Graphic upgrade of the global message console (#1287)

* Graphic upgrade of the global message console
Fix: error if LoginScene doesn't exist

* Rework graphic of global message console

* Rework graphic of global message console

* Remove console.log
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GRL78 2021-07-29 17:42:16 +02:00 committed by GitHub
parent 2a1af2a131
commit 7ffe564e8e
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7 changed files with 273 additions and 198 deletions

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@ -1,12 +1,27 @@
<script lang="typescript"> <script lang="typescript">
import { fly } from 'svelte/transition';
import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte"; import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte"; import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
import { gameManager } from "../../Phaser/Game/GameManager"; import { gameManager } from "../../Phaser/Game/GameManager";
import type { Game } from "../../Phaser/Game/Game"; import type { Game } from "../../Phaser/Game/Game";
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
export let game: Game; export let game: Game;
let inputSendTextActive = true; let inputSendTextActive = true;
let uploadMusicActive = false; let uploadMusicActive = false;
let handleSendText: { sendTextMessage(): void };
let handleSendAudio: { sendAudioMessage(): Promise<void> };
let broadcastToWorld = false;
function closeConsoleGlobalMessage() {
consoleGlobalMessageManagerVisibleStore.set(false)
}
function onKeyDown(e:KeyboardEvent) {
if (e.key === 'Escape') {
closeConsoleGlobalMessage();
}
}
function inputSendTextActivate() { function inputSendTextActivate() {
inputSendTextActive = true; inputSendTextActive = true;
@ -17,28 +32,121 @@
uploadMusicActive = true; uploadMusicActive = true;
inputSendTextActive = false; inputSendTextActive = false;
} }
function send() {
if (inputSendTextActive) {
handleSendText.sendTextMessage();
}
if (uploadMusicActive) {
handleSendAudio.sendAudioMessage();
}
}
</script> </script>
<svelte:window on:keydown={onKeyDown}/>
<div class="main-console nes-container is-rounded"> <div class="console-global-message">
<!-- <div class="console nes-container is-rounded"> <div class="menu-console-global-message nes-container is-rounded" transition:fly="{{ x: -1000, duration: 500 }}">
<img class="btn-close" src="resources/logos/send-yellow.svg" alt="Close"> <button type="button" class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={inputSendTextActivate}>Message</button>
</div>--> <button type="button" class="nes-btn {uploadMusicActive ? 'is-disabled' : ''}" on:click|preventDefault={inputUploadMusicActivate}>Audio</button>
<div class="main-global-message">
<h2> Global Message </h2>
<div class="global-message">
<div class="menu">
<button class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={inputSendTextActivate}>Message</button>
<button class="nes-btn {uploadMusicActive ? 'is-disabled' : ''}" on:click|preventDefault={inputUploadMusicActivate}>Audio</button>
</div> </div>
<div class="main-input"> <div class="main-console-global-message nes-container is-rounded" transition:fly="{{ y: -1000, duration: 500 }}">
<div class="title-console-global-message">
<h2>Global Message</h2>
<button type="button" class="nes-btn is-error" on:click|preventDefault={closeConsoleGlobalMessage}><i class="nes-icon close is-small"></i></button>
</div>
<div class="content-console-global-message">
{#if inputSendTextActive} {#if inputSendTextActive}
<InputTextGlobalMessage game={game} gameManager={gameManager}></InputTextGlobalMessage> <InputTextGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendText}/>
{/if} {/if}
{#if uploadMusicActive} {#if uploadMusicActive}
<UploadAudioGlobalMessage game={game} gameManager={gameManager}></UploadAudioGlobalMessage> <UploadAudioGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendAudio}/>
{/if} {/if}
</div> </div>
<div class="footer-console-global-message">
<label>
<input type="checkbox" class="nes-checkbox is-dark nes-pointer" bind:checked={broadcastToWorld}>
<span>Broadcast to all rooms of the world</span>
</label>
<button class="nes-btn is-primary" on:click|preventDefault={send}>Send</button>
</div> </div>
</div> </div>
</div> </div>
<style lang="scss">
.nes-container {
padding: 0 5px;
}
div.console-global-message {
top: 20vh;
width: 50vw;
height: 50vh;
position: relative;
display: flex;
flex-direction: row;
margin-left: auto;
margin-right: auto;
padding: 0;
pointer-events: auto;
div.menu-console-global-message {
flex: 1 1 auto;
max-width: 180px;
text-align: center;
background-color: #333333;
button {
width: 136px;
margin-bottom: 10px;
}
}
div.main-console-global-message {
flex: 1 1 auto;
display: flex;
flex-direction: column;
background-color: #333333;
div.title-console-global-message {
flex: 0 0 auto;
height: 50px;
margin-bottom: 10px;
text-align: center;
color: whitesmoke;
.nes-btn {
position: absolute;
top: 0;
right: 0;
}
}
div.content-console-global-message {
flex: 1 1 auto;
max-height: calc(100% - 120px);
}
div.footer-console-global-message {
height: 50px;
margin-top: 10px;
text-align: center;
label {
margin: 0;
position: absolute;
left: 0;
max-width: 30%;
}
}
}
}
</style>

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@ -6,10 +6,9 @@
import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels"; import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService"; import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
import type { Quill } from "quill"; import type { Quill } from "quill";
import {LoginSceneName} from "../../Phaser/Login/LoginScene";
//toolbar //toolbar
export const toolbarOptions = [ const toolbarOptions = [
['bold', 'italic', 'underline', 'strike'], // toggled buttons ['bold', 'italic', 'underline', 'strike'], // toggled buttons
['blockquote', 'code-block'], ['blockquote', 'code-block'],
@ -35,12 +34,31 @@
export let game: Game; export let game: Game;
export let gameManager: GameManager; export let gameManager: GameManager;
let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName)); let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
let quill: Quill; let quill: Quill;
let INPUT_CONSOLE_MESSAGE: HTMLDivElement; let INPUT_CONSOLE_MESSAGE: HTMLDivElement;
const MESSAGE_TYPE = AdminMessageEventTypes.admin; const MESSAGE_TYPE = AdminMessageEventTypes.admin;
export const handleSending = {
sendTextMessage() {
if (gameScene == undefined) {
return;
}
const text = quill.getText(0, quill.getLength());
const GlobalMessage: PlayGlobalMessageInterface = {
id: "1", // FIXME: use another ID?
message: text,
type: MESSAGE_TYPE
};
quill.deleteText(0, quill.getLength());
gameScene.connection?.emitGlobalMessage(GlobalMessage);
disableConsole();
}
}
//Quill //Quill
onMount(async () => { onMount(async () => {
@ -48,6 +66,7 @@
const {default: Quill} = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any const {default: Quill} = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
quill = new Quill(INPUT_CONSOLE_MESSAGE, { quill = new Quill(INPUT_CONSOLE_MESSAGE, {
placeholder: 'Enter your message here...',
theme: 'snow', theme: 'snow',
modules: { modules: {
toolbar: toolbarOptions toolbar: toolbarOptions
@ -66,31 +85,10 @@
consoleGlobalMessageManagerVisibleStore.set(false); consoleGlobalMessageManagerVisibleStore.set(false);
consoleGlobalMessageManagerFocusStore.set(false); consoleGlobalMessageManagerFocusStore.set(false);
} }
function SendTextMessage() {
if (gameScene == undefined) {
return;
}
const text = quill.getText(0, quill.getLength());
const GlobalMessage: PlayGlobalMessageInterface = {
id: "1", // FIXME: use another ID?
message: text,
type: MESSAGE_TYPE
};
quill.deleteText(0, quill.getLength());
gameScene.connection?.emitGlobalMessage(GlobalMessage);
disableConsole();
}
</script> </script>
<section class="section-input-send-text"> <section class="section-input-send-text">
<div class="input-send-text" bind:this={INPUT_CONSOLE_MESSAGE}></div> <div class="input-send-text" bind:this={INPUT_CONSOLE_MESSAGE}></div>
<div class="btn-action">
<button class="nes-btn is-primary" on:click|preventDefault={SendTextMessage}>Send</button>
</div>
</section> </section>

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@ -6,7 +6,6 @@
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService"; import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels"; import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
import uploadFile from "../images/music-file.svg"; import uploadFile from "../images/music-file.svg";
import {LoginSceneName} from "../../Phaser/Login/LoginScene";
interface EventTargetFiles extends EventTarget { interface EventTargetFiles extends EventTarget {
files: Array<File>; files: Array<File>;
@ -15,23 +14,23 @@
export let game: Game; export let game: Game;
export let gameManager: GameManager; export let gameManager: GameManager;
let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName)); let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
let fileinput: HTMLInputElement; let fileInput: HTMLInputElement;
let filename: string; let fileName: string;
let filesize: string; let fileSize: string;
let errorfile: boolean; let errorFile: boolean;
const AUDIO_TYPE = AdminMessageEventTypes.audio; const AUDIO_TYPE = AdminMessageEventTypes.audio;
export const handleSending = {
async function SendAudioMessage() { async sendAudioMessage() {
if (gameScene == undefined) { if (gameScene == undefined) {
return; return;
} }
const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio"); const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio");
const selectedFile = inputAudio.files ? inputAudio.files[0] : null; const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
if (!selectedFile) { if (!selectedFile) {
errorfile = true; errorFile = true;
throw 'no file selected'; throw 'no file selected';
} }
@ -48,6 +47,7 @@
gameScene.connection?.emitGlobalMessage(GlobalMessage); gameScene.connection?.emitGlobalMessage(GlobalMessage);
disableConsole(); disableConsole();
} }
}
function inputAudioFile(event: Event) { function inputAudioFile(event: Event) {
const eventTarget : EventTargetFiles = (event.target as EventTargetFiles); const eventTarget : EventTargetFiles = (event.target as EventTargetFiles);
@ -60,9 +60,9 @@
return; return;
} }
filename = file.name; fileName = file.name;
filesize = getFileSize(file.size); fileSize = getFileSize(file.size);
errorfile = false; errorFile = false;
} }
function getFileSize(number: number) { function getFileSize(number: number) {
@ -85,46 +85,46 @@
<section class="section-input-send-audio"> <section class="section-input-send-audio">
<div class="input-send-audio"> <img class="nes-pointer" src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileInput.click();}}>
<img src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileinput.click();}}> {#if fileName !== undefined}
{#if filename != undefined} <p>{fileName} : {fileSize}</p>
<label for="input-send-audio">{filename} : {filesize}</label>
{/if} {/if}
{#if errorfile} {#if errorFile}
<p class="err">No file selected. You need to upload a file before sending it.</p> <p class="err">No file selected. You need to upload a file before sending it.</p>
{/if} {/if}
<input type="file" id="input-send-audio" bind:this={fileinput} on:change={(e) => {inputAudioFile(e)}}> <input type="file" id="input-send-audio" bind:this={fileInput} on:change={(e) => {inputAudioFile(e)}}>
</div>
<div class="btn-action">
<button class="nes-btn is-primary" on:click|preventDefault={SendAudioMessage}>Send</button>
</div>
</section> </section>
<style lang="scss"> <style lang="scss">
//UploadAudioGlobalMessage section.section-input-send-audio {
.section-input-send-audio { display: flex;
margin: 10px; flex-direction: column;
}
.section-input-send-audio .input-send-audio { height: 100%;
text-align: center; text-align: center;
img {
flex: 1 1 auto;
max-height: 80%;
margin-bottom: 20px;
} }
.section-input-send-audio #input-send-audio{ p {
flex: 1 1 auto;
margin-bottom: 5px;
color: whitesmoke;
font-size: 1rem;
&.err {
color: #ce372b;
}
}
input {
display: none; display: none;
} }
.section-input-send-audio div.input-send-audio label{
color: white;
}
.section-input-send-audio div.input-send-audio p.err {
color: #ce372b;
text-align: center;
}
.section-input-send-audio div.input-send-audio img{
height: 150px;
cursor: url('../../../style/images/cursor_pointer.png'), pointer;
} }
</style> </style>

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@ -14,10 +14,8 @@ const Events = Phaser.Core.Events;
* It also automatically calls "onResize" on any scenes extending ResizableScene. * It also automatically calls "onResize" on any scenes extending ResizableScene.
*/ */
export class Game extends Phaser.Game { export class Game extends Phaser.Game {
private _isDirty = false; private _isDirty = false;
constructor(GameConfig: Phaser.Types.Core.GameConfig) { constructor(GameConfig: Phaser.Types.Core.GameConfig) {
super(GameConfig); super(GameConfig);
@ -27,7 +25,7 @@ export class Game extends Phaser.Game {
scene.onResize(); scene.onResize();
} }
} }
}) });
/*window.addEventListener('resize', (event) => { /*window.addEventListener('resize', (event) => {
// Let's trigger the onResize method of any active scene that is a ResizableScene // Let's trigger the onResize method of any active scene that is a ResizableScene
@ -39,11 +37,9 @@ export class Game extends Phaser.Game {
});*/ });*/
} }
public step(time: number, delta: number) public step(time: number, delta: number) {
{
// @ts-ignore // @ts-ignore
if (this.pendingDestroy) if (this.pendingDestroy) {
{
// @ts-ignore // @ts-ignore
return this.runDestroy(); return this.runDestroy();
} }
@ -100,15 +96,17 @@ export class Game extends Phaser.Game {
} }
// Loop through the scenes in forward order // Loop through the scenes in forward order
for (let i = 0; i < this.scene.scenes.length; i++) for (let i = 0; i < this.scene.scenes.length; i++) {
{
const scene = this.scene.scenes[i]; const scene = this.scene.scenes[i];
const sys = scene.sys; const sys = scene.sys;
if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING) if (
{ sys.settings.visible &&
sys.settings.status >= Phaser.Scenes.LOADING &&
sys.settings.status < Phaser.Scenes.SLEEPING
) {
// @ts-ignore // @ts-ignore
if(typeof scene.isDirty === 'function') { if (typeof scene.isDirty === "function") {
// @ts-ignore // @ts-ignore
const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0; const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
if (isDirty) { if (isDirty) {
@ -129,4 +127,11 @@ export class Game extends Phaser.Game {
public markDirty(): void { public markDirty(): void {
this._isDirty = true; this._isDirty = true;
} }
/**
* Return the first scene found in the game
*/
public findAnyScene(): Phaser.Scene {
return this.scene.getScenes()[0];
}
} }

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@ -3,4 +3,4 @@
@import "style"; @import "style";
@import "mobile-style.scss"; @import "mobile-style.scss";
@import "fonts.scss"; @import "fonts.scss";
@import "svelte-style.scss"; @import "inputTextGlobalMessageSvelte-Style.scss";

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@ -0,0 +1,24 @@
//InputTextGlobalMessage
section.section-input-send-text {
height: 100%;
.ql-toolbar{
max-height: 100px;
background: whitesmoke;
}
div.input-send-text{
height: auto;
max-height: calc(100% - 100px);
overflow: auto;
color: whitesmoke;
font-size: 1rem;
.ql-editor.ql-blank::before {
color: whitesmoke;
font-size: 1rem;
}
}
}

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@ -1,60 +0,0 @@
//Contains all styles not unique to a svelte component.
//ConsoleGlobalMessage
div.main-console.nes-container {
pointer-events: auto;
margin-left: auto;
margin-right: auto;
top: 20vh;
width: 50vw;
height: 50vh;
padding: 0;
background-color: #333333;
.btn-action{
margin: 10px;
text-align: center;
}
.main-global-message {
width: 100%;
max-height: 100%;
}
.main-global-message h2 {
text-align: center;
color: white;
}
div.global-message {
display: flex;
max-height: 100%;
width: 100%;
}
div.menu {
flex: auto;
}
div.menu button {
margin: 7px;
}
.main-input {
width: 95%;
}
//InputTextGlobalMessage
.section-input-send-text {
margin: 10px;
}
.section-input-send-text .input-send-text .ql-editor{
color: white;
min-height: 200px;
}
.section-input-send-text .ql-toolbar{
background: white;
}
}