Adding logo in the bottom right corner and placing help text in function of height
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@ -1,7 +1,7 @@
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export class TextField extends Phaser.GameObjects.Text {
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constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
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super(scene, x, y, text, { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'});
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super(scene, x, y, text, { fontFamily: 'Arial', fontSize: "15px", color: '#ffffff'});
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this.scene.add.existing(this)
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}
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}
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@ -3,11 +3,13 @@ import {TextField} from "../Components/TextField";
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import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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import {GameSceneName} from "../Game/GameScene";
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import Image = Phaser.GameObjects.Image;
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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enum LoginTextures {
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playButton = "play_button",
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icon = "icon"
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}
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export class LogincScene extends Phaser.Scene {
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@ -15,6 +17,7 @@ export class LogincScene extends Phaser.Scene {
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private textField: TextField;
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private playButton: ClickButton;
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private infoTextField: TextField;
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private logo: Image;
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constructor() {
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super({
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@ -24,18 +27,23 @@ export class LogincScene extends Phaser.Scene {
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preload() {
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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}
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create() {
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this.textField = new TextField(this, 10, 10, 'Enter your email:');
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this.textField = new TextField(this, 10, 10, 'Enter your name:');
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this.emailInput = new TextInput(this, 10, 50);
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let x = this.game.renderer.width / 2;
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let y = this.game.renderer.height / 2;
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this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
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let infoText = "Commandes de base: \n - Z,Q,S,D (ou les flèches de direction) pour bouger\n - SHIFT pour accélerer";
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this.infoTextField = new TextField(this, 10, 300, infoText);
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
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let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
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this.infoTextField = new TextField(this, 10, this.game.renderer.height - 60, infoText);
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}
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update(time: number, delta: number): void {
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