Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions

This commit is contained in:
jonny
2021-06-25 18:14:40 +02:00
182 changed files with 17118 additions and 4494 deletions
+67 -27
View File
@@ -1,7 +1,13 @@
import type { ITiledMap, ITiledMapLayerProperty } from "../Map/ITiledMap";
import { LayersIterator } from "../Map/LayersIterator";
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
export type PropertyChangeCallback = (
newValue: string | number | boolean | undefined,
oldValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) => void;
/**
* A wrapper around a ITiledMap interface to provide additional capabilities.
@@ -12,41 +18,52 @@ export class GameMap {
private lastProperties = new Map<string, string | boolean | number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
public readonly layersIterator: LayersIterator;
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
public exitUrls: Array<string> = []
public exitUrls: Array<string> = [];
public hasStartTile = false;
public constructor(private map: ITiledMap) {
this.layersIterator = new LayersIterator(map);
public constructor(
private map: ITiledMap,
phaserMap: Phaser.Tilemaps.Tilemap,
terrains: Array<Phaser.Tilemaps.Tileset>
) {
this.flatLayers = flattenGroupLayersMap(map);
let depth = -2;
for (const layer of this.flatLayers) {
if (layer.type === "tilelayer") {
this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
}
if (layer.type === "objectgroup" && layer.name === "floorLayer") {
depth = DEPTH_OVERLAY_INDEX;
}
}
for (const tileset of map.tilesets) {
tileset?.tiles?.forEach(tile => {
tileset?.tiles?.forEach((tile) => {
if (tile.properties) {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
tile.properties.forEach(prop => {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties;
tile.properties.forEach((prop) => {
if (prop.name == "exitUrl" && typeof prop.value == "string") {
this.exitUrls.push(prop.value);
} else if (prop.name == "start") {
this.hasStartTile = true
this.hasStartTile = true;
}
})
});
}
})
});
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index]
return this.tileSetPropertyMap[index];
}
return []
return [];
}
/**
* Sets the position of the current player (in pixels)
* This will trigger events if properties are changing.
@@ -88,8 +105,8 @@ export class GameMap {
private getProperties(key: number): Map<string, string | boolean | number> {
const properties = new Map<string, string | boolean | number>();
for (const layer of this.layersIterator) {
if (layer.type !== 'tilelayer') {
for (const layer of this.flatLayers) {
if (layer.type !== "tilelayer") {
continue;
}
@@ -99,7 +116,7 @@ export class GameMap {
if (tiles[key] == 0) {
continue;
}
tileIndex = tiles[key]
tileIndex = tiles[key];
}
// There is a tile in this layer, let's embed the properties
@@ -113,20 +130,29 @@ export class GameMap {
}
if (tileIndex) {
this.tileSetPropertyMap[tileIndex]?.forEach(property => {
this.tileSetPropertyMap[tileIndex]?.forEach((property) => {
if (property.value) {
properties.set(property.name, property.value)
properties.set(property.name, property.value);
} else if (properties.has(property.name)) {
properties.delete(property.name)
properties.delete(property.name);
}
})
});
}
}
return properties;
}
private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
public getMap(): ITiledMap {
return this.map;
}
private trigger(
propName: string,
oldValue: string | number | boolean | undefined,
newValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) {
const callbacksArray = this.callbacks.get(propName);
if (callbacksArray !== undefined) {
for (const callback of callbacksArray) {
@@ -146,4 +172,18 @@ export class GameMap {
}
callbacksArray.push(callback);
}
public findLayer(layerName: string): ITiledMapLayer | undefined {
return this.flatLayers.find((layer) => layer.name === layerName);
}
public findPhaserLayer(layerName: string): TilemapLayer | undefined {
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
}
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
for (const phaserLayer of this.phaserLayers) {
phaserLayer.tileset.push(terrain);
}
}
}