = Phaser.Textures.CanvasTexture;
|
||||
import CreateSceneFromObjectConfig = Phaser.Types.Scenes.CreateSceneFromObjectConfig;
|
||||
import {getMapKeyByUrl} from "../Login/LogincScene";
|
||||
|
||||
export const GameSceneName = "GameScene";
|
||||
export enum Textures {
|
||||
Player = 'male1',
|
||||
Map = 'map'
|
||||
Player = "male1"
|
||||
}
|
||||
|
||||
export interface GameSceneInterface extends Phaser.Scene {
|
||||
Map: Phaser.Tilemaps.Tilemap;
|
||||
createCurrentPlayer(UserId : string) : void;
|
||||
shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void;
|
||||
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void;
|
||||
updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>): void;
|
||||
deleteGroup(groupId: string): void;
|
||||
}
|
||||
export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
export class GameScene extends Phaser.Scene implements GameSceneInterface, CreateSceneFromObjectConfig{
|
||||
GameManager : GameManager;
|
||||
Terrains : Array<Phaser.Tilemaps.Tileset>;
|
||||
CurrentPlayer: CurrentGamerInterface;
|
||||
@ -32,38 +31,48 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
|
||||
Objects : Array<Phaser.Physics.Arcade.Sprite>;
|
||||
map: ITiledMap;
|
||||
groups: Map<string, Sprite>
|
||||
groups: Map<string, Sprite>;
|
||||
startX = 704;// 22 case
|
||||
startY = 32; // 1 case
|
||||
circleTexture: CanvasTexture;
|
||||
|
||||
constructor() {
|
||||
MapKey: string;
|
||||
MapUrlFile: string;
|
||||
|
||||
PositionNextScene: Array<any> = new Array<any>();
|
||||
|
||||
constructor(MapKey : string = "", MapUrlFile: string = "") {
|
||||
super({
|
||||
key: GameSceneName
|
||||
key: MapKey
|
||||
});
|
||||
|
||||
this.GameManager = gameManager;
|
||||
this.Terrains = [];
|
||||
this.groups = new Map<string, Sprite>();
|
||||
|
||||
this.MapKey = MapKey;
|
||||
this.MapUrlFile = MapUrlFile;
|
||||
}
|
||||
|
||||
//hook preload scene
|
||||
preload(): void {
|
||||
this.GameManager.setCurrentGameScene(this);
|
||||
let mapUrl = 'maps/map.json';
|
||||
this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
|
||||
this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: any) => {
|
||||
// Triggered when the map is loaded
|
||||
// Load tiles attached to the map recursively
|
||||
this.map = data.data;
|
||||
let url = this.MapUrlFile.substr(0, this.MapUrlFile.indexOf(`${this.MapKey}.json`));
|
||||
this.map.tilesets.forEach((tileset) => {
|
||||
if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
|
||||
console.warn("Don't know how to handle tileset ", tileset)
|
||||
return;
|
||||
}
|
||||
let path = mapUrl.substr(0, mapUrl.lastIndexOf('/'));
|
||||
this.load.image(tileset.name, path + '/' + tileset.image);
|
||||
//TODO strategy to add access token
|
||||
this.load.image(tileset.name, `${url}/${tileset.image}`);
|
||||
})
|
||||
});
|
||||
this.load.tilemapTiledJSON(Textures.Map, mapUrl);
|
||||
//TODO strategy to add access token
|
||||
this.load.tilemapTiledJSON(this.MapKey, this.MapUrlFile);
|
||||
|
||||
//add player png
|
||||
PLAYER_RESOURCES.forEach((playerResource: any) => {
|
||||
@ -78,13 +87,12 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
}
|
||||
|
||||
//hook initialisation
|
||||
init() {
|
||||
}
|
||||
init() {}
|
||||
|
||||
//hook create scene
|
||||
create(): void {
|
||||
//initalise map
|
||||
this.Map = this.add.tilemap("map");
|
||||
this.Map = this.add.tilemap(this.MapKey);
|
||||
this.map.tilesets.forEach((tileset: ITiledTileSet) => {
|
||||
this.Terrains.push(this.Map.addTilesetImage(tileset.name, tileset.name));
|
||||
});
|
||||
@ -95,10 +103,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
//add layer on map
|
||||
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
||||
let depth = -2;
|
||||
this.map.layers.forEach((layer) => {
|
||||
this.map.layers.forEach((layer : ITiledMapLayer) => {
|
||||
if (layer.type === 'tilelayer') {
|
||||
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
}
|
||||
if (layer.type === 'tilelayer' && layer.name === "exit") {
|
||||
this.loadNextGame(layer, this.map.width, this.map.tilewidth, this.map.tileheight);
|
||||
}
|
||||
if (layer.type === 'tilelayer' && layer.name === "start") {
|
||||
this.startUser(layer);
|
||||
}
|
||||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
depth = 10000;
|
||||
}
|
||||
@ -120,13 +134,15 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
//notify game manager can to create currentUser in map
|
||||
this.GameManager.createCurrentPlayer();
|
||||
|
||||
|
||||
//initialise camera
|
||||
this.initCamera();
|
||||
|
||||
|
||||
// Let's generate the circle for the group delimiter
|
||||
|
||||
let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
|
||||
if(circleElement) {
|
||||
this.textures.remove('circleSprite');
|
||||
}
|
||||
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
|
||||
let context = this.circleTexture.context;
|
||||
context.beginPath();
|
||||
@ -134,10 +150,70 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
// context.lineWidth = 5;
|
||||
context.strokeStyle = '#ffffff';
|
||||
context.stroke();
|
||||
|
||||
this.circleTexture.refresh();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param layer
|
||||
* @param mapWidth
|
||||
* @param tileWidth
|
||||
* @param tileHeight
|
||||
*/
|
||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
||||
let properties : any = layer.properties;
|
||||
let exitSceneUrl = properties.find((property:any) => property.name === "exitSceneUrl");
|
||||
|
||||
let exitSceneKey = getMapKeyByUrl(exitSceneUrl.value);
|
||||
|
||||
let gameIndex = this.scene.getIndex(exitSceneKey);
|
||||
let game : Phaser.Scene = null;
|
||||
if(gameIndex === -1){
|
||||
game = new GameScene(exitSceneKey, `${MAP_FILE_URL}${exitSceneUrl.value}`);
|
||||
this.scene.add(exitSceneKey, game, false);
|
||||
}else{
|
||||
game = this.scene.get(exitSceneKey);
|
||||
}
|
||||
if(!game){
|
||||
return;
|
||||
}
|
||||
let tiles : any = layer.data;
|
||||
tiles.forEach((objectKey : number, key: number) => {
|
||||
if(objectKey === 0){
|
||||
return;
|
||||
}
|
||||
//key + 1 because the start x = 0;
|
||||
let y : number = parseInt(((key + 1) / mapWidth).toString());
|
||||
let x : number = key - (y * mapWidth);
|
||||
//push and save switching case
|
||||
this.PositionNextScene.push({
|
||||
xStart: (x * tileWidth),
|
||||
yStart: (y * tileWidth),
|
||||
xEnd: ((x +1) * tileHeight),
|
||||
yEnd: ((y + 1) * tileHeight),
|
||||
key: exitSceneKey
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @param layer
|
||||
*/
|
||||
private startUser(layer: ITiledMapLayer){
|
||||
let tiles : any = layer.data;
|
||||
tiles.forEach((objectKey : number, key: number) => {
|
||||
if(objectKey === 0){
|
||||
return;
|
||||
}
|
||||
let y = (key / 45);
|
||||
y = parseInt(`${y}`);
|
||||
let x = key - (y * 46);
|
||||
|
||||
this.startX = (x * 32);
|
||||
this.startY = (y * 32);
|
||||
});
|
||||
}
|
||||
|
||||
//todo: in a dedicated class/function?
|
||||
initCamera() {
|
||||
this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
|
||||
@ -182,6 +258,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
|
||||
createCurrentPlayer(UserId : string){
|
||||
//initialise player
|
||||
//TODO create animation moving between exit and strat
|
||||
this.CurrentPlayer = new Player(
|
||||
UserId,
|
||||
this,
|
||||
@ -195,6 +272,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
//create collision
|
||||
this.createCollisionWithPlayer();
|
||||
this.createCollisionObject();
|
||||
|
||||
//join room
|
||||
this.GameManager.joinRoom(this.scene.key, this.CurrentPlayer.PlayerTexture);
|
||||
|
||||
//listen event to share position of user
|
||||
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
||||
}
|
||||
|
||||
@ -208,7 +290,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
//pixel position toz tile position
|
||||
let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
|
||||
if(tile){
|
||||
console.log(tile)
|
||||
this.CurrentPlayer.say("Your touch " + tile.layer.name);
|
||||
}
|
||||
});
|
||||
@ -220,6 +301,23 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
*/
|
||||
update(time: number, delta: number) : void {
|
||||
this.CurrentPlayer.moveUser(delta);
|
||||
let nextSceneKey = this.checkToExit();
|
||||
if(nextSceneKey){
|
||||
this.scene.start(nextSceneKey.key);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
checkToExit(){
|
||||
if(this.PositionNextScene.length === 0){
|
||||
return null;
|
||||
}
|
||||
return this.PositionNextScene.find((position : any) => {
|
||||
return position.xStart <= this.CurrentPlayer.x && this.CurrentPlayer.x <= position.xEnd
|
||||
&& position.yStart <= this.CurrentPlayer.y && this.CurrentPlayer.y <= position.yEnd
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
@ -274,7 +372,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
* Create new player
|
||||
* @param MessageUserPosition
|
||||
*/
|
||||
addPlayer(MessageUserPosition : MessageUserPositionInterface){
|
||||
addPlayer(MessageUserPosition : MessageUserPositionInterface) : void{
|
||||
//initialise player
|
||||
let player = new Player(
|
||||
MessageUserPosition.userId,
|
||||
@ -301,7 +399,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
this.groups.get(groupId).setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
|
||||
} else {
|
||||
// TODO: circle radius should not be hard stored
|
||||
let sprite = new Sprite(this, Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y), 'circleSprite');
|
||||
let sprite = new Sprite(
|
||||
this,
|
||||
Math.round(groupPositionMessage.position.x),
|
||||
Math.round(groupPositionMessage.position.y),
|
||||
'circleSprite');
|
||||
sprite.setDisplayOrigin(48, 48);
|
||||
this.add.existing(sprite);
|
||||
this.groups.set(groupId, sprite);
|
||||
|
@ -2,13 +2,18 @@ import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import {TextInput} from "../Components/TextInput";
|
||||
import {ClickButton} from "../Components/ClickButton";
|
||||
import {GameSceneInterface, GameSceneName, Textures} from "../Game/GameScene";
|
||||
import {GameScene, GameSceneInterface} from "../Game/GameScene";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import {Player} from "../Player/Player";
|
||||
import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
|
||||
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
||||
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
|
||||
import {MAP_FILE_URL} from "../../Enum/EnvironmentVariable";
|
||||
|
||||
export function getMapKeyByUrl(mapUrlStart: string){
|
||||
let tab = mapUrlStart.split("/");
|
||||
return tab[tab.length -1].substr(0, tab[tab.length -1].indexOf(".json"));
|
||||
}
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const LoginSceneName = "LoginScene";
|
||||
@ -93,15 +98,30 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
}
|
||||
|
||||
private async login(name: string) {
|
||||
gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
|
||||
this.scene.start(GameSceneName);
|
||||
return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
|
||||
return gameManager.loadMaps().then((scene : any) => {
|
||||
if (!scene) {
|
||||
return;
|
||||
}
|
||||
let key = getMapKeyByUrl(scene.mapUrlStart);
|
||||
let game = new GameScene(key,`${MAP_FILE_URL}${scene.mapUrlStart}`);
|
||||
this.scene.add(key, game, false);
|
||||
this.scene.start(key);
|
||||
return scene;
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
Map: Phaser.Tilemaps.Tilemap;
|
||||
|
||||
initAnimation(): void {
|
||||
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
|
||||
createCurrentPlayer(UserId: string): void {
|
||||
@ -132,4 +152,16 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
|
||||
deleteGroup(groupId: string): void {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
|
||||
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
|
||||
updateOrCreateMapPlayer(UsersPosition: Array<MessageUserPositionInterface>): void {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
}
|
||||
|
@ -3,14 +3,13 @@ import GameConfig = Phaser.Types.Core.GameConfig;
|
||||
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
import {cypressAsserter} from "./Cypress/CypressAsserter";
|
||||
import {LogincScene} from "./Phaser/Login/LogincScene";
|
||||
import {GameScene} from "./Phaser/Game/GameScene";
|
||||
|
||||
const config: GameConfig = {
|
||||
title: "Office game",
|
||||
width: window.innerWidth / RESOLUTION,
|
||||
height: window.innerHeight / RESOLUTION,
|
||||
parent: "game",
|
||||
scene: [LogincScene, GameScene],
|
||||
scene: [LogincScene],
|
||||
zoom: RESOLUTION,
|
||||
physics: {
|
||||
default: "arcade",
|
||||
|