Removing dead code
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@ -310,15 +310,6 @@ export class GameScene extends Phaser.Scene {
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* @param layer
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* @param layer
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*/
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*/
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private startUser(layer: ITiledMapLayer): PositionInterface {
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private startUser(layer: ITiledMapLayer): PositionInterface {
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if (this.initPosition !== null) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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return {
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x: this.initPosition.x,
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y: this.initPosition.y
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};
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}
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let tiles : any = layer.data;
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let tiles : any = layer.data;
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let possibleStartPositions : PositionInterface[] = [];
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let possibleStartPositions : PositionInterface[] = [];
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tiles.forEach((objectKey : number, key: number) => {
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tiles.forEach((objectKey : number, key: number) => {
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