Propagating customized sprites all over the game
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@@ -42,8 +42,8 @@ export class GameManager {
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return this.playerName;
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}
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getCharacterSelected(): string {
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return this.characterLayers[0];
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getCharacterSelected(): string[] {
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return this.characterLayers;
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}
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loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
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