Fixing use const instead of let
This commit is contained in:
parent
54f2518b5e
commit
8348d13bfe
@ -248,7 +248,7 @@ export class Connection implements ConnectionInterface {
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if(!this.socket){
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return;
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}
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let point = new Point(x, y, direction, moving);
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const point = new Point(x, y, direction, moving);
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this.lastPositionShared = point;
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this.getSocket().emit(EventMessage.USER_POSITION, point);
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}
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@ -2,7 +2,7 @@ export class MessageUI {
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static warningMessage(text: string){
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this.removeMessage();
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let body = document.getElementById("body");
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const body = document.getElementById("body");
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body?.insertAdjacentHTML('afterbegin', `
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<div id="message-reconnect" class="message-info warning">
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${text}
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@ -12,13 +12,13 @@ export class MessageUI {
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static removeMessage(id : string|null = null) {
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if(!id){
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let messages = document.getElementsByClassName("message-info");
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const messages = document.getElementsByClassName("message-info");
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for (let i = 0; i < messages.length; i++){
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messages.item(i)?.remove();
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}
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return;
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}
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let previousElement = document.getElementById(id);
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const previousElement = document.getElementById(id);
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if (!previousElement) {
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return;
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}
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@ -10,8 +10,8 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
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this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
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let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
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const keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
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const keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
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this.scene.input.keyboard.on('keydown', (event: any) => {
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if (event.keyCode === 8 && this.text.length > 0) {
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this.deleteLetter();
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@ -13,10 +13,10 @@ export class SpeechBubble {
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*/
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constructor(scene: Scene, player: Character, text: string = "") {
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let bubbleHeight = 50;
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let bubblePadding = 10;
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let bubbleWidth = bubblePadding * 2 + text.length * 10;
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let arrowHeight = bubbleHeight / 4;
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const bubbleHeight = 50;
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const bubblePadding = 10;
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const bubbleWidth = bubblePadding * 2 + text.length * 10;
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const arrowHeight = bubbleHeight / 4;
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this.bubble = scene.add.graphics({ x: player.x + 16, y: player.y - 80 });
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@ -35,12 +35,12 @@ export class SpeechBubble {
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this.bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
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// Calculate arrow coordinates
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let point1X = Math.floor(bubbleWidth / 7);
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let point1Y = bubbleHeight;
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let point2X = Math.floor((bubbleWidth / 7) * 2);
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let point2Y = bubbleHeight;
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let point3X = Math.floor(bubbleWidth / 7);
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let point3Y = Math.floor(bubbleHeight + arrowHeight);
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const point1X = Math.floor(bubbleWidth / 7);
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const point1Y = bubbleHeight;
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const point2X = Math.floor((bubbleWidth / 7) * 2);
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const point2Y = bubbleHeight;
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const point3X = Math.floor(bubbleWidth / 7);
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const point3Y = Math.floor(bubbleHeight + arrowHeight);
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// bubble arrow shadow
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this.bubble.lineStyle(4, 0x222222, 0.5);
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@ -54,7 +54,7 @@ export class SpeechBubble {
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this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: 20, color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
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let bounds = this.content.getBounds();
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const bounds = this.content.getBounds();
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
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}
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@ -68,10 +68,10 @@ export class SpeechBubble {
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this.bubble.setPosition((x + 16), (y - 80));
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}
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if (this.content) {
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let bubbleHeight = 50;
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let bubblePadding = 10;
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let bubbleWidth = bubblePadding * 2 + this.content.text.length * 10;
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let bounds = this.content.getBounds();
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const bubbleHeight = 50;
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const bubblePadding = 10;
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const bubbleWidth = bubblePadding * 2 + this.content.text.length * 10;
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const bounds = this.content.getBounds();
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//this.content.setPosition(x, y);
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
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}
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@ -83,7 +83,7 @@ export class GameManager {
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}
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onUserJoins(message: MessageUserJoined): void {
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let userMessage: AddPlayerInterface = {
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const userMessage: AddPlayerInterface = {
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userId: message.userId,
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character: message.character,
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name: message.name,
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@ -154,11 +154,11 @@ export class GameManager {
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}
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loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
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let sceneKey = GameScene.getMapKeyByUrl(mapUrl);
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const sceneKey = GameScene.getMapKeyByUrl(mapUrl);
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let gameIndex = scene.getIndex(sceneKey);
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const gameIndex = scene.getIndex(sceneKey);
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if(gameIndex === -1){
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let game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
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const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
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scene.add(sceneKey, game, false);
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}
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return sceneKey;
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@ -62,7 +62,7 @@ export class GameScene extends Phaser.Scene {
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private startLayerName: string|undefined;
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static createFromUrl(mapUrlFile: string, instance: string): GameScene {
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let key = GameScene.getMapKeyByUrl(mapUrlFile);
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const key = GameScene.getMapKeyByUrl(mapUrlFile);
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return new GameScene(key, mapUrlFile, instance);
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}
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@ -92,7 +92,7 @@ export class GameScene extends Phaser.Scene {
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// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
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// In this case, we check in the cache to see if the map is here and trigger the event manually.
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if (this.cache.tilemap.exists(this.MapKey)) {
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let data = this.cache.tilemap.get(this.MapKey);
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const data = this.cache.tilemap.get(this.MapKey);
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this.onMapLoad(data);
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}
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@ -112,7 +112,7 @@ export class GameScene extends Phaser.Scene {
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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this.mapFile = data.data;
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let url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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const url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.mapFile.tilesets.forEach((tileset) => {
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if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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console.warn("Don't know how to handle tileset ", tileset)
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@ -146,7 +146,7 @@ export class GameScene extends Phaser.Scene {
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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let depth = -2;
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for (let layer of this.mapFile.layers) {
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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}
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@ -168,9 +168,9 @@ export class GameScene extends Phaser.Scene {
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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for (let layer of this.mapFile.layers) {
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for (const layer of this.mapFile.layers) {
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if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
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let startPosition = this.startUser(layer);
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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}
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@ -178,9 +178,9 @@ export class GameScene extends Phaser.Scene {
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}
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if (this.startX === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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for (let layer of this.mapFile.layers) {
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer' && layer.name === "start") {
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let startPosition = this.startUser(layer);
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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}
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@ -212,12 +212,12 @@ export class GameScene extends Phaser.Scene {
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// Let's generate the circle for the group delimiter
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let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
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const circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
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if(circleElement) {
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this.textures.remove('circleSprite');
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}
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this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
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let context = this.circleTexture.context;
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const context = this.circleTexture.context;
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context.beginPath();
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context.arc(48, 48, 48, 0, 2 * Math.PI, false);
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// context.lineWidth = 5;
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@ -226,7 +226,7 @@ export class GameScene extends Phaser.Scene {
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this.circleTexture.refresh();
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// Let's alter browser history
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let url = new URL(this.MapUrlFile);
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const url = new URL(this.MapUrlFile);
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let path = '/_/'+this.instance+'/'+url.host+url.pathname;
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if (this.startLayerName) {
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path += '#'+this.startLayerName;
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@ -247,11 +247,11 @@ export class GameScene extends Phaser.Scene {
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}
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private getProperty(layer: ITiledMapLayer, name: string): string|boolean|number|undefined {
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let properties : any = layer.properties;
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const properties : any = layer.properties;
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if (!properties) {
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return undefined;
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}
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let obj = properties.find((property:any) => property.name === name);
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const obj = properties.find((property:any) => property.name === name);
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if (obj === undefined) {
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return undefined;
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}
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@ -266,7 +266,7 @@ export class GameScene extends Phaser.Scene {
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* @param tileHeight
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*/
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
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let exitSceneUrl = this.getExitSceneUrl(layer);
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl === undefined) {
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throw new Error('Layer is not an exit scene layer.');
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}
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@ -276,18 +276,18 @@ export class GameScene extends Phaser.Scene {
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}
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// TODO: eventually compute a relative URL
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let absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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let exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
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const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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const exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
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let tiles : number[] = layer.data as number[];
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const tiles : number[] = layer.data as number[];
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for (let key=0; key < tiles.length; key++) {
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let objectKey = tiles[key];
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const objectKey = tiles[key];
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if(objectKey === 0){
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continue;
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}
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//key + 1 because the start x = 0;
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let y : number = parseInt(((key + 1) / mapWidth).toString());
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let x : number = key - (y * mapWidth);
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const y : number = parseInt(((key + 1) / mapWidth).toString());
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const x : number = key - (y * mapWidth);
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let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
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if (hash) {
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@ -317,8 +317,8 @@ export class GameScene extends Phaser.Scene {
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if(objectKey === 0){
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return;
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}
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let y = Math.floor(key / layer.width);
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let x = key % layer.width;
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const y = Math.floor(key / layer.width);
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const x = key % layer.width;
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possibleStartPositions.push({x: x*32, y: y*32});
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});
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@ -431,7 +431,7 @@ export class GameScene extends Phaser.Scene {
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// debug code to get a tile properties by clicking on it
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this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
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//pixel position toz tile position
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let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
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const tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
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if(tile){
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this.CurrentPlayer.say("Your touch " + tile.layer.name);
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}
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@ -447,16 +447,16 @@ export class GameScene extends Phaser.Scene {
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this.CurrentPlayer.moveUser(delta);
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// Let's move all users
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let updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
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const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
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updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: string) => {
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let player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
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const player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
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if (player === undefined) {
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throw new Error('Cannot find player with ID "' + userId +'"');
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}
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player.updatePosition(moveEvent);
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});
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let nextSceneKey = this.checkToExit();
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const nextSceneKey = this.checkToExit();
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if(nextSceneKey){
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.scene.remove(this.scene.key);
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@ -485,7 +485,7 @@ export class GameScene extends Phaser.Scene {
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return;
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}
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let currentPlayerId = this.GameManager.getPlayerId();
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const currentPlayerId = this.GameManager.getPlayerId();
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// clean map
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this.MapPlayersByKey.forEach((player: RemotePlayer) => {
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@ -516,7 +516,7 @@ export class GameScene extends Phaser.Scene {
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return;
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}
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//initialise player
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let player = new RemotePlayer(
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const player = new RemotePlayer(
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addPlayerData.userId,
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this,
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addPlayerData.position.x,
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@ -538,7 +538,7 @@ export class GameScene extends Phaser.Scene {
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public removePlayer(userId: string) {
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console.log('Removing player ', userId)
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let player = this.MapPlayersByKey.get(userId);
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const player = this.MapPlayersByKey.get(userId);
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if (player === undefined) {
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console.error('Cannot find user with id ', userId);
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} else {
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@ -550,26 +550,26 @@ export class GameScene extends Phaser.Scene {
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}
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updatePlayerPosition(message: MessageUserMovedInterface): void {
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let player : RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
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const player : RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
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if (player === undefined) {
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throw new Error('Cannot find player with ID "' + message.userId +'"');
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}
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// We do not update the player position directly (because it is sent only every 200ms).
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// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
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let playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
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const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
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this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
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}
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shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
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let groupId = groupPositionMessage.groupId;
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const groupId = groupPositionMessage.groupId;
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let group = this.groups.get(groupId);
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const group = this.groups.get(groupId);
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if (group !== undefined) {
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group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
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} else {
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// TODO: circle radius should not be hard stored
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let sprite = new Sprite(
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const sprite = new Sprite(
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this,
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Math.round(groupPositionMessage.position.x),
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Math.round(groupPositionMessage.position.y),
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@ -581,7 +581,7 @@ export class GameScene extends Phaser.Scene {
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}
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deleteGroup(groupId: string): void {
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let group = this.groups.get(groupId);
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const group = this.groups.get(groupId);
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if(!group){
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return;
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}
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@ -591,8 +591,8 @@ export class GameScene extends Phaser.Scene {
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public static getMapKeyByUrl(mapUrlStart: string) : string {
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// FIXME: the key should be computed from the full URL of the map.
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let startPos = mapUrlStart.indexOf('://')+3;
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let endPos = mapUrlStart.indexOf(".json");
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const startPos = mapUrlStart.indexOf('://')+3;
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const endPos = mapUrlStart.indexOf(".json");
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return mapUrlStart.substring(startPos, endPos);
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}
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}
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@ -23,8 +23,8 @@ export class PlayerMovement {
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return this.endPosition;
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}
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let x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
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let y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
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const x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
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const y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
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return {
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x,
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@ -17,7 +17,7 @@ export class PlayersPositionInterpolator {
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}
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getUpdatedPositions(tick: number) : Map<string, HasMovedEvent> {
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let positions = new Map<string, HasMovedEvent>();
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const positions = new Map<string, HasMovedEvent>();
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this.playerMovements.forEach((playerMovement: PlayerMovement, userId: string) => {
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if (playerMovement.isOutdated(tick)) {
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//console.log("outdated")
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||||
|
@ -67,7 +67,7 @@ export class LoginScene extends Phaser.Scene {
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
|
||||
const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
|
||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
|
@ -63,7 +63,7 @@ export class SelectCharacterScene extends Phaser.Scene {
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 230, 'Press enter to start');
|
||||
this.pressReturnField.setOrigin(0.5).setCenterAlign()
|
||||
|
||||
let rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
||||
|
||||
@ -103,8 +103,8 @@ export class SelectCharacterScene extends Phaser.Scene {
|
||||
this.createCurrentPlayer();
|
||||
|
||||
if (window.localStorage) {
|
||||
let playerNumberStr: string = window.localStorage.getItem('selectedPlayer') ?? '0';
|
||||
let playerNumber: number = Number(playerNumberStr);
|
||||
const playerNumberStr: string = window.localStorage.getItem('selectedPlayer') ?? '0';
|
||||
const playerNumber: number = Number(playerNumberStr);
|
||||
this.selectedRectangleXPos = playerNumber % this.nbCharactersPerRow;
|
||||
this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
|
||||
this.updateSelectedPlayer();
|
||||
@ -118,10 +118,10 @@ export class SelectCharacterScene extends Phaser.Scene {
|
||||
private async login(name: string) {
|
||||
return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
|
||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||
let instanceAndMapUrl = this.findMapUrl();
|
||||
const instanceAndMapUrl = this.findMapUrl();
|
||||
if (instanceAndMapUrl !== null) {
|
||||
let [mapUrl, instance] = instanceAndMapUrl;
|
||||
let key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
const [mapUrl, instance] = instanceAndMapUrl;
|
||||
const key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
this.scene.start(key, {
|
||||
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
|
||||
} as GameSceneInitInterface);
|
||||
@ -132,7 +132,7 @@ export class SelectCharacterScene extends Phaser.Scene {
|
||||
if (!scene) {
|
||||
return;
|
||||
}
|
||||
let key = gameManager.loadMap(window.location.protocol + "//" + scene.mapUrlStart, this.scene, scene.startInstance);
|
||||
const key = gameManager.loadMap(window.location.protocol + "//" + scene.mapUrlStart, this.scene, scene.startInstance);
|
||||
this.scene.start(key);
|
||||
return scene;
|
||||
}).catch((err) => {
|
||||
@ -150,28 +150,28 @@ export class SelectCharacterScene extends Phaser.Scene {
|
||||
* Returns the map URL and the instance from the current URL
|
||||
*/
|
||||
private findMapUrl(): [string, string]|null {
|
||||
let path = window.location.pathname;
|
||||
const path = window.location.pathname;
|
||||
if (!path.startsWith('/_/')) {
|
||||
return null;
|
||||
}
|
||||
let instanceAndMap = path.substr(3);
|
||||
let firstSlash = instanceAndMap.indexOf('/');
|
||||
const instanceAndMap = path.substr(3);
|
||||
const firstSlash = instanceAndMap.indexOf('/');
|
||||
if (firstSlash === -1) {
|
||||
return null;
|
||||
}
|
||||
let instance = instanceAndMap.substr(0, firstSlash);
|
||||
const instance = instanceAndMap.substr(0, firstSlash);
|
||||
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
|
||||
}
|
||||
|
||||
createCurrentPlayer(): void {
|
||||
for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
|
||||
let playerResource = PLAYER_RESOURCES[i];
|
||||
const playerResource = PLAYER_RESOURCES[i];
|
||||
|
||||
let col = i % this.nbCharactersPerRow;
|
||||
let row = Math.floor(i / this.nbCharactersPerRow);
|
||||
const col = i % this.nbCharactersPerRow;
|
||||
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
let [x, y] = this.getCharacterPosition(col, row);
|
||||
let player = this.physics.add.sprite(x, y, playerResource.name, 0);
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
const player = this.physics.add.sprite(x, y, playerResource.name, 0);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(true);
|
||||
this.anims.create({
|
||||
@ -203,11 +203,11 @@ export class SelectCharacterScene extends Phaser.Scene {
|
||||
|
||||
private updateSelectedPlayer(): void {
|
||||
this.selectedPlayer.anims.pause();
|
||||
let [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
|
||||
const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
|
||||
this.selectedRectangle.setX(x);
|
||||
this.selectedRectangle.setY(y);
|
||||
let playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
|
||||
let player = this.players[playerNumber];
|
||||
const playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
|
||||
const player = this.players[playerNumber];
|
||||
player.play(PLAYER_RESOURCES[playerNumber].name);
|
||||
this.selectedPlayer = player;
|
||||
if (window.localStorage) {
|
||||
|
@ -39,9 +39,9 @@ export class Player extends Character implements CurrentGamerInterface {
|
||||
let direction = null;
|
||||
let moving = false;
|
||||
|
||||
let activeEvents = this.userInputManager.getEventListForGameTick();
|
||||
let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
|
||||
let moveAmount = speedMultiplier * 20;
|
||||
const activeEvents = this.userInputManager.getEventListForGameTick();
|
||||
const speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
|
||||
const moveAmount = speedMultiplier * 20;
|
||||
|
||||
let x = 0;
|
||||
let y = 0;
|
||||
|
@ -43,7 +43,7 @@ export class ReconnectingScene extends Phaser.Scene {
|
||||
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
|
||||
this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||
|
||||
let cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
|
||||
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
|
||||
this.anims.create({
|
||||
key: 'right',
|
||||
frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),
|
||||
|
@ -55,7 +55,7 @@ export class UserInputManager {
|
||||
}
|
||||
|
||||
getEventListForGameTick(): ActiveEventList {
|
||||
let eventsMap = new ActiveEventList();
|
||||
const eventsMap = new ActiveEventList();
|
||||
this.KeysCode.forEach(d => {
|
||||
if (d. keyInstance.isDown) {
|
||||
eventsMap.set(d.event, true);
|
||||
|
@ -55,7 +55,7 @@ export class MediaManager {
|
||||
}
|
||||
|
||||
activeVisio(){
|
||||
let webRtc = this.getElementByIdOrFail('webRtc');
|
||||
const webRtc = this.getElementByIdOrFail('webRtc');
|
||||
webRtc.classList.add('active');
|
||||
}
|
||||
|
||||
@ -138,9 +138,9 @@ export class MediaManager {
|
||||
*/
|
||||
addActiveVideo(userId : string, userName: string = ""){
|
||||
this.webrtcInAudio.play();
|
||||
let elementRemoteVideo = this.getElementByIdOrFail("activeCam");
|
||||
const elementRemoteVideo = this.getElementByIdOrFail("activeCam");
|
||||
userName = userName.toUpperCase();
|
||||
let color = this.getColorByString(userName);
|
||||
const color = this.getColorByString(userName);
|
||||
elementRemoteVideo.insertAdjacentHTML('beforeend', `
|
||||
<div id="div-${userId}" class="video-container" style="border-color: ${color};">
|
||||
<div class="connecting-spinner"></div>
|
||||
@ -158,7 +158,7 @@ export class MediaManager {
|
||||
* @param userId
|
||||
*/
|
||||
disabledMicrophoneByUserId(userId: string){
|
||||
let element = document.getElementById(`microphone-${userId}`);
|
||||
const element = document.getElementById(`microphone-${userId}`);
|
||||
if(!element){
|
||||
return;
|
||||
}
|
||||
@ -170,7 +170,7 @@ export class MediaManager {
|
||||
* @param userId
|
||||
*/
|
||||
enabledMicrophoneByUserId(userId: string){
|
||||
let element = document.getElementById(`microphone-${userId}`);
|
||||
const element = document.getElementById(`microphone-${userId}`);
|
||||
if(!element){
|
||||
return;
|
||||
}
|
||||
@ -223,7 +223,7 @@ export class MediaManager {
|
||||
* @param userId
|
||||
*/
|
||||
removeActiveVideo(userId : string){
|
||||
let element = document.getElementById(`div-${userId}`);
|
||||
const element = document.getElementById(`div-${userId}`);
|
||||
if(!element){
|
||||
return;
|
||||
}
|
||||
@ -231,7 +231,7 @@ export class MediaManager {
|
||||
}
|
||||
|
||||
isConnecting(userId : string): void {
|
||||
let connectingSpinnerDiv = this.getSpinner(userId);
|
||||
const connectingSpinnerDiv = this.getSpinner(userId);
|
||||
if (connectingSpinnerDiv === null) {
|
||||
return;
|
||||
}
|
||||
@ -239,7 +239,7 @@ export class MediaManager {
|
||||
}
|
||||
|
||||
isConnected(userId : string): void {
|
||||
let connectingSpinnerDiv = this.getSpinner(userId);
|
||||
const connectingSpinnerDiv = this.getSpinner(userId);
|
||||
if (connectingSpinnerDiv === null) {
|
||||
return;
|
||||
}
|
||||
@ -247,11 +247,11 @@ export class MediaManager {
|
||||
}
|
||||
|
||||
isError(userId : string): void {
|
||||
let element = document.getElementById(`div-${userId}`);
|
||||
const element = document.getElementById(`div-${userId}`);
|
||||
if(!element){
|
||||
return;
|
||||
}
|
||||
let errorDiv = element.getElementsByClassName('rtc-error').item(0) as HTMLDivElement|null;
|
||||
const errorDiv = element.getElementsByClassName('rtc-error').item(0) as HTMLDivElement|null;
|
||||
if (errorDiv === null) {
|
||||
return;
|
||||
}
|
||||
@ -259,11 +259,11 @@ export class MediaManager {
|
||||
}
|
||||
|
||||
private getSpinner(userId : string): HTMLDivElement|null {
|
||||
let element = document.getElementById(`div-${userId}`);
|
||||
const element = document.getElementById(`div-${userId}`);
|
||||
if(!element){
|
||||
return null;
|
||||
}
|
||||
let connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
|
||||
const connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
|
||||
return connnectingSpinnerDiv;
|
||||
}
|
||||
|
||||
@ -280,14 +280,14 @@ export class MediaManager {
|
||||
}
|
||||
let color = '#';
|
||||
for (let i = 0; i < 3; i++) {
|
||||
let value = (hash >> (i * 8)) & 255;
|
||||
const value = (hash >> (i * 8)) & 255;
|
||||
color += ('00' + value.toString(16)).substr(-2);
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
private getElementByIdOrFail<T extends HTMLElement>(id: string): T {
|
||||
let elem = document.getElementById(id);
|
||||
const elem = document.getElementById(id);
|
||||
if (elem === null) {
|
||||
throw new Error("Cannot find HTML element with id '"+id+"'");
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {ConnectionInterface, WebRtcDisconnectMessageInterface, WebRtcStartMessageInterface} from "../Connection";
|
||||
import {MediaManager} from "./MediaManager";
|
||||
import * as SimplePeerNamespace from "simple-peer";
|
||||
let Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
|
||||
const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
|
||||
|
||||
export interface UserSimplePeer{
|
||||
userId: string;
|
||||
@ -95,7 +95,7 @@ export class SimplePeer {
|
||||
|
||||
let name = user.name;
|
||||
if(!name){
|
||||
let userSearch = this.Users.find((userSearch: UserSimplePeer) => userSearch.userId === user.userId);
|
||||
const userSearch = this.Users.find((userSearch: UserSimplePeer) => userSearch.userId === user.userId);
|
||||
if(userSearch) {
|
||||
name = userSearch.name;
|
||||
}
|
||||
@ -103,7 +103,7 @@ export class SimplePeer {
|
||||
this.MediaManager.removeActiveVideo(user.userId);
|
||||
this.MediaManager.addActiveVideo(user.userId, name);
|
||||
|
||||
let peer : SimplePeerNamespace.Instance = new Peer({
|
||||
const peer : SimplePeerNamespace.Instance = new Peer({
|
||||
initiator: user.initiator ? user.initiator : false,
|
||||
reconnectTimer: 10000,
|
||||
config: {
|
||||
@ -170,7 +170,7 @@ export class SimplePeer {
|
||||
});
|
||||
|
||||
peer.on('data', (chunk: Buffer) => {
|
||||
let data = JSON.parse(chunk.toString('utf8'));
|
||||
const data = JSON.parse(chunk.toString('utf8'));
|
||||
if(data.type === "stream"){
|
||||
this.stream(user.userId, data.stream);
|
||||
}
|
||||
@ -187,7 +187,7 @@ export class SimplePeer {
|
||||
private closeConnection(userId : string) {
|
||||
try {
|
||||
this.MediaManager.removeActiveVideo(userId);
|
||||
let peer = this.PeerConnectionArray.get(userId);
|
||||
const peer = this.PeerConnectionArray.get(userId);
|
||||
if (peer === undefined) {
|
||||
console.warn("Tried to close connection for user "+userId+" but could not find user")
|
||||
return;
|
||||
@ -222,7 +222,7 @@ export class SimplePeer {
|
||||
if(data.signal.type === "offer"){
|
||||
this.createPeerConnection(data);
|
||||
}
|
||||
let peer = this.PeerConnectionArray.get(data.userId);
|
||||
const peer = this.PeerConnectionArray.get(data.userId);
|
||||
if (peer !== undefined) {
|
||||
peer.signal(data.signal);
|
||||
} else {
|
||||
@ -253,8 +253,8 @@ export class SimplePeer {
|
||||
*/
|
||||
private addMedia (userId : any = null) {
|
||||
try {
|
||||
let localStream: MediaStream|null = this.MediaManager.localStream;
|
||||
let peer = this.PeerConnectionArray.get(userId);
|
||||
const localStream: MediaStream|null = this.MediaManager.localStream;
|
||||
const peer = this.PeerConnectionArray.get(userId);
|
||||
if(localStream === null) {
|
||||
//send fake signal
|
||||
if(peer === undefined){
|
||||
|
@ -24,7 +24,7 @@ const config: GameConfig = {
|
||||
|
||||
cypressAsserter.gameStarted();
|
||||
|
||||
let game = new Phaser.Game(config);
|
||||
const game = new Phaser.Game(config);
|
||||
|
||||
window.addEventListener('resize', function (event) {
|
||||
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
|
||||
|
@ -3,7 +3,7 @@ import {PlayerMovement} from "../../../src/Phaser/Game/PlayerMovement";
|
||||
|
||||
describe("Interpolation / Extrapolation", () => {
|
||||
it("should interpolate", () => {
|
||||
let playerMovement = new PlayerMovement({
|
||||
const playerMovement = new PlayerMovement({
|
||||
x: 100, y: 200
|
||||
}, 42000,
|
||||
{
|
||||
@ -39,7 +39,7 @@ describe("Interpolation / Extrapolation", () => {
|
||||
});
|
||||
|
||||
it("should not extrapolate if we stop", () => {
|
||||
let playerMovement = new PlayerMovement({
|
||||
const playerMovement = new PlayerMovement({
|
||||
x: 100, y: 200
|
||||
}, 42000,
|
||||
{
|
||||
@ -57,7 +57,7 @@ describe("Interpolation / Extrapolation", () => {
|
||||
});
|
||||
|
||||
it("should should keep moving until it stops", () => {
|
||||
let playerMovement = new PlayerMovement({
|
||||
const playerMovement = new PlayerMovement({
|
||||
x: 100, y: 200
|
||||
}, 42000,
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user