Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions
This commit is contained in:
@@ -1,7 +1,13 @@
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import type { ITiledMap, ITiledMapLayerProperty } from "../Map/ITiledMap";
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import { LayersIterator } from "../Map/LayersIterator";
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import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
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export type PropertyChangeCallback = (
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newValue: string | number | boolean | undefined,
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oldValue: string | number | boolean | undefined,
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allProps: Map<string, string | boolean | number>
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) => void;
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/**
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* A wrapper around a ITiledMap interface to provide additional capabilities.
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@@ -12,41 +18,52 @@ export class GameMap {
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private lastProperties = new Map<string, string | boolean | number>();
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private callbacks = new Map<string, Array<PropertyChangeCallback>>();
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
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public readonly layersIterator: LayersIterator;
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
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public readonly flatLayers: ITiledMapLayer[];
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public readonly phaserLayers: TilemapLayer[] = [];
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public exitUrls: Array<string> = []
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public exitUrls: Array<string> = [];
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public hasStartTile = false;
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public constructor(private map: ITiledMap) {
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this.layersIterator = new LayersIterator(map);
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public constructor(
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private map: ITiledMap,
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phaserMap: Phaser.Tilemaps.Tilemap,
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terrains: Array<Phaser.Tilemaps.Tileset>
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) {
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this.flatLayers = flattenGroupLayersMap(map);
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let depth = -2;
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for (const layer of this.flatLayers) {
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if (layer.type === "tilelayer") {
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this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
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}
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if (layer.type === "objectgroup" && layer.name === "floorLayer") {
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depth = DEPTH_OVERLAY_INDEX;
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}
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}
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for (const tileset of map.tilesets) {
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tileset?.tiles?.forEach(tile => {
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tileset?.tiles?.forEach((tile) => {
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if (tile.properties) {
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this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
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tile.properties.forEach(prop => {
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this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties;
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tile.properties.forEach((prop) => {
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if (prop.name == "exitUrl" && typeof prop.value == "string") {
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this.exitUrls.push(prop.value);
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} else if (prop.name == "start") {
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this.hasStartTile = true
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this.hasStartTile = true;
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}
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})
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});
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}
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})
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});
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}
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}
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public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
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if (this.tileSetPropertyMap[index]) {
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return this.tileSetPropertyMap[index]
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return this.tileSetPropertyMap[index];
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}
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return []
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return [];
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}
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/**
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* Sets the position of the current player (in pixels)
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* This will trigger events if properties are changing.
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@@ -88,8 +105,8 @@ export class GameMap {
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private getProperties(key: number): Map<string, string | boolean | number> {
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const properties = new Map<string, string | boolean | number>();
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for (const layer of this.layersIterator) {
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if (layer.type !== 'tilelayer') {
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for (const layer of this.flatLayers) {
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if (layer.type !== "tilelayer") {
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continue;
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}
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@@ -99,7 +116,7 @@ export class GameMap {
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if (tiles[key] == 0) {
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continue;
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}
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tileIndex = tiles[key]
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tileIndex = tiles[key];
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}
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// There is a tile in this layer, let's embed the properties
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@@ -113,20 +130,29 @@ export class GameMap {
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}
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if (tileIndex) {
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this.tileSetPropertyMap[tileIndex]?.forEach(property => {
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this.tileSetPropertyMap[tileIndex]?.forEach((property) => {
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if (property.value) {
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properties.set(property.name, property.value)
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properties.set(property.name, property.value);
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} else if (properties.has(property.name)) {
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properties.delete(property.name)
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properties.delete(property.name);
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}
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})
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});
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}
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}
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return properties;
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}
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private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
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public getMap(): ITiledMap {
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return this.map;
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}
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private trigger(
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propName: string,
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oldValue: string | number | boolean | undefined,
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newValue: string | number | boolean | undefined,
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allProps: Map<string, string | boolean | number>
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) {
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const callbacksArray = this.callbacks.get(propName);
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if (callbacksArray !== undefined) {
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for (const callback of callbacksArray) {
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@@ -146,4 +172,18 @@ export class GameMap {
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}
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callbacksArray.push(callback);
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}
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public findLayer(layerName: string): ITiledMapLayer | undefined {
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return this.flatLayers.find((layer) => layer.name === layerName);
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}
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public findPhaserLayer(layerName: string): TilemapLayer | undefined {
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return this.phaserLayers.find((layer) => layer.layer.name === layerName);
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}
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public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
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for (const phaserLayer of this.phaserLayers) {
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phaserLayer.tileset.push(terrain);
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}
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}
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}
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