improved the unloading process to not create a useless socket
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@@ -471,9 +471,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.connection.onServerDisconnected(() => {
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console.log('Player disconnected from server. Reloading scene.');
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this.simplePeer.closeAllConnections();
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this.simplePeer.unregister();
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this.cleanupClosingScene();
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const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
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const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
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@@ -708,6 +706,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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audioManager.unloadAudio();
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection?.closeConnection();
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this.simplePeer.closeAllConnections();
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this.simplePeer?.unregister();
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this.messageSubscription?.unsubscribe();
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}
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