Only sending move events if the player actually moved
If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing.
This commit is contained in:
parent
b51ce51847
commit
86abdfe30b
@ -50,7 +50,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
|
|||||||
|
|
||||||
stop(){
|
stop(){
|
||||||
this.setVelocity(0, 0);
|
this.setVelocity(0, 0);
|
||||||
this.play(PlayerAnimationNames.None, true);
|
this.anims.stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
say(text: string) {
|
say(text: string) {
|
||||||
|
@ -62,7 +62,6 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
|||||||
|
|
||||||
moveUser(delta: number): void {
|
moveUser(delta: number): void {
|
||||||
//if user client on shift, camera and player speed
|
//if user client on shift, camera and player speed
|
||||||
let haveMove = false;
|
|
||||||
let direction = null;
|
let direction = null;
|
||||||
|
|
||||||
let activeEvents = this.userInputManager.getEventListForGameTick();
|
let activeEvents = this.userInputManager.getEventListForGameTick();
|
||||||
@ -87,12 +86,18 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
|||||||
}
|
}
|
||||||
if (x !== 0 || y !== 0) {
|
if (x !== 0 || y !== 0) {
|
||||||
this.move(x, y);
|
this.move(x, y);
|
||||||
|
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
|
||||||
} else {
|
} else {
|
||||||
direction = PlayerAnimationNames.None;
|
if (this.previousMove !== PlayerAnimationNames.None) {
|
||||||
this.stop();
|
direction = PlayerAnimationNames.None;
|
||||||
|
this.stop();
|
||||||
|
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
|
if (direction !== null) {
|
||||||
|
this.previousMove = direction;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//todo: put this method into the NonPlayer class instead
|
//todo: put this method into the NonPlayer class instead
|
||||||
|
Loading…
Reference in New Issue
Block a user