Graphic upgrade of the global message console (#1287)
* Graphic upgrade of the global message console Fix: error if LoginScene doesn't exist * Rework graphic of global message console * Rework graphic of global message console * Remove console.log
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@ -1,12 +1,27 @@
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<script lang="typescript">
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import { fly } from 'svelte/transition';
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import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
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import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
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import { gameManager } from "../../Phaser/Game/GameManager";
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import type { Game } from "../../Phaser/Game/Game";
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import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
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export let game: Game;
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let inputSendTextActive = true;
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let uploadMusicActive = false;
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let handleSendText: { sendTextMessage(): void };
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let handleSendAudio: { sendAudioMessage(): Promise<void> };
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let broadcastToWorld = false;
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function closeConsoleGlobalMessage() {
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consoleGlobalMessageManagerVisibleStore.set(false)
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}
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function onKeyDown(e:KeyboardEvent) {
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if (e.key === 'Escape') {
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closeConsoleGlobalMessage();
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}
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}
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function inputSendTextActivate() {
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inputSendTextActive = true;
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@ -17,28 +32,121 @@
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uploadMusicActive = true;
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inputSendTextActive = false;
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}
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function send() {
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if (inputSendTextActive) {
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handleSendText.sendTextMessage();
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}
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if (uploadMusicActive) {
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handleSendAudio.sendAudioMessage();
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}
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}
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</script>
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<svelte:window on:keydown={onKeyDown}/>
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<div class="main-console nes-container is-rounded">
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<!-- <div class="console nes-container is-rounded">
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<img class="btn-close" src="resources/logos/send-yellow.svg" alt="Close">
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</div>-->
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<div class="main-global-message">
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<h2> Global Message </h2>
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<div class="global-message">
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<div class="menu">
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<button class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={inputSendTextActivate}>Message</button>
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<button class="nes-btn {uploadMusicActive ? 'is-disabled' : ''}" on:click|preventDefault={inputUploadMusicActivate}>Audio</button>
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<div class="console-global-message">
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<div class="menu-console-global-message nes-container is-rounded" transition:fly="{{ x: -1000, duration: 500 }}">
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<button type="button" class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={inputSendTextActivate}>Message</button>
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<button type="button" class="nes-btn {uploadMusicActive ? 'is-disabled' : ''}" on:click|preventDefault={inputUploadMusicActivate}>Audio</button>
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</div>
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<div class="main-input">
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<div class="main-console-global-message nes-container is-rounded" transition:fly="{{ y: -1000, duration: 500 }}">
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<div class="title-console-global-message">
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<h2>Global Message</h2>
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<button type="button" class="nes-btn is-error" on:click|preventDefault={closeConsoleGlobalMessage}><i class="nes-icon close is-small"></i></button>
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</div>
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<div class="content-console-global-message">
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{#if inputSendTextActive}
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<InputTextGlobalMessage game={game} gameManager={gameManager}></InputTextGlobalMessage>
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<InputTextGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendText}/>
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{/if}
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{#if uploadMusicActive}
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<UploadAudioGlobalMessage game={game} gameManager={gameManager}></UploadAudioGlobalMessage>
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<UploadAudioGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendAudio}/>
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{/if}
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</div>
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<div class="footer-console-global-message">
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<label>
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<input type="checkbox" class="nes-checkbox is-dark nes-pointer" bind:checked={broadcastToWorld}>
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<span>Broadcast to all rooms of the world</span>
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</label>
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<button class="nes-btn is-primary" on:click|preventDefault={send}>Send</button>
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</div>
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</div>
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</div>
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<style lang="scss">
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.nes-container {
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padding: 0 5px;
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}
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div.console-global-message {
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top: 20vh;
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width: 50vw;
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height: 50vh;
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position: relative;
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display: flex;
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flex-direction: row;
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margin-left: auto;
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margin-right: auto;
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padding: 0;
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pointer-events: auto;
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div.menu-console-global-message {
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flex: 1 1 auto;
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max-width: 180px;
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text-align: center;
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background-color: #333333;
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button {
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width: 136px;
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margin-bottom: 10px;
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}
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}
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div.main-console-global-message {
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flex: 1 1 auto;
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display: flex;
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flex-direction: column;
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background-color: #333333;
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div.title-console-global-message {
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flex: 0 0 auto;
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height: 50px;
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margin-bottom: 10px;
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text-align: center;
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color: whitesmoke;
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.nes-btn {
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position: absolute;
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top: 0;
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right: 0;
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}
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}
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div.content-console-global-message {
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flex: 1 1 auto;
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max-height: calc(100% - 120px);
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}
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div.footer-console-global-message {
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height: 50px;
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margin-top: 10px;
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text-align: center;
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label {
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margin: 0;
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position: absolute;
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left: 0;
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max-width: 30%;
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}
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}
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}
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}
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</style>
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@ -6,10 +6,9 @@
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import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
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import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
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import type { Quill } from "quill";
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import {LoginSceneName} from "../../Phaser/Login/LoginScene";
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//toolbar
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export const toolbarOptions = [
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const toolbarOptions = [
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['bold', 'italic', 'underline', 'strike'], // toggled buttons
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['blockquote', 'code-block'],
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@ -35,12 +34,31 @@
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export let game: Game;
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export let gameManager: GameManager;
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let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName));
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let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
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let quill: Quill;
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let INPUT_CONSOLE_MESSAGE: HTMLDivElement;
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const MESSAGE_TYPE = AdminMessageEventTypes.admin;
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export const handleSending = {
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sendTextMessage() {
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if (gameScene == undefined) {
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return;
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}
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const text = quill.getText(0, quill.getLength());
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const GlobalMessage: PlayGlobalMessageInterface = {
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id: "1", // FIXME: use another ID?
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message: text,
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type: MESSAGE_TYPE
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};
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quill.deleteText(0, quill.getLength());
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gameScene.connection?.emitGlobalMessage(GlobalMessage);
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disableConsole();
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}
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}
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//Quill
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onMount(async () => {
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@ -48,6 +66,7 @@
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const {default: Quill} = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
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quill = new Quill(INPUT_CONSOLE_MESSAGE, {
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placeholder: 'Enter your message here...',
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theme: 'snow',
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modules: {
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toolbar: toolbarOptions
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@ -66,31 +85,10 @@
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consoleGlobalMessageManagerVisibleStore.set(false);
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consoleGlobalMessageManagerFocusStore.set(false);
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}
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function SendTextMessage() {
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if (gameScene == undefined) {
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return;
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}
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const text = quill.getText(0, quill.getLength());
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const GlobalMessage: PlayGlobalMessageInterface = {
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id: "1", // FIXME: use another ID?
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message: text,
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type: MESSAGE_TYPE
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};
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quill.deleteText(0, quill.getLength());
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gameScene.connection?.emitGlobalMessage(GlobalMessage);
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disableConsole();
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}
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</script>
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<section class="section-input-send-text">
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<div class="input-send-text" bind:this={INPUT_CONSOLE_MESSAGE}></div>
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<div class="btn-action">
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<button class="nes-btn is-primary" on:click|preventDefault={SendTextMessage}>Send</button>
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</div>
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</section>
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import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
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import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
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import uploadFile from "../images/music-file.svg";
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import {LoginSceneName} from "../../Phaser/Login/LoginScene";
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interface EventTargetFiles extends EventTarget {
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files: Array<File>;
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@ -15,23 +14,23 @@
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export let game: Game;
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export let gameManager: GameManager;
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let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName));
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let fileinput: HTMLInputElement;
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let filename: string;
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let filesize: string;
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let errorfile: boolean;
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let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
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let fileInput: HTMLInputElement;
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let fileName: string;
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let fileSize: string;
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let errorFile: boolean;
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const AUDIO_TYPE = AdminMessageEventTypes.audio;
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async function SendAudioMessage() {
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export const handleSending = {
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async sendAudioMessage() {
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if (gameScene == undefined) {
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return;
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}
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const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio");
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const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
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if (!selectedFile) {
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errorfile = true;
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errorFile = true;
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throw 'no file selected';
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}
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gameScene.connection?.emitGlobalMessage(GlobalMessage);
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disableConsole();
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}
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}
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function inputAudioFile(event: Event) {
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const eventTarget : EventTargetFiles = (event.target as EventTargetFiles);
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@ -60,9 +60,9 @@
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return;
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}
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filename = file.name;
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filesize = getFileSize(file.size);
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errorfile = false;
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fileName = file.name;
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fileSize = getFileSize(file.size);
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errorFile = false;
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}
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function getFileSize(number: number) {
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@ -85,46 +85,46 @@
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<section class="section-input-send-audio">
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<div class="input-send-audio">
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<img src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileinput.click();}}>
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{#if filename != undefined}
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<label for="input-send-audio">{filename} : {filesize}</label>
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<img class="nes-pointer" src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileInput.click();}}>
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{#if fileName !== undefined}
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<p>{fileName} : {fileSize}</p>
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{/if}
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{#if errorfile}
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{#if errorFile}
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<p class="err">No file selected. You need to upload a file before sending it.</p>
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{/if}
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<input type="file" id="input-send-audio" bind:this={fileinput} on:change={(e) => {inputAudioFile(e)}}>
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</div>
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<div class="btn-action">
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<button class="nes-btn is-primary" on:click|preventDefault={SendAudioMessage}>Send</button>
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</div>
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<input type="file" id="input-send-audio" bind:this={fileInput} on:change={(e) => {inputAudioFile(e)}}>
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</section>
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<style lang="scss">
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//UploadAudioGlobalMessage
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.section-input-send-audio {
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margin: 10px;
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}
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section.section-input-send-audio {
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display: flex;
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flex-direction: column;
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.section-input-send-audio .input-send-audio {
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height: 100%;
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text-align: center;
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img {
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flex: 1 1 auto;
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max-height: 80%;
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margin-bottom: 20px;
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}
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.section-input-send-audio #input-send-audio{
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p {
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flex: 1 1 auto;
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margin-bottom: 5px;
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color: whitesmoke;
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font-size: 1rem;
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&.err {
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color: #ce372b;
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}
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}
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input {
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display: none;
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}
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.section-input-send-audio div.input-send-audio label{
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color: white;
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}
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.section-input-send-audio div.input-send-audio p.err {
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color: #ce372b;
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text-align: center;
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}
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.section-input-send-audio div.input-send-audio img{
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height: 150px;
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cursor: url('../../../style/images/cursor_pointer.png'), pointer;
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}
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</style>
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* It also automatically calls "onResize" on any scenes extending ResizableScene.
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*/
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export class Game extends Phaser.Game {
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private _isDirty = false;
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constructor(GameConfig: Phaser.Types.Core.GameConfig) {
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super(GameConfig);
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scene.onResize();
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}
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}
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})
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});
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/*window.addEventListener('resize', (event) => {
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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@ -39,11 +37,9 @@ export class Game extends Phaser.Game {
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});*/
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}
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public step(time: number, delta: number)
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{
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public step(time: number, delta: number) {
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// @ts-ignore
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if (this.pendingDestroy)
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{
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if (this.pendingDestroy) {
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// @ts-ignore
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return this.runDestroy();
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}
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@ -100,15 +96,17 @@ export class Game extends Phaser.Game {
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}
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// Loop through the scenes in forward order
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for (let i = 0; i < this.scene.scenes.length; i++)
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{
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for (let i = 0; i < this.scene.scenes.length; i++) {
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const scene = this.scene.scenes[i];
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const sys = scene.sys;
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if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING)
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{
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if (
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sys.settings.visible &&
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sys.settings.status >= Phaser.Scenes.LOADING &&
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sys.settings.status < Phaser.Scenes.SLEEPING
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) {
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// @ts-ignore
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if(typeof scene.isDirty === 'function') {
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if (typeof scene.isDirty === "function") {
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// @ts-ignore
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const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
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if (isDirty) {
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@ -129,4 +127,11 @@ export class Game extends Phaser.Game {
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public markDirty(): void {
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this._isDirty = true;
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}
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/**
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* Return the first scene found in the game
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*/
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public findAnyScene(): Phaser.Scene {
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return this.scene.getScenes()[0];
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}
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}
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@import "style";
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@import "mobile-style.scss";
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@import "fonts.scss";
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@import "svelte-style.scss";
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@import "inputTextGlobalMessageSvelte-Style.scss";
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24
front/style/inputTextGlobalMessageSvelte-Style.scss
Normal file
24
front/style/inputTextGlobalMessageSvelte-Style.scss
Normal file
@ -0,0 +1,24 @@
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//InputTextGlobalMessage
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section.section-input-send-text {
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height: 100%;
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.ql-toolbar{
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max-height: 100px;
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background: whitesmoke;
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}
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div.input-send-text{
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height: auto;
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max-height: calc(100% - 100px);
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overflow: auto;
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color: whitesmoke;
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font-size: 1rem;
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.ql-editor.ql-blank::before {
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color: whitesmoke;
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font-size: 1rem;
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}
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}
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}
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@ -1,60 +0,0 @@
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//Contains all styles not unique to a svelte component.
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//ConsoleGlobalMessage
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div.main-console.nes-container {
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pointer-events: auto;
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margin-left: auto;
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margin-right: auto;
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top: 20vh;
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width: 50vw;
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height: 50vh;
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padding: 0;
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background-color: #333333;
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.btn-action{
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margin: 10px;
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text-align: center;
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}
|
||||
|
||||
.main-global-message {
|
||||
width: 100%;
|
||||
max-height: 100%;
|
||||
}
|
||||
|
||||
.main-global-message h2 {
|
||||
text-align: center;
|
||||
color: white;
|
||||
}
|
||||
|
||||
div.global-message {
|
||||
display: flex;
|
||||
max-height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
div.menu {
|
||||
flex: auto;
|
||||
}
|
||||
|
||||
div.menu button {
|
||||
margin: 7px;
|
||||
}
|
||||
|
||||
.main-input {
|
||||
width: 95%;
|
||||
}
|
||||
|
||||
//InputTextGlobalMessage
|
||||
.section-input-send-text {
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
.section-input-send-text .input-send-text .ql-editor{
|
||||
color: white;
|
||||
min-height: 200px;
|
||||
}
|
||||
|
||||
.section-input-send-text .ql-toolbar{
|
||||
background: white;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user