fallback in case of CanvasRenderer
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@@ -10,7 +10,7 @@ import type { GameScene } from "../Game/GameScene";
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import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
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import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
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import { isSilentStore } from "../../Stores/MediaStore";
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import { lazyLoadPlayerCharacterTextures } from "./PlayerTexturesLoadingManager";
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import { lazyLoadPlayerCharacterTextures, loadAllDefaultModels } from "./PlayerTexturesLoadingManager";
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const playerNameY = -25;
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@@ -117,17 +117,26 @@ export abstract class Character extends Container {
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}
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}
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public async getSnapshot(): Promise<HTMLImageElement> {
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public async getSnapshot(): Promise<string> {
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const rt = this.scene.make.renderTexture({}, false);
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if (rt.renderer instanceof Phaser.Renderer.Canvas.CanvasRenderer) {
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rt.destroy();
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for (const sprite of this.sprites.values()) {
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// we can be sure that either predefined woka or body texture is at this point loaded
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if (sprite.texture.key.includes("color") || sprite.texture.key.includes("male")) {
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return this.scene.textures.getBase64(sprite.texture.key);
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}
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}
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}
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for (const sprite of this.sprites.values()) {
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sprite.setFrame(1);
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rt.draw(sprite, sprite.displayWidth * 0.5, sprite.displayHeight * 0.5);
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}
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return new Promise<HTMLImageElement>((resolve, reject) => {
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return new Promise<string>((resolve, reject) => {
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try {
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rt.snapshot(
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(url) => {
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resolve(url as HTMLImageElement);
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resolve((url as HTMLImageElement).src);
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rt.destroy();
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},
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"image/png",
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