Fixing reconnect issue
In the case the reconnect event was triggered on "wake-up", the disconnect event was not sent. But because of a bug in the way we handle the setTimeout, the reconnection to the GameScene never happened after we forced the disconnect scene. This fixes the issue.
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@ -325,6 +325,7 @@ export class Connection implements ConnectionInterface {
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});
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this.getSocket().on(EventMessage.RECONNECT, () => {
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console.log('Reconnect event triggered');
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this.connectSocketServer();
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if (this.lastPositionShared === null) {
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throw new Error('No last position shared found while reconnecting');
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@ -204,8 +204,8 @@ export class GameManager {
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// Wait a bit for scene to load. Otherwise, starting ReconnectingSceneName and then starting GameScene one after the other fails for some reason.
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this.timeoutCallback = setTimeout(() => {
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console.log('Reconnecting to game scene from setTimeout');
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this.reconnectToGameScene(lastPositionShared);
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this.timeoutCallback = null;
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this.reconnectToGameScene(lastPositionShared);
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}, 500);
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return;
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}
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