Merge pull request #173 from thecodingmachine/stricter_lint_front
Enabling stricter lint: forbidding usage of any on front
This commit is contained in:
commit
8467712737
@ -7,7 +7,8 @@
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},
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},
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"extends": [
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"extends": [
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"eslint:recommended",
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"eslint:recommended",
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"plugin:@typescript-eslint/eslint-recommended"
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"plugin:@typescript-eslint/eslint-recommended",
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"plugin:@typescript-eslint/recommended-requiring-type-checking"
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],
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],
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"globals": {
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"globals": {
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"Atomics": "readonly",
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"Atomics": "readonly",
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@ -16,12 +17,14 @@
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"parser": "@typescript-eslint/parser",
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"parser": "@typescript-eslint/parser",
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"parserOptions": {
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"parserOptions": {
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"ecmaVersion": 2018,
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"ecmaVersion": 2018,
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"sourceType": "module"
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"sourceType": "module",
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"project": "./tsconfig.json"
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},
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},
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"plugins": [
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"plugins": [
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"@typescript-eslint"
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"@typescript-eslint"
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],
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],
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"rules": {
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"rules": {
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"no-unused-vars": "off"
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"no-unused-vars": "off",
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"@typescript-eslint/no-explicit-any": "error"
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}
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}
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}
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}
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@ -8,6 +8,7 @@ const SocketIo = require('socket.io-client');
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import Socket = SocketIOClient.Socket;
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import Socket = SocketIOClient.Socket;
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import {PlayerAnimationNames} from "./Phaser/Player/Animation";
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import {PlayerAnimationNames} from "./Phaser/Player/Animation";
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import {UserSimplePeer} from "./WebRtc/SimplePeer";
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import {UserSimplePeer} from "./WebRtc/SimplePeer";
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import {SignalData} from "simple-peer";
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enum EventMessage{
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enum EventMessage{
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@ -110,22 +111,29 @@ export interface WebRtcDisconnectMessageInterface {
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userId: string
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userId: string
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}
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}
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export interface WebRtcSignalMessageInterface {
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userId: string,
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receiverId: string,
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roomId: string,
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signal: SignalData
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}
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export interface ConnectionInterface {
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export interface ConnectionInterface {
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socket: Socket|null;
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socket: Socket|null;
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token: string|null;
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token: string|null;
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name: string|null;
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name: string|null;
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userId: string|null;
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userId: string|null;
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createConnection(name: string, characterSelected: string): Promise<any>;
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createConnection(name: string, characterSelected: string): Promise<ConnectionInterface>;
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loadStartMap(): Promise<any>;
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loadStartMap(): Promise<StartMapInterface>;
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joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void;
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joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void;
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sharePosition(x: number, y: number, direction: string, moving: boolean): void;
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sharePosition(x: number, y: number, direction: string, moving: boolean): void;
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/*webrtc*/
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/*webrtc*/
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sendWebrtcSignal(signal: any, roomId: string, userId?: string|null, receiverId?: string): void;
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sendWebrtcSignal(signal: unknown, roomId: string, userId?: string|null, receiverId?: string): void;
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receiveWebrtcSignal(callBack: Function): void;
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receiveWebrtcSignal(callBack: Function): void;
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@ -134,6 +142,11 @@ export interface ConnectionInterface {
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disconnectMessage(callBack: (message: WebRtcDisconnectMessageInterface) => void): void;
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disconnectMessage(callBack: (message: WebRtcDisconnectMessageInterface) => void): void;
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}
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}
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export interface StartMapInterface {
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mapUrlStart: string,
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startInstance: string
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}
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export class Connection implements ConnectionInterface {
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export class Connection implements ConnectionInterface {
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socket: Socket|null = null;
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socket: Socket|null = null;
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token: string|null = null;
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token: string|null = null;
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@ -225,7 +238,7 @@ export class Connection implements ConnectionInterface {
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}
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}
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//TODO add middleware with access token to secure api
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//TODO add middleware with access token to secure api
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loadStartMap() : Promise<any> {
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loadStartMap() : Promise<StartMapInterface> {
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return Axios.get(`${API_URL}/start-map`)
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return Axios.get(`${API_URL}/start-map`)
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.then((res) => {
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.then((res) => {
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return res.data;
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return res.data;
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@ -236,7 +249,7 @@ export class Connection implements ConnectionInterface {
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}
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}
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joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void {
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joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void {
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let point = new Point(startX, startY, direction, moving);
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const point = new Point(startX, startY, direction, moving);
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this.lastPositionShared = point;
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this.lastPositionShared = point;
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this.getSocket().emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
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this.getSocket().emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
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this.GameManager.initUsersPosition(userPositions);
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this.GameManager.initUsersPosition(userPositions);
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@ -248,7 +261,7 @@ export class Connection implements ConnectionInterface {
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if(!this.socket){
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if(!this.socket){
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return;
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return;
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}
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}
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let point = new Point(x, y, direction, moving);
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const point = new Point(x, y, direction, moving);
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this.lastPositionShared = point;
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this.lastPositionShared = point;
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this.getSocket().emit(EventMessage.USER_POSITION, point);
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this.getSocket().emit(EventMessage.USER_POSITION, point);
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}
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}
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@ -284,7 +297,7 @@ export class Connection implements ConnectionInterface {
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})
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})
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}
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}
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sendWebrtcSignal(signal: any, roomId: string, userId? : string|null, receiverId? : string) {
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sendWebrtcSignal(signal: unknown, roomId: string, userId? : string|null, receiverId? : string) {
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return this.getSocket().emit(EventMessage.WEBRTC_SIGNAL, {
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return this.getSocket().emit(EventMessage.WEBRTC_SIGNAL, {
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userId: userId ? userId : this.userId,
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userId: userId ? userId : this.userId,
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receiverId: receiverId ? receiverId : this.userId,
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receiverId: receiverId ? receiverId : this.userId,
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@ -297,7 +310,7 @@ export class Connection implements ConnectionInterface {
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this.getSocket().on(EventMessage.WEBRTC_START, callback);
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this.getSocket().on(EventMessage.WEBRTC_START, callback);
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}
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}
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receiveWebrtcSignal(callback: Function) {
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receiveWebrtcSignal(callback: (message: WebRtcSignalMessageInterface) => void) {
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return this.getSocket().on(EventMessage.WEBRTC_SIGNAL, callback);
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return this.getSocket().on(EventMessage.WEBRTC_SIGNAL, callback);
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}
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}
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@ -1,4 +1,8 @@
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declare let window:any;
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declare let window:WindowWithCypressAsserter;
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interface WindowWithCypressAsserter extends Window {
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cypressAsserter: CypressAsserter;
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}
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//this class is used to communicate with cypress, our e2e testing client
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//this class is used to communicate with cypress, our e2e testing client
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//Since cypress cannot manipulate canvas, we notified it with console logs
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//Since cypress cannot manipulate canvas, we notified it with console logs
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@ -1,4 +1,4 @@
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const DEBUG_MODE: boolean = process.env.DEBUG_MODE as any === true;
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const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
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const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const RESOLUTION = 3;
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const RESOLUTION = 3;
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const ZOOM_LEVEL = 1/*3/4*/;
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const ZOOM_LEVEL = 1/*3/4*/;
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@ -2,7 +2,7 @@ export class MessageUI {
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static warningMessage(text: string){
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static warningMessage(text: string){
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this.removeMessage();
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this.removeMessage();
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let body = document.getElementById("body");
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const body = document.getElementById("body");
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body?.insertAdjacentHTML('afterbegin', `
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body?.insertAdjacentHTML('afterbegin', `
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<div id="message-reconnect" class="message-info warning">
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<div id="message-reconnect" class="message-info warning">
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${text}
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${text}
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@ -12,13 +12,13 @@ export class MessageUI {
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static removeMessage(id : string|null = null) {
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static removeMessage(id : string|null = null) {
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if(!id){
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if(!id){
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let messages = document.getElementsByClassName("message-info");
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const messages = document.getElementsByClassName("message-info");
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for (let i = 0; i < messages.length; i++){
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for (let i = 0; i < messages.length; i++){
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messages.item(i)?.remove();
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messages.item(i)?.remove();
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}
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}
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return;
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return;
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}
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}
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let previousElement = document.getElementById(id);
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const previousElement = document.getElementById(id);
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if (!previousElement) {
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if (!previousElement) {
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return;
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return;
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}
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}
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@ -10,9 +10,9 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
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this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
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const keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
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let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
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const keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
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this.scene.input.keyboard.on('keydown', (event: any) => {
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this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
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if (event.keyCode === 8 && this.text.length > 0) {
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if (event.keyCode === 8 && this.text.length > 0) {
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this.deleteLetter();
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this.deleteLetter();
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} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
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} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
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@ -2,7 +2,12 @@ import {PlayerAnimationNames} from "../Player/Animation";
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import {SpeechBubble} from "./SpeechBubble";
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import {SpeechBubble} from "./SpeechBubble";
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import BitmapText = Phaser.GameObjects.BitmapText;
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import BitmapText = Phaser.GameObjects.BitmapText;
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export const PLAYER_RESOURCES: Array<any> = [
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export interface PlayerResourceDescriptionInterface {
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name: string,
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img: string
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}
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export const PLAYER_RESOURCES: Array<PlayerResourceDescriptionInterface> = [
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{name: "male1", img: "resources/characters/pipoya/Male 01-1.png" /*, x: 32, y: 32*/},
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{name: "male1", img: "resources/characters/pipoya/Male 01-1.png" /*, x: 32, y: 32*/},
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{name: "male2", img: "resources/characters/pipoya/Male 02-2.png"/*, x: 64, y: 32*/},
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{name: "male2", img: "resources/characters/pipoya/Male 02-2.png"/*, x: 64, y: 32*/},
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{name: "male3", img: "resources/characters/pipoya/Male 03-4.png"/*, x: 96, y: 32*/},
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{name: "male3", img: "resources/characters/pipoya/Male 03-4.png"/*, x: 96, y: 32*/},
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@ -13,10 +13,10 @@ export class SpeechBubble {
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*/
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*/
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constructor(scene: Scene, player: Character, text: string = "") {
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constructor(scene: Scene, player: Character, text: string = "") {
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let bubbleHeight = 50;
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const bubbleHeight = 50;
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let bubblePadding = 10;
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const bubblePadding = 10;
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let bubbleWidth = bubblePadding * 2 + text.length * 10;
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const bubbleWidth = bubblePadding * 2 + text.length * 10;
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let arrowHeight = bubbleHeight / 4;
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const arrowHeight = bubbleHeight / 4;
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this.bubble = scene.add.graphics({ x: player.x + 16, y: player.y - 80 });
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this.bubble = scene.add.graphics({ x: player.x + 16, y: player.y - 80 });
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@ -35,12 +35,12 @@ export class SpeechBubble {
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this.bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
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this.bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
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// Calculate arrow coordinates
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// Calculate arrow coordinates
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let point1X = Math.floor(bubbleWidth / 7);
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const point1X = Math.floor(bubbleWidth / 7);
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let point1Y = bubbleHeight;
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const point1Y = bubbleHeight;
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let point2X = Math.floor((bubbleWidth / 7) * 2);
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const point2X = Math.floor((bubbleWidth / 7) * 2);
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let point2Y = bubbleHeight;
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const point2Y = bubbleHeight;
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let point3X = Math.floor(bubbleWidth / 7);
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const point3X = Math.floor(bubbleWidth / 7);
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let point3Y = Math.floor(bubbleHeight + arrowHeight);
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const point3Y = Math.floor(bubbleHeight + arrowHeight);
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|
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// bubble arrow shadow
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// bubble arrow shadow
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this.bubble.lineStyle(4, 0x222222, 0.5);
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this.bubble.lineStyle(4, 0x222222, 0.5);
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@ -54,7 +54,7 @@ export class SpeechBubble {
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|
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this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: 20, color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
|
this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: 20, color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
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|
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let bounds = this.content.getBounds();
|
const bounds = this.content.getBounds();
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
|
this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
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}
|
}
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|
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@ -68,10 +68,10 @@ export class SpeechBubble {
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this.bubble.setPosition((x + 16), (y - 80));
|
this.bubble.setPosition((x + 16), (y - 80));
|
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}
|
}
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if (this.content) {
|
if (this.content) {
|
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let bubbleHeight = 50;
|
const bubbleHeight = 50;
|
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let bubblePadding = 10;
|
const bubblePadding = 10;
|
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let bubbleWidth = bubblePadding * 2 + this.content.text.length * 10;
|
const bubbleWidth = bubblePadding * 2 + this.content.text.length * 10;
|
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let bounds = this.content.getBounds();
|
const bounds = this.content.getBounds();
|
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//this.content.setPosition(x, y);
|
//this.content.setPosition(x, y);
|
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
|
this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
|
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}
|
}
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|
@ -1,6 +1,6 @@
|
|||||||
import {GameScene} from "./GameScene";
|
import {GameScene} from "./GameScene";
|
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import {
|
import {
|
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Connection,
|
Connection, ConnectionInterface,
|
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GroupCreatedUpdatedMessageInterface,
|
GroupCreatedUpdatedMessageInterface,
|
||||||
ListMessageUserPositionInterface,
|
ListMessageUserPositionInterface,
|
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MessageUserJoined,
|
MessageUserJoined,
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@ -44,11 +44,11 @@ export class GameManager {
|
|||||||
//this.status = StatusGameManagerEnum.IN_PROGRESS;
|
//this.status = StatusGameManagerEnum.IN_PROGRESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
connect(name: string, characterUserSelected : string) {
|
public connect(name: string, characterUserSelected : string): Promise<ConnectionInterface> {
|
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this.playerName = name;
|
this.playerName = name;
|
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this.characterUserSelected = characterUserSelected;
|
this.characterUserSelected = characterUserSelected;
|
||||||
this.ConnectionInstance = new Connection(this);
|
this.ConnectionInstance = new Connection(this);
|
||||||
return this.ConnectionInstance.createConnection(name, characterUserSelected).then((data : any) => {
|
return this.ConnectionInstance.createConnection(name, characterUserSelected).then((data : ConnectionInterface) => {
|
||||||
this.SimplePeer = new SimplePeer(this.ConnectionInstance);
|
this.SimplePeer = new SimplePeer(this.ConnectionInstance);
|
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return data;
|
return data;
|
||||||
}).catch((err) => {
|
}).catch((err) => {
|
||||||
@ -83,7 +83,7 @@ export class GameManager {
|
|||||||
}
|
}
|
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|
|
||||||
onUserJoins(message: MessageUserJoined): void {
|
onUserJoins(message: MessageUserJoined): void {
|
||||||
let userMessage: AddPlayerInterface = {
|
const userMessage: AddPlayerInterface = {
|
||||||
userId: message.userId,
|
userId: message.userId,
|
||||||
character: message.character,
|
character: message.character,
|
||||||
name: message.name,
|
name: message.name,
|
||||||
@ -154,11 +154,11 @@ export class GameManager {
|
|||||||
}
|
}
|
||||||
|
|
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loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
|
loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
|
||||||
let sceneKey = GameScene.getMapKeyByUrl(mapUrl);
|
const sceneKey = GameScene.getMapKeyByUrl(mapUrl);
|
||||||
|
|
||||||
let gameIndex = scene.getIndex(sceneKey);
|
const gameIndex = scene.getIndex(sceneKey);
|
||||||
if(gameIndex === -1){
|
if(gameIndex === -1){
|
||||||
let game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
|
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
|
||||||
scene.add(sceneKey, game, false);
|
scene.add(sceneKey, game, false);
|
||||||
}
|
}
|
||||||
return sceneKey;
|
return sceneKey;
|
||||||
|
@ -6,8 +6,13 @@ import {
|
|||||||
} from "../../Connection";
|
} from "../../Connection";
|
||||||
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
|
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
|
||||||
import { DEBUG_MODE, ZOOM_LEVEL, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
|
import { DEBUG_MODE, ZOOM_LEVEL, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
|
||||||
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
|
import {
|
||||||
import {PLAYER_RESOURCES} from "../Entity/Character";
|
ITiledMap,
|
||||||
|
ITiledMapLayer,
|
||||||
|
ITiledMapLayerProperty,
|
||||||
|
ITiledTileSet
|
||||||
|
} from "../Map/ITiledMap";
|
||||||
|
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
|
||||||
import Texture = Phaser.Textures.Texture;
|
import Texture = Phaser.Textures.Texture;
|
||||||
import Sprite = Phaser.GameObjects.Sprite;
|
import Sprite = Phaser.GameObjects.Sprite;
|
||||||
import CanvasTexture = Phaser.Textures.CanvasTexture;
|
import CanvasTexture = Phaser.Textures.CanvasTexture;
|
||||||
@ -16,6 +21,7 @@ import {PlayerAnimationNames} from "../Player/Animation";
|
|||||||
import {PlayerMovement} from "./PlayerMovement";
|
import {PlayerMovement} from "./PlayerMovement";
|
||||||
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
|
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
|
||||||
import {RemotePlayer} from "../Entity/RemotePlayer";
|
import {RemotePlayer} from "../Entity/RemotePlayer";
|
||||||
|
import GameObject = Phaser.GameObjects.GameObject;
|
||||||
|
|
||||||
export enum Textures {
|
export enum Textures {
|
||||||
Player = "male1"
|
Player = "male1"
|
||||||
@ -57,11 +63,11 @@ export class GameScene extends Phaser.Scene {
|
|||||||
y: -1000
|
y: -1000
|
||||||
}
|
}
|
||||||
|
|
||||||
PositionNextScene: Array<any> = new Array<any>();
|
private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
|
||||||
private startLayerName: string|undefined;
|
private startLayerName: string|undefined;
|
||||||
|
|
||||||
static createFromUrl(mapUrlFile: string, instance: string): GameScene {
|
static createFromUrl(mapUrlFile: string, instance: string): GameScene {
|
||||||
let key = GameScene.getMapKeyByUrl(mapUrlFile);
|
const key = GameScene.getMapKeyByUrl(mapUrlFile);
|
||||||
return new GameScene(key, mapUrlFile, instance);
|
return new GameScene(key, mapUrlFile, instance);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -83,7 +89,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
//hook preload scene
|
//hook preload scene
|
||||||
preload(): void {
|
preload(): void {
|
||||||
this.GameManager.setCurrentGameScene(this);
|
this.GameManager.setCurrentGameScene(this);
|
||||||
this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: any) => {
|
this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: unknown) => {
|
||||||
this.onMapLoad(data);
|
this.onMapLoad(data);
|
||||||
});
|
});
|
||||||
//TODO strategy to add access token
|
//TODO strategy to add access token
|
||||||
@ -91,12 +97,12 @@ export class GameScene extends Phaser.Scene {
|
|||||||
// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
|
// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
|
||||||
// In this case, we check in the cache to see if the map is here and trigger the event manually.
|
// In this case, we check in the cache to see if the map is here and trigger the event manually.
|
||||||
if (this.cache.tilemap.exists(this.MapKey)) {
|
if (this.cache.tilemap.exists(this.MapKey)) {
|
||||||
let data = this.cache.tilemap.get(this.MapKey);
|
const data = this.cache.tilemap.get(this.MapKey);
|
||||||
this.onMapLoad(data);
|
this.onMapLoad(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
//add player png
|
//add player png
|
||||||
PLAYER_RESOURCES.forEach((playerResource: any) => {
|
PLAYER_RESOURCES.forEach((playerResource: PlayerResourceDescriptionInterface) => {
|
||||||
this.load.spritesheet(
|
this.load.spritesheet(
|
||||||
playerResource.name,
|
playerResource.name,
|
||||||
playerResource.img,
|
playerResource.img,
|
||||||
@ -107,11 +113,13 @@ export class GameScene extends Phaser.Scene {
|
|||||||
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
|
||||||
|
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||||
private onMapLoad(data: any): void {
|
private onMapLoad(data: any): void {
|
||||||
// Triggered when the map is loaded
|
// Triggered when the map is loaded
|
||||||
// Load tiles attached to the map recursively
|
// Load tiles attached to the map recursively
|
||||||
this.mapFile = data.data;
|
this.mapFile = data.data;
|
||||||
let url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
|
const url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
|
||||||
this.mapFile.tilesets.forEach((tileset) => {
|
this.mapFile.tilesets.forEach((tileset) => {
|
||||||
if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
|
if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
|
||||||
console.warn("Don't know how to handle tileset ", tileset)
|
console.warn("Don't know how to handle tileset ", tileset)
|
||||||
@ -145,7 +153,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
//add layer on map
|
//add layer on map
|
||||||
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
||||||
let depth = -2;
|
let depth = -2;
|
||||||
for (let layer of this.mapFile.layers) {
|
for (const layer of this.mapFile.layers) {
|
||||||
if (layer.type === 'tilelayer') {
|
if (layer.type === 'tilelayer') {
|
||||||
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||||
}
|
}
|
||||||
@ -167,9 +175,9 @@ export class GameScene extends Phaser.Scene {
|
|||||||
} else {
|
} else {
|
||||||
// Now, let's find the start layer
|
// Now, let's find the start layer
|
||||||
if (this.startLayerName) {
|
if (this.startLayerName) {
|
||||||
for (let layer of this.mapFile.layers) {
|
for (const layer of this.mapFile.layers) {
|
||||||
if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
|
if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
|
||||||
let startPosition = this.startUser(layer);
|
const startPosition = this.startUser(layer);
|
||||||
this.startX = startPosition.x;
|
this.startX = startPosition.x;
|
||||||
this.startY = startPosition.y;
|
this.startY = startPosition.y;
|
||||||
}
|
}
|
||||||
@ -177,9 +185,9 @@ export class GameScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
if (this.startX === undefined) {
|
if (this.startX === undefined) {
|
||||||
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
|
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
|
||||||
for (let layer of this.mapFile.layers) {
|
for (const layer of this.mapFile.layers) {
|
||||||
if (layer.type === 'tilelayer' && layer.name === "start") {
|
if (layer.type === 'tilelayer' && layer.name === "start") {
|
||||||
let startPosition = this.startUser(layer);
|
const startPosition = this.startUser(layer);
|
||||||
this.startX = startPosition.x;
|
this.startX = startPosition.x;
|
||||||
this.startY = startPosition.y;
|
this.startY = startPosition.y;
|
||||||
}
|
}
|
||||||
@ -211,12 +219,12 @@ export class GameScene extends Phaser.Scene {
|
|||||||
|
|
||||||
|
|
||||||
// Let's generate the circle for the group delimiter
|
// Let's generate the circle for the group delimiter
|
||||||
let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
|
const circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
|
||||||
if(circleElement) {
|
if(circleElement) {
|
||||||
this.textures.remove('circleSprite');
|
this.textures.remove('circleSprite');
|
||||||
}
|
}
|
||||||
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
|
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
|
||||||
let context = this.circleTexture.context;
|
const context = this.circleTexture.context;
|
||||||
context.beginPath();
|
context.beginPath();
|
||||||
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
|
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
|
||||||
// context.lineWidth = 5;
|
// context.lineWidth = 5;
|
||||||
@ -225,7 +233,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
this.circleTexture.refresh();
|
this.circleTexture.refresh();
|
||||||
|
|
||||||
// Let's alter browser history
|
// Let's alter browser history
|
||||||
let url = new URL(this.MapUrlFile);
|
const url = new URL(this.MapUrlFile);
|
||||||
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
|
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
|
||||||
if (this.startLayerName) {
|
if (this.startLayerName) {
|
||||||
path += '#'+this.startLayerName;
|
path += '#'+this.startLayerName;
|
||||||
@ -246,11 +254,11 @@ export class GameScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private getProperty(layer: ITiledMapLayer, name: string): string|boolean|number|undefined {
|
private getProperty(layer: ITiledMapLayer, name: string): string|boolean|number|undefined {
|
||||||
let properties : any = layer.properties;
|
const properties = layer.properties;
|
||||||
if (!properties) {
|
if (!properties) {
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
let obj = properties.find((property:any) => property.name === name);
|
const obj = properties.find((property: ITiledMapLayerProperty) => property.name === name);
|
||||||
if (obj === undefined) {
|
if (obj === undefined) {
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
@ -265,7 +273,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
* @param tileHeight
|
* @param tileHeight
|
||||||
*/
|
*/
|
||||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
||||||
let exitSceneUrl = this.getExitSceneUrl(layer);
|
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||||
if (exitSceneUrl === undefined) {
|
if (exitSceneUrl === undefined) {
|
||||||
throw new Error('Layer is not an exit scene layer.');
|
throw new Error('Layer is not an exit scene layer.');
|
||||||
}
|
}
|
||||||
@ -275,18 +283,18 @@ export class GameScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// TODO: eventually compute a relative URL
|
// TODO: eventually compute a relative URL
|
||||||
let absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
|
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
|
||||||
let exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
|
const exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
|
||||||
|
|
||||||
let tiles : number[] = layer.data as number[];
|
const tiles : number[] = layer.data as number[];
|
||||||
for (let key=0; key < tiles.length; key++) {
|
for (let key=0; key < tiles.length; key++) {
|
||||||
let objectKey = tiles[key];
|
const objectKey = tiles[key];
|
||||||
if(objectKey === 0){
|
if(objectKey === 0){
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
//key + 1 because the start x = 0;
|
//key + 1 because the start x = 0;
|
||||||
let y : number = parseInt(((key + 1) / mapWidth).toString());
|
const y : number = parseInt(((key + 1) / mapWidth).toString());
|
||||||
let x : number = key - (y * mapWidth);
|
const x : number = key - (y * mapWidth);
|
||||||
|
|
||||||
let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
|
let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
|
||||||
if (hash) {
|
if (hash) {
|
||||||
@ -294,15 +302,13 @@ export class GameScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//push and save switching case
|
//push and save switching case
|
||||||
// TODO: this is not efficient. We should refactor that to enable a search by key. For instance: this.PositionNextScene[y][x] = exitSceneKey
|
if (this.PositionNextScene[y] === undefined) {
|
||||||
this.PositionNextScene.push({
|
this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
|
||||||
xStart: (x * tileWidth),
|
}
|
||||||
yStart: (y * tileWidth),
|
this.PositionNextScene[y][x] = {
|
||||||
xEnd: ((x +1) * tileHeight),
|
|
||||||
yEnd: ((y + 1) * tileHeight),
|
|
||||||
key: exitSceneKey,
|
key: exitSceneKey,
|
||||||
hash
|
hash
|
||||||
})
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -310,14 +316,17 @@ export class GameScene extends Phaser.Scene {
|
|||||||
* @param layer
|
* @param layer
|
||||||
*/
|
*/
|
||||||
private startUser(layer: ITiledMapLayer): PositionInterface {
|
private startUser(layer: ITiledMapLayer): PositionInterface {
|
||||||
let tiles : any = layer.data;
|
const tiles = layer.data;
|
||||||
let possibleStartPositions : PositionInterface[] = [];
|
if (typeof(tiles) === 'string') {
|
||||||
|
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
|
||||||
|
}
|
||||||
|
const possibleStartPositions : PositionInterface[] = [];
|
||||||
tiles.forEach((objectKey : number, key: number) => {
|
tiles.forEach((objectKey : number, key: number) => {
|
||||||
if(objectKey === 0){
|
if(objectKey === 0){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let y = Math.floor(key / layer.width);
|
const y = Math.floor(key / layer.width);
|
||||||
let x = key % layer.width;
|
const x = key % layer.width;
|
||||||
|
|
||||||
possibleStartPositions.push({x: x*32, y: y*32});
|
possibleStartPositions.push({x: x*32, y: y*32});
|
||||||
});
|
});
|
||||||
@ -347,7 +356,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
createCollisionWithPlayer() {
|
createCollisionWithPlayer() {
|
||||||
//add collision layer
|
//add collision layer
|
||||||
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
|
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
|
||||||
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: any, object2: any) => {
|
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
|
||||||
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
||||||
});
|
});
|
||||||
Layer.setCollisionByProperty({collides: true});
|
Layer.setCollisionByProperty({collides: true});
|
||||||
@ -363,11 +372,11 @@ export class GameScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
createCollisionObject(){
|
createCollisionObject(){
|
||||||
this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
|
/*this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
|
||||||
this.physics.add.collider(this.CurrentPlayer, Object, (object1: any, object2: any) => {
|
this.physics.add.collider(this.CurrentPlayer, Object, (object1, object2) => {
|
||||||
//this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
|
this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
|
||||||
});
|
});
|
||||||
})
|
})*/
|
||||||
}
|
}
|
||||||
|
|
||||||
createCurrentPlayer(){
|
createCurrentPlayer(){
|
||||||
@ -430,7 +439,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
// debug code to get a tile properties by clicking on it
|
// debug code to get a tile properties by clicking on it
|
||||||
this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
|
this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
|
||||||
//pixel position toz tile position
|
//pixel position toz tile position
|
||||||
let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
|
const tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
|
||||||
if(tile){
|
if(tile){
|
||||||
this.CurrentPlayer.say("Your touch " + tile.layer.name);
|
this.CurrentPlayer.say("Your touch " + tile.layer.name);
|
||||||
}
|
}
|
||||||
@ -446,16 +455,16 @@ export class GameScene extends Phaser.Scene {
|
|||||||
this.CurrentPlayer.moveUser(delta);
|
this.CurrentPlayer.moveUser(delta);
|
||||||
|
|
||||||
// Let's move all users
|
// Let's move all users
|
||||||
let updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
|
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
|
||||||
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: string) => {
|
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: string) => {
|
||||||
let player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
|
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
|
||||||
if (player === undefined) {
|
if (player === undefined) {
|
||||||
throw new Error('Cannot find player with ID "' + userId +'"');
|
throw new Error('Cannot find player with ID "' + userId +'"');
|
||||||
}
|
}
|
||||||
player.updatePosition(moveEvent);
|
player.updatePosition(moveEvent);
|
||||||
});
|
});
|
||||||
|
|
||||||
let nextSceneKey = this.checkToExit();
|
const nextSceneKey = this.checkToExit();
|
||||||
if(nextSceneKey){
|
if(nextSceneKey){
|
||||||
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
||||||
this.scene.remove(this.scene.key);
|
this.scene.remove(this.scene.key);
|
||||||
@ -468,14 +477,15 @@ export class GameScene extends Phaser.Scene {
|
|||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
checkToExit(){
|
checkToExit(): {key: string, hash: string} | null {
|
||||||
if(this.PositionNextScene.length === 0){
|
const x = Math.floor(this.CurrentPlayer.x / 32);
|
||||||
|
const y = Math.floor(this.CurrentPlayer.y / 32);
|
||||||
|
|
||||||
|
if (this.PositionNextScene[y] !== undefined && this.PositionNextScene[y][x] !== undefined) {
|
||||||
|
return this.PositionNextScene[y][x];
|
||||||
|
} else {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
return this.PositionNextScene.find((position : any) => {
|
|
||||||
return position.xStart <= this.CurrentPlayer.x && this.CurrentPlayer.x <= position.xEnd
|
|
||||||
&& position.yStart <= this.CurrentPlayer.y && this.CurrentPlayer.y <= position.yEnd
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
public initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
||||||
@ -484,7 +494,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let currentPlayerId = this.GameManager.getPlayerId();
|
const currentPlayerId = this.GameManager.getPlayerId();
|
||||||
|
|
||||||
// clean map
|
// clean map
|
||||||
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
|
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
|
||||||
@ -515,7 +525,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//initialise player
|
//initialise player
|
||||||
let player = new RemotePlayer(
|
const player = new RemotePlayer(
|
||||||
addPlayerData.userId,
|
addPlayerData.userId,
|
||||||
this,
|
this,
|
||||||
addPlayerData.position.x,
|
addPlayerData.position.x,
|
||||||
@ -537,7 +547,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
|
|
||||||
public removePlayer(userId: string) {
|
public removePlayer(userId: string) {
|
||||||
console.log('Removing player ', userId)
|
console.log('Removing player ', userId)
|
||||||
let player = this.MapPlayersByKey.get(userId);
|
const player = this.MapPlayersByKey.get(userId);
|
||||||
if (player === undefined) {
|
if (player === undefined) {
|
||||||
console.error('Cannot find user with id ', userId);
|
console.error('Cannot find user with id ', userId);
|
||||||
} else {
|
} else {
|
||||||
@ -549,26 +559,26 @@ export class GameScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
updatePlayerPosition(message: MessageUserMovedInterface): void {
|
updatePlayerPosition(message: MessageUserMovedInterface): void {
|
||||||
let player : RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
|
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
|
||||||
if (player === undefined) {
|
if (player === undefined) {
|
||||||
throw new Error('Cannot find player with ID "' + message.userId +'"');
|
throw new Error('Cannot find player with ID "' + message.userId +'"');
|
||||||
}
|
}
|
||||||
|
|
||||||
// We do not update the player position directly (because it is sent only every 200ms).
|
// We do not update the player position directly (because it is sent only every 200ms).
|
||||||
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
|
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
|
||||||
let playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
|
const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
|
||||||
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
|
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
|
||||||
}
|
}
|
||||||
|
|
||||||
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
||||||
let groupId = groupPositionMessage.groupId;
|
const groupId = groupPositionMessage.groupId;
|
||||||
|
|
||||||
let group = this.groups.get(groupId);
|
const group = this.groups.get(groupId);
|
||||||
if (group !== undefined) {
|
if (group !== undefined) {
|
||||||
group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
|
group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
|
||||||
} else {
|
} else {
|
||||||
// TODO: circle radius should not be hard stored
|
// TODO: circle radius should not be hard stored
|
||||||
let sprite = new Sprite(
|
const sprite = new Sprite(
|
||||||
this,
|
this,
|
||||||
Math.round(groupPositionMessage.position.x),
|
Math.round(groupPositionMessage.position.x),
|
||||||
Math.round(groupPositionMessage.position.y),
|
Math.round(groupPositionMessage.position.y),
|
||||||
@ -580,7 +590,7 @@ export class GameScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
deleteGroup(groupId: string): void {
|
deleteGroup(groupId: string): void {
|
||||||
let group = this.groups.get(groupId);
|
const group = this.groups.get(groupId);
|
||||||
if(!group){
|
if(!group){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -590,8 +600,8 @@ export class GameScene extends Phaser.Scene {
|
|||||||
|
|
||||||
public static getMapKeyByUrl(mapUrlStart: string) : string {
|
public static getMapKeyByUrl(mapUrlStart: string) : string {
|
||||||
// FIXME: the key should be computed from the full URL of the map.
|
// FIXME: the key should be computed from the full URL of the map.
|
||||||
let startPos = mapUrlStart.indexOf('://')+3;
|
const startPos = mapUrlStart.indexOf('://')+3;
|
||||||
let endPos = mapUrlStart.indexOf(".json");
|
const endPos = mapUrlStart.indexOf(".json");
|
||||||
return mapUrlStart.substring(startPos, endPos);
|
return mapUrlStart.substring(startPos, endPos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -23,8 +23,8 @@ export class PlayerMovement {
|
|||||||
return this.endPosition;
|
return this.endPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
let x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
|
const x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
|
||||||
let y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
|
const y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
|
||||||
|
|
||||||
return {
|
return {
|
||||||
x,
|
x,
|
||||||
|
@ -17,7 +17,7 @@ export class PlayersPositionInterpolator {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getUpdatedPositions(tick: number) : Map<string, HasMovedEvent> {
|
getUpdatedPositions(tick: number) : Map<string, HasMovedEvent> {
|
||||||
let positions = new Map<string, HasMovedEvent>();
|
const positions = new Map<string, HasMovedEvent>();
|
||||||
this.playerMovements.forEach((playerMovement: PlayerMovement, userId: string) => {
|
this.playerMovements.forEach((playerMovement: PlayerMovement, userId: string) => {
|
||||||
if (playerMovement.isOutdated(tick)) {
|
if (playerMovement.isOutdated(tick)) {
|
||||||
//console.log("outdated")
|
//console.log("outdated")
|
||||||
|
@ -4,7 +4,7 @@ import {TextInput} from "../Components/TextInput";
|
|||||||
import {ClickButton} from "../Components/ClickButton";
|
import {ClickButton} from "../Components/ClickButton";
|
||||||
import Image = Phaser.GameObjects.Image;
|
import Image = Phaser.GameObjects.Image;
|
||||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||||
import {PLAYER_RESOURCES} from "../Entity/Character";
|
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
|
||||||
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
||||||
import {SelectCharacterSceneInitDataInterface, SelectCharacterSceneName} from "./SelectCharacterScene";
|
import {SelectCharacterSceneInitDataInterface, SelectCharacterSceneName} from "./SelectCharacterScene";
|
||||||
|
|
||||||
@ -40,7 +40,7 @@ export class LoginScene extends Phaser.Scene {
|
|||||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||||
cypressAsserter.preloadFinished();
|
cypressAsserter.preloadFinished();
|
||||||
//add player png
|
//add player png
|
||||||
PLAYER_RESOURCES.forEach((playerResource: any) => {
|
PLAYER_RESOURCES.forEach((playerResource: PlayerResourceDescriptionInterface) => {
|
||||||
this.load.spritesheet(
|
this.load.spritesheet(
|
||||||
playerResource.name,
|
playerResource.name,
|
||||||
playerResource.img,
|
playerResource.img,
|
||||||
@ -67,7 +67,7 @@ export class LoginScene extends Phaser.Scene {
|
|||||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||||
this.add.existing(this.logo);
|
this.add.existing(this.logo);
|
||||||
|
|
||||||
let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
|
const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
|
||||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
|
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
|
||||||
|
|
||||||
this.input.keyboard.on('keyup-ENTER', () => {
|
this.input.keyboard.on('keyup-ENTER', () => {
|
||||||
|
@ -3,8 +3,9 @@ import {TextField} from "../Components/TextField";
|
|||||||
import {ClickButton} from "../Components/ClickButton";
|
import {ClickButton} from "../Components/ClickButton";
|
||||||
import Image = Phaser.GameObjects.Image;
|
import Image = Phaser.GameObjects.Image;
|
||||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||||
import {PLAYER_RESOURCES} from "../Entity/Character";
|
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
|
||||||
import {GameSceneInitInterface} from "../Game/GameScene";
|
import {GameSceneInitInterface} from "../Game/GameScene";
|
||||||
|
import {StartMapInterface} from "../../Connection";
|
||||||
|
|
||||||
//todo: put this constants in a dedicated file
|
//todo: put this constants in a dedicated file
|
||||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||||
@ -47,7 +48,7 @@ export class SelectCharacterScene extends Phaser.Scene {
|
|||||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||||
//add player png
|
//add player png
|
||||||
PLAYER_RESOURCES.forEach((playerResource: any) => {
|
PLAYER_RESOURCES.forEach((playerResource: PlayerResourceDescriptionInterface) => {
|
||||||
this.load.spritesheet(
|
this.load.spritesheet(
|
||||||
playerResource.name,
|
playerResource.name,
|
||||||
playerResource.img,
|
playerResource.img,
|
||||||
@ -63,7 +64,7 @@ export class SelectCharacterScene extends Phaser.Scene {
|
|||||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 230, 'Press enter to start');
|
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 230, 'Press enter to start');
|
||||||
this.pressReturnField.setOrigin(0.5).setCenterAlign()
|
this.pressReturnField.setOrigin(0.5).setCenterAlign()
|
||||||
|
|
||||||
let rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||||
|
|
||||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
||||||
|
|
||||||
@ -103,8 +104,8 @@ export class SelectCharacterScene extends Phaser.Scene {
|
|||||||
this.createCurrentPlayer();
|
this.createCurrentPlayer();
|
||||||
|
|
||||||
if (window.localStorage) {
|
if (window.localStorage) {
|
||||||
let playerNumberStr: string = window.localStorage.getItem('selectedPlayer') ?? '0';
|
const playerNumberStr: string = window.localStorage.getItem('selectedPlayer') ?? '0';
|
||||||
let playerNumber: number = Number(playerNumberStr);
|
const playerNumber: number = Number(playerNumberStr);
|
||||||
this.selectedRectangleXPos = playerNumber % this.nbCharactersPerRow;
|
this.selectedRectangleXPos = playerNumber % this.nbCharactersPerRow;
|
||||||
this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
|
this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
|
||||||
this.updateSelectedPlayer();
|
this.updateSelectedPlayer();
|
||||||
@ -115,26 +116,26 @@ export class SelectCharacterScene extends Phaser.Scene {
|
|||||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
private async login(name: string) {
|
private async login(name: string): Promise<StartMapInterface> {
|
||||||
return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
|
return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
|
||||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||||
let instanceAndMapUrl = this.findMapUrl();
|
const instanceAndMapUrl = this.findMapUrl();
|
||||||
if (instanceAndMapUrl !== null) {
|
if (instanceAndMapUrl !== null) {
|
||||||
let [mapUrl, instance] = instanceAndMapUrl;
|
const [mapUrl, instance] = instanceAndMapUrl;
|
||||||
let key = gameManager.loadMap(mapUrl, this.scene, instance);
|
const key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||||
this.scene.start(key, {
|
this.scene.start(key, {
|
||||||
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
|
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
|
||||||
} as GameSceneInitInterface);
|
} as GameSceneInitInterface);
|
||||||
return mapUrl;
|
return {
|
||||||
|
mapUrlStart: mapUrl,
|
||||||
|
startInstance: instance
|
||||||
|
};
|
||||||
} else {
|
} else {
|
||||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||||
return gameManager.loadStartMap().then((scene : any) => {
|
return gameManager.loadStartMap().then((startMap: StartMapInterface) => {
|
||||||
if (!scene) {
|
const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance);
|
||||||
return;
|
|
||||||
}
|
|
||||||
let key = gameManager.loadMap(window.location.protocol + "//" + scene.mapUrlStart, this.scene, scene.startInstance);
|
|
||||||
this.scene.start(key);
|
this.scene.start(key);
|
||||||
return scene;
|
return startMap;
|
||||||
}).catch((err) => {
|
}).catch((err) => {
|
||||||
console.error(err);
|
console.error(err);
|
||||||
throw err;
|
throw err;
|
||||||
@ -150,28 +151,28 @@ export class SelectCharacterScene extends Phaser.Scene {
|
|||||||
* Returns the map URL and the instance from the current URL
|
* Returns the map URL and the instance from the current URL
|
||||||
*/
|
*/
|
||||||
private findMapUrl(): [string, string]|null {
|
private findMapUrl(): [string, string]|null {
|
||||||
let path = window.location.pathname;
|
const path = window.location.pathname;
|
||||||
if (!path.startsWith('/_/')) {
|
if (!path.startsWith('/_/')) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
let instanceAndMap = path.substr(3);
|
const instanceAndMap = path.substr(3);
|
||||||
let firstSlash = instanceAndMap.indexOf('/');
|
const firstSlash = instanceAndMap.indexOf('/');
|
||||||
if (firstSlash === -1) {
|
if (firstSlash === -1) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
let instance = instanceAndMap.substr(0, firstSlash);
|
const instance = instanceAndMap.substr(0, firstSlash);
|
||||||
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
|
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
|
||||||
}
|
}
|
||||||
|
|
||||||
createCurrentPlayer(): void {
|
createCurrentPlayer(): void {
|
||||||
for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
|
for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
|
||||||
let playerResource = PLAYER_RESOURCES[i];
|
const playerResource = PLAYER_RESOURCES[i];
|
||||||
|
|
||||||
let col = i % this.nbCharactersPerRow;
|
const col = i % this.nbCharactersPerRow;
|
||||||
let row = Math.floor(i / this.nbCharactersPerRow);
|
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||||
|
|
||||||
let [x, y] = this.getCharacterPosition(col, row);
|
const [x, y] = this.getCharacterPosition(col, row);
|
||||||
let player = this.physics.add.sprite(x, y, playerResource.name, 0);
|
const player = this.physics.add.sprite(x, y, playerResource.name, 0);
|
||||||
player.setBounce(0.2);
|
player.setBounce(0.2);
|
||||||
player.setCollideWorldBounds(true);
|
player.setCollideWorldBounds(true);
|
||||||
this.anims.create({
|
this.anims.create({
|
||||||
@ -203,11 +204,11 @@ export class SelectCharacterScene extends Phaser.Scene {
|
|||||||
|
|
||||||
private updateSelectedPlayer(): void {
|
private updateSelectedPlayer(): void {
|
||||||
this.selectedPlayer.anims.pause();
|
this.selectedPlayer.anims.pause();
|
||||||
let [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
|
const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
|
||||||
this.selectedRectangle.setX(x);
|
this.selectedRectangle.setX(x);
|
||||||
this.selectedRectangle.setY(y);
|
this.selectedRectangle.setY(y);
|
||||||
let playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
|
const playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
|
||||||
let player = this.players[playerNumber];
|
const player = this.players[playerNumber];
|
||||||
player.play(PLAYER_RESOURCES[playerNumber].name);
|
player.play(PLAYER_RESOURCES[playerNumber].name);
|
||||||
this.selectedPlayer = player;
|
this.selectedPlayer = player;
|
||||||
if (window.localStorage) {
|
if (window.localStorage) {
|
||||||
|
@ -26,12 +26,24 @@ export interface ITiledMap {
|
|||||||
version: number;
|
version: number;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface ITiledMapLayerProperty {
|
||||||
|
name: string;
|
||||||
|
type: string;
|
||||||
|
value: string|boolean|number|undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*export interface ITiledMapLayerBooleanProperty {
|
||||||
|
name: string,
|
||||||
|
type: 'bool',
|
||||||
|
value: boolean
|
||||||
|
}*/
|
||||||
|
|
||||||
export interface ITiledMapLayer {
|
export interface ITiledMapLayer {
|
||||||
data: number[]|string;
|
data: number[]|string;
|
||||||
height: number;
|
height: number;
|
||||||
name: string;
|
name: string;
|
||||||
opacity: number;
|
opacity: number;
|
||||||
properties: {[key: string]: string};
|
properties: ITiledMapLayerProperty[];
|
||||||
encoding: string;
|
encoding: string;
|
||||||
compression?: string;
|
compression?: string;
|
||||||
|
|
||||||
|
@ -39,9 +39,9 @@ export class Player extends Character implements CurrentGamerInterface {
|
|||||||
let direction = null;
|
let direction = null;
|
||||||
let moving = false;
|
let moving = false;
|
||||||
|
|
||||||
let activeEvents = this.userInputManager.getEventListForGameTick();
|
const activeEvents = this.userInputManager.getEventListForGameTick();
|
||||||
let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
|
const speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
|
||||||
let moveAmount = speedMultiplier * 20;
|
const moveAmount = speedMultiplier * 20;
|
||||||
|
|
||||||
let x = 0;
|
let x = 0;
|
||||||
let y = 0;
|
let y = 0;
|
||||||
|
@ -1,11 +1,5 @@
|
|||||||
import {gameManager} from "../Game/GameManager";
|
|
||||||
import {TextField} from "../Components/TextField";
|
import {TextField} from "../Components/TextField";
|
||||||
import {TextInput} from "../Components/TextInput";
|
|
||||||
import {ClickButton} from "../Components/ClickButton";
|
|
||||||
import Image = Phaser.GameObjects.Image;
|
import Image = Phaser.GameObjects.Image;
|
||||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
|
||||||
import {PLAYER_RESOURCES} from "../Entity/Character";
|
|
||||||
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
|
||||||
import Sprite = Phaser.GameObjects.Sprite;
|
import Sprite = Phaser.GameObjects.Sprite;
|
||||||
|
|
||||||
export const ReconnectingSceneName = "ReconnectingScene";
|
export const ReconnectingSceneName = "ReconnectingScene";
|
||||||
@ -43,7 +37,7 @@ export class ReconnectingScene extends Phaser.Scene {
|
|||||||
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
|
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
|
||||||
this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign();
|
this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||||
|
|
||||||
let cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
|
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
|
||||||
this.anims.create({
|
this.anims.create({
|
||||||
key: 'right',
|
key: 'right',
|
||||||
frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),
|
frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
import Map = Phaser.Structs.Map;
|
|
||||||
import {GameScene} from "../Game/GameScene";
|
import {GameScene} from "../Game/GameScene";
|
||||||
|
|
||||||
interface UserInputManagerDatum {
|
interface UserInputManagerDatum {
|
||||||
@ -18,15 +17,13 @@ export enum UserInputEvent {
|
|||||||
|
|
||||||
//we cannot the map structure so we have to create a replacment
|
//we cannot the map structure so we have to create a replacment
|
||||||
export class ActiveEventList {
|
export class ActiveEventList {
|
||||||
private KeysCode : any;
|
private KeysCode : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
|
||||||
constructor() {
|
|
||||||
this.KeysCode = {};
|
|
||||||
}
|
|
||||||
get(event: UserInputEvent): boolean {
|
get(event: UserInputEvent): boolean {
|
||||||
return this.KeysCode[event] || false;
|
return this.KeysCode.get(event) || false;
|
||||||
}
|
}
|
||||||
set(event: UserInputEvent, value: boolean): boolean {
|
set(event: UserInputEvent, value: boolean): void {
|
||||||
return this.KeysCode[event] = true;
|
this.KeysCode.set(event, value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -55,7 +52,7 @@ export class UserInputManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getEventListForGameTick(): ActiveEventList {
|
getEventListForGameTick(): ActiveEventList {
|
||||||
let eventsMap = new ActiveEventList();
|
const eventsMap = new ActiveEventList();
|
||||||
this.KeysCode.forEach(d => {
|
this.KeysCode.forEach(d => {
|
||||||
if (d. keyInstance.isDown) {
|
if (d. keyInstance.isDown) {
|
||||||
eventsMap.set(d.event, true);
|
eventsMap.set(d.event, true);
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
const videoConstraint: {width : any, height: any, facingMode : string} = {
|
const videoConstraint: boolean|MediaTrackConstraints = {
|
||||||
width: { ideal: 1280 },
|
width: { ideal: 1280 },
|
||||||
height: { ideal: 720 },
|
height: { ideal: 720 },
|
||||||
facingMode: "user"
|
facingMode: "user"
|
||||||
};
|
};
|
||||||
export class MediaManager {
|
export class MediaManager {
|
||||||
localStream: MediaStream|null = null;
|
localStream: MediaStream|null = null;
|
||||||
remoteVideo: Array<any> = new Array<any>();
|
private remoteVideo: Map<string, HTMLVideoElement> = new Map<string, HTMLVideoElement>();
|
||||||
myCamVideo: HTMLVideoElement;
|
myCamVideo: HTMLVideoElement;
|
||||||
cinemaClose: any = null;
|
cinemaClose: HTMLImageElement;
|
||||||
cinema: any = null;
|
cinema: HTMLImageElement;
|
||||||
microphoneClose: any = null;
|
microphoneClose: HTMLImageElement;
|
||||||
microphone: any = null;
|
microphone: HTMLImageElement;
|
||||||
webrtcInAudio: HTMLAudioElement;
|
webrtcInAudio: HTMLAudioElement;
|
||||||
constraintsMedia : {audio : any, video : any} = {
|
constraintsMedia : MediaStreamConstraints = {
|
||||||
audio: true,
|
audio: true,
|
||||||
video: videoConstraint
|
video: videoConstraint
|
||||||
};
|
};
|
||||||
@ -25,29 +25,29 @@ export class MediaManager {
|
|||||||
this.webrtcInAudio = this.getElementByIdOrFail<HTMLAudioElement>('audio-webrtc-in');
|
this.webrtcInAudio = this.getElementByIdOrFail<HTMLAudioElement>('audio-webrtc-in');
|
||||||
this.webrtcInAudio.volume = 0.2;
|
this.webrtcInAudio.volume = 0.2;
|
||||||
|
|
||||||
this.microphoneClose = document.getElementById('microphone-close');
|
this.microphoneClose = this.getElementByIdOrFail<HTMLImageElement>('microphone-close');
|
||||||
this.microphoneClose.style.display = "none";
|
this.microphoneClose.style.display = "none";
|
||||||
this.microphoneClose.addEventListener('click', (e: any) => {
|
this.microphoneClose.addEventListener('click', (e: MouseEvent) => {
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
this.enabledMicrophone();
|
this.enabledMicrophone();
|
||||||
//update tracking
|
//update tracking
|
||||||
});
|
});
|
||||||
this.microphone = document.getElementById('microphone');
|
this.microphone = this.getElementByIdOrFail<HTMLImageElement>('microphone');
|
||||||
this.microphone.addEventListener('click', (e: any) => {
|
this.microphone.addEventListener('click', (e: MouseEvent) => {
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
this.disabledMicrophone();
|
this.disabledMicrophone();
|
||||||
//update tracking
|
//update tracking
|
||||||
});
|
});
|
||||||
|
|
||||||
this.cinemaClose = document.getElementById('cinema-close');
|
this.cinemaClose = this.getElementByIdOrFail<HTMLImageElement>('cinema-close');
|
||||||
this.cinemaClose.style.display = "none";
|
this.cinemaClose.style.display = "none";
|
||||||
this.cinemaClose.addEventListener('click', (e: any) => {
|
this.cinemaClose.addEventListener('click', (e: MouseEvent) => {
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
this.enabledCamera();
|
this.enabledCamera();
|
||||||
//update tracking
|
//update tracking
|
||||||
});
|
});
|
||||||
this.cinema = document.getElementById('cinema');
|
this.cinema = this.getElementByIdOrFail<HTMLImageElement>('cinema');
|
||||||
this.cinema.addEventListener('click', (e: any) => {
|
this.cinema.addEventListener('click', (e: MouseEvent) => {
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
this.disabledCamera();
|
this.disabledCamera();
|
||||||
//update tracking
|
//update tracking
|
||||||
@ -55,7 +55,7 @@ export class MediaManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
activeVisio(){
|
activeVisio(){
|
||||||
let webRtc = this.getElementByIdOrFail('webRtc');
|
const webRtc = this.getElementByIdOrFail('webRtc');
|
||||||
webRtc.classList.add('active');
|
webRtc.classList.add('active');
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -138,9 +138,9 @@ export class MediaManager {
|
|||||||
*/
|
*/
|
||||||
addActiveVideo(userId : string, userName: string = ""){
|
addActiveVideo(userId : string, userName: string = ""){
|
||||||
this.webrtcInAudio.play();
|
this.webrtcInAudio.play();
|
||||||
let elementRemoteVideo = this.getElementByIdOrFail("activeCam");
|
const elementRemoteVideo = this.getElementByIdOrFail("activeCam");
|
||||||
userName = userName.toUpperCase();
|
userName = userName.toUpperCase();
|
||||||
let color = this.getColorByString(userName);
|
const color = this.getColorByString(userName);
|
||||||
elementRemoteVideo.insertAdjacentHTML('beforeend', `
|
elementRemoteVideo.insertAdjacentHTML('beforeend', `
|
||||||
<div id="div-${userId}" class="video-container" style="border-color: ${color};">
|
<div id="div-${userId}" class="video-container" style="border-color: ${color};">
|
||||||
<div class="connecting-spinner"></div>
|
<div class="connecting-spinner"></div>
|
||||||
@ -150,7 +150,7 @@ export class MediaManager {
|
|||||||
<video id="${userId}" autoplay></video>
|
<video id="${userId}" autoplay></video>
|
||||||
</div>
|
</div>
|
||||||
`);
|
`);
|
||||||
this.remoteVideo[(userId as any)] = document.getElementById(userId);
|
this.remoteVideo.set(userId, this.getElementByIdOrFail<HTMLVideoElement>(userId));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -158,7 +158,7 @@ export class MediaManager {
|
|||||||
* @param userId
|
* @param userId
|
||||||
*/
|
*/
|
||||||
disabledMicrophoneByUserId(userId: string){
|
disabledMicrophoneByUserId(userId: string){
|
||||||
let element = document.getElementById(`microphone-${userId}`);
|
const element = document.getElementById(`microphone-${userId}`);
|
||||||
if(!element){
|
if(!element){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -170,7 +170,7 @@ export class MediaManager {
|
|||||||
* @param userId
|
* @param userId
|
||||||
*/
|
*/
|
||||||
enabledMicrophoneByUserId(userId: string){
|
enabledMicrophoneByUserId(userId: string){
|
||||||
let element = document.getElementById(`microphone-${userId}`);
|
const element = document.getElementById(`microphone-${userId}`);
|
||||||
if(!element){
|
if(!element){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -215,7 +215,12 @@ export class MediaManager {
|
|||||||
* @param stream
|
* @param stream
|
||||||
*/
|
*/
|
||||||
addStreamRemoteVideo(userId : string, stream : MediaStream){
|
addStreamRemoteVideo(userId : string, stream : MediaStream){
|
||||||
this.remoteVideo[(userId as any)].srcObject = stream;
|
const remoteVideo = this.remoteVideo.get(userId);
|
||||||
|
if (remoteVideo === undefined) {
|
||||||
|
console.error('Unable to find video for ', userId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
remoteVideo.srcObject = stream;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -223,15 +228,16 @@ export class MediaManager {
|
|||||||
* @param userId
|
* @param userId
|
||||||
*/
|
*/
|
||||||
removeActiveVideo(userId : string){
|
removeActiveVideo(userId : string){
|
||||||
let element = document.getElementById(`div-${userId}`);
|
const element = document.getElementById(`div-${userId}`);
|
||||||
if(!element){
|
if(!element){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
element.remove();
|
element.remove();
|
||||||
|
this.remoteVideo.delete(userId);
|
||||||
}
|
}
|
||||||
|
|
||||||
isConnecting(userId : string): void {
|
isConnecting(userId : string): void {
|
||||||
let connectingSpinnerDiv = this.getSpinner(userId);
|
const connectingSpinnerDiv = this.getSpinner(userId);
|
||||||
if (connectingSpinnerDiv === null) {
|
if (connectingSpinnerDiv === null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -239,7 +245,7 @@ export class MediaManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isConnected(userId : string): void {
|
isConnected(userId : string): void {
|
||||||
let connectingSpinnerDiv = this.getSpinner(userId);
|
const connectingSpinnerDiv = this.getSpinner(userId);
|
||||||
if (connectingSpinnerDiv === null) {
|
if (connectingSpinnerDiv === null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -247,11 +253,11 @@ export class MediaManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isError(userId : string): void {
|
isError(userId : string): void {
|
||||||
let element = document.getElementById(`div-${userId}`);
|
const element = document.getElementById(`div-${userId}`);
|
||||||
if(!element){
|
if(!element){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let errorDiv = element.getElementsByClassName('rtc-error').item(0) as HTMLDivElement|null;
|
const errorDiv = element.getElementsByClassName('rtc-error').item(0) as HTMLDivElement|null;
|
||||||
if (errorDiv === null) {
|
if (errorDiv === null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -259,11 +265,11 @@ export class MediaManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private getSpinner(userId : string): HTMLDivElement|null {
|
private getSpinner(userId : string): HTMLDivElement|null {
|
||||||
let element = document.getElementById(`div-${userId}`);
|
const element = document.getElementById(`div-${userId}`);
|
||||||
if(!element){
|
if(!element){
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
let connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
|
const connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
|
||||||
return connnectingSpinnerDiv;
|
return connnectingSpinnerDiv;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -280,14 +286,14 @@ export class MediaManager {
|
|||||||
}
|
}
|
||||||
let color = '#';
|
let color = '#';
|
||||||
for (let i = 0; i < 3; i++) {
|
for (let i = 0; i < 3; i++) {
|
||||||
let value = (hash >> (i * 8)) & 255;
|
const value = (hash >> (i * 8)) & 255;
|
||||||
color += ('00' + value.toString(16)).substr(-2);
|
color += ('00' + value.toString(16)).substr(-2);
|
||||||
}
|
}
|
||||||
return color;
|
return color;
|
||||||
}
|
}
|
||||||
|
|
||||||
private getElementByIdOrFail<T extends HTMLElement>(id: string): T {
|
private getElementByIdOrFail<T extends HTMLElement>(id: string): T {
|
||||||
let elem = document.getElementById(id);
|
const elem = document.getElementById(id);
|
||||||
if (elem === null) {
|
if (elem === null) {
|
||||||
throw new Error("Cannot find HTML element with id '"+id+"'");
|
throw new Error("Cannot find HTML element with id '"+id+"'");
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,12 @@
|
|||||||
import {ConnectionInterface, WebRtcDisconnectMessageInterface, WebRtcStartMessageInterface} from "../Connection";
|
import {
|
||||||
|
ConnectionInterface,
|
||||||
|
WebRtcDisconnectMessageInterface,
|
||||||
|
WebRtcSignalMessageInterface,
|
||||||
|
WebRtcStartMessageInterface
|
||||||
|
} from "../Connection";
|
||||||
import {MediaManager} from "./MediaManager";
|
import {MediaManager} from "./MediaManager";
|
||||||
import * as SimplePeerNamespace from "simple-peer";
|
import * as SimplePeerNamespace from "simple-peer";
|
||||||
let Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
|
const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
|
||||||
|
|
||||||
export interface UserSimplePeer{
|
export interface UserSimplePeer{
|
||||||
userId: string;
|
userId: string;
|
||||||
@ -36,7 +41,7 @@ export class SimplePeer {
|
|||||||
private initialise() {
|
private initialise() {
|
||||||
|
|
||||||
//receive signal by gemer
|
//receive signal by gemer
|
||||||
this.Connection.receiveWebrtcSignal((message: any) => {
|
this.Connection.receiveWebrtcSignal((message: WebRtcSignalMessageInterface) => {
|
||||||
this.receiveWebrtcSignal(message);
|
this.receiveWebrtcSignal(message);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -95,7 +100,7 @@ export class SimplePeer {
|
|||||||
|
|
||||||
let name = user.name;
|
let name = user.name;
|
||||||
if(!name){
|
if(!name){
|
||||||
let userSearch = this.Users.find((userSearch: UserSimplePeer) => userSearch.userId === user.userId);
|
const userSearch = this.Users.find((userSearch: UserSimplePeer) => userSearch.userId === user.userId);
|
||||||
if(userSearch) {
|
if(userSearch) {
|
||||||
name = userSearch.name;
|
name = userSearch.name;
|
||||||
}
|
}
|
||||||
@ -103,7 +108,7 @@ export class SimplePeer {
|
|||||||
this.MediaManager.removeActiveVideo(user.userId);
|
this.MediaManager.removeActiveVideo(user.userId);
|
||||||
this.MediaManager.addActiveVideo(user.userId, name);
|
this.MediaManager.addActiveVideo(user.userId, name);
|
||||||
|
|
||||||
let peer : SimplePeerNamespace.Instance = new Peer({
|
const peer : SimplePeerNamespace.Instance = new Peer({
|
||||||
initiator: user.initiator ? user.initiator : false,
|
initiator: user.initiator ? user.initiator : false,
|
||||||
reconnectTimer: 10000,
|
reconnectTimer: 10000,
|
||||||
config: {
|
config: {
|
||||||
@ -122,7 +127,7 @@ export class SimplePeer {
|
|||||||
this.PeerConnectionArray.set(user.userId, peer);
|
this.PeerConnectionArray.set(user.userId, peer);
|
||||||
|
|
||||||
//start listen signal for the peer connection
|
//start listen signal for the peer connection
|
||||||
peer.on('signal', (data: any) => {
|
peer.on('signal', (data: unknown) => {
|
||||||
this.sendWebrtcSignal(data, user.userId);
|
this.sendWebrtcSignal(data, user.userId);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -159,6 +164,7 @@ export class SimplePeer {
|
|||||||
this.closeConnection(user.userId);
|
this.closeConnection(user.userId);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||||
peer.on('error', (err: any) => {
|
peer.on('error', (err: any) => {
|
||||||
console.error(`error => ${user.userId} => ${err.code}`, err);
|
console.error(`error => ${user.userId} => ${err.code}`, err);
|
||||||
this.MediaManager.isError(user.userId);
|
this.MediaManager.isError(user.userId);
|
||||||
@ -170,7 +176,7 @@ export class SimplePeer {
|
|||||||
});
|
});
|
||||||
|
|
||||||
peer.on('data', (chunk: Buffer) => {
|
peer.on('data', (chunk: Buffer) => {
|
||||||
let data = JSON.parse(chunk.toString('utf8'));
|
const data = JSON.parse(chunk.toString('utf8'));
|
||||||
if(data.type === "stream"){
|
if(data.type === "stream"){
|
||||||
this.stream(user.userId, data.stream);
|
this.stream(user.userId, data.stream);
|
||||||
}
|
}
|
||||||
@ -187,7 +193,7 @@ export class SimplePeer {
|
|||||||
private closeConnection(userId : string) {
|
private closeConnection(userId : string) {
|
||||||
try {
|
try {
|
||||||
this.MediaManager.removeActiveVideo(userId);
|
this.MediaManager.removeActiveVideo(userId);
|
||||||
let peer = this.PeerConnectionArray.get(userId);
|
const peer = this.PeerConnectionArray.get(userId);
|
||||||
if (peer === undefined) {
|
if (peer === undefined) {
|
||||||
console.warn("Tried to close connection for user "+userId+" but could not find user")
|
console.warn("Tried to close connection for user "+userId+" but could not find user")
|
||||||
return;
|
return;
|
||||||
@ -208,7 +214,7 @@ export class SimplePeer {
|
|||||||
* @param userId
|
* @param userId
|
||||||
* @param data
|
* @param data
|
||||||
*/
|
*/
|
||||||
private sendWebrtcSignal(data: any, userId : string) {
|
private sendWebrtcSignal(data: unknown, userId : string) {
|
||||||
try {
|
try {
|
||||||
this.Connection.sendWebrtcSignal(data, this.WebRtcRoomId, null, userId);
|
this.Connection.sendWebrtcSignal(data, this.WebRtcRoomId, null, userId);
|
||||||
}catch (e) {
|
}catch (e) {
|
||||||
@ -216,13 +222,14 @@ export class SimplePeer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private receiveWebrtcSignal(data: any) {
|
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||||
|
private receiveWebrtcSignal(data: WebRtcSignalMessageInterface) {
|
||||||
try {
|
try {
|
||||||
//if offer type, create peer connection
|
//if offer type, create peer connection
|
||||||
if(data.signal.type === "offer"){
|
if(data.signal.type === "offer"){
|
||||||
this.createPeerConnection(data);
|
this.createPeerConnection(data);
|
||||||
}
|
}
|
||||||
let peer = this.PeerConnectionArray.get(data.userId);
|
const peer = this.PeerConnectionArray.get(data.userId);
|
||||||
if (peer !== undefined) {
|
if (peer !== undefined) {
|
||||||
peer.signal(data.signal);
|
peer.signal(data.signal);
|
||||||
} else {
|
} else {
|
||||||
@ -251,10 +258,10 @@ export class SimplePeer {
|
|||||||
*
|
*
|
||||||
* @param userId
|
* @param userId
|
||||||
*/
|
*/
|
||||||
private addMedia (userId : any = null) {
|
private addMedia (userId : string) {
|
||||||
try {
|
try {
|
||||||
let localStream: MediaStream|null = this.MediaManager.localStream;
|
const localStream: MediaStream|null = this.MediaManager.localStream;
|
||||||
let peer = this.PeerConnectionArray.get(userId);
|
const peer = this.PeerConnectionArray.get(userId);
|
||||||
if(localStream === null) {
|
if(localStream === null) {
|
||||||
//send fake signal
|
//send fake signal
|
||||||
if(peer === undefined){
|
if(peer === undefined){
|
||||||
|
@ -24,7 +24,7 @@ const config: GameConfig = {
|
|||||||
|
|
||||||
cypressAsserter.gameStarted();
|
cypressAsserter.gameStarted();
|
||||||
|
|
||||||
let game = new Phaser.Game(config);
|
const game = new Phaser.Game(config);
|
||||||
|
|
||||||
window.addEventListener('resize', function (event) {
|
window.addEventListener('resize', function (event) {
|
||||||
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
|
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
|
||||||
|
@ -3,7 +3,7 @@ import {PlayerMovement} from "../../../src/Phaser/Game/PlayerMovement";
|
|||||||
|
|
||||||
describe("Interpolation / Extrapolation", () => {
|
describe("Interpolation / Extrapolation", () => {
|
||||||
it("should interpolate", () => {
|
it("should interpolate", () => {
|
||||||
let playerMovement = new PlayerMovement({
|
const playerMovement = new PlayerMovement({
|
||||||
x: 100, y: 200
|
x: 100, y: 200
|
||||||
}, 42000,
|
}, 42000,
|
||||||
{
|
{
|
||||||
@ -39,7 +39,7 @@ describe("Interpolation / Extrapolation", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not extrapolate if we stop", () => {
|
it("should not extrapolate if we stop", () => {
|
||||||
let playerMovement = new PlayerMovement({
|
const playerMovement = new PlayerMovement({
|
||||||
x: 100, y: 200
|
x: 100, y: 200
|
||||||
}, 42000,
|
}, 42000,
|
||||||
{
|
{
|
||||||
@ -57,7 +57,7 @@ describe("Interpolation / Extrapolation", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should should keep moving until it stops", () => {
|
it("should should keep moving until it stops", () => {
|
||||||
let playerMovement = new PlayerMovement({
|
const playerMovement = new PlayerMovement({
|
||||||
x: 100, y: 200
|
x: 100, y: 200
|
||||||
}, 42000,
|
}, 42000,
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user