getting textures urls from pusher

This commit is contained in:
Hanusiak Piotr
2022-02-22 14:32:47 +01:00
committed by David Négrier
parent 2161a40e05
commit 80761804a7
6 changed files with 112 additions and 437 deletions
+20 -1
View File
@@ -7,6 +7,7 @@ import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
import LL from "../../i18n/i18n-svelte";
import { get } from "svelte/store";
import { localeDetector } from "../../i18n/locales";
import { PlayerTextures } from "../Entity/PlayerTextures";
export const EntrySceneName = "EntryScene";
@@ -15,6 +16,9 @@ export const EntrySceneName = "EntryScene";
* and to route to the next correct scene.
*/
export class EntryScene extends Scene {
private texturesMetadataLoaded: boolean = false;
private localeLoaded: boolean = false;
constructor() {
super({
key: EntrySceneName,
@@ -27,9 +31,24 @@ export class EntryScene extends Scene {
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
void PlayerTextures.loadPlayerTexturesMetadata("http://pusher.workadventure.localhost/woka-list").then(
(success) => {
this.texturesMetadataLoaded = success;
}
);
}
create() {
create() {}
public update(): void {
if (this.texturesMetadataLoaded && !this.localeLoaded) {
this.localeLoaded = true;
this.loadLocale();
}
}
private loadLocale(): void {
localeDetector()
.then(() => {
gameManager