Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions

This commit is contained in:
jonny
2021-06-25 18:14:40 +02:00
182 changed files with 17118 additions and 4494 deletions
+31 -36
View File
@@ -1,31 +1,24 @@
import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import type {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {get} from "svelte/store";
import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
export interface HasMovedEvent {
direction: string;
moving: boolean;
x: number;
y: number;
}
import { GameScene } from "./GameScene";
import { connectionManager } from "../../Connexion/ConnectionManager";
import type { Room } from "../../Connexion/Room";
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
import { LoginSceneName } from "../Login/LoginScene";
import { SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import { EnableCameraSceneName } from "../Login/EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { get } from "svelte/store";
import { requestedCameraState, requestedMicrophoneState } from "../../Stores/MediaStore";
import { helpCameraSettingsVisibleStore } from "../../Stores/HelpCameraSettingsStore";
/**
* This class should be responsible for any scene starting/stopping
*/
export class GameManager {
private playerName: string|null;
private characterLayers: string[]|null;
private companion: string|null;
private startRoom!:Room;
currentGameSceneName: string|null = null;
private playerName: string | null;
private characterLayers: string[] | null;
private companion: string | null;
private startRoom!: Room;
currentGameSceneName: string | null = null;
constructor() {
this.playerName = localUserStore.getName();
@@ -56,23 +49,22 @@ export class GameManager {
localUserStore.setCharacterLayers(layers);
}
getPlayerName(): string|null {
getPlayerName(): string | null {
return this.playerName;
}
getCharacterLayers(): string[] {
if (!this.characterLayers) {
throw 'characterLayers are not set';
throw "characterLayers are not set";
}
return this.characterLayers;
}
setCompanion(companion: string|null): void {
setCompanion(companion: string | null): void {
this.companion = companion;
}
getCompanion(): string|null {
getCompanion(): string | null {
return this.companion;
}
@@ -81,18 +73,21 @@ export class GameManager {
const mapDetail = await room.getMapDetail();
const gameIndex = scenePlugin.getIndex(roomID);
if(gameIndex === -1){
const game : Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
if (gameIndex === -1) {
const game: Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
scenePlugin.add(roomID, game, false);
}
}
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
console.log("starting " + (this.currentGameSceneName || this.startRoom.id));
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
scenePlugin.launch(MenuSceneName);
if(!localUserStore.getHelpCameraSettingsShown() && (!get(requestedMicrophoneState) || !get(requestedCameraState))){
if (
!localUserStore.getHelpCameraSettingsShown() &&
(!get(requestedMicrophoneState) || !get(requestedCameraState))
) {
helpCameraSettingsVisibleStore.set(true);
localUserStore.setHelpCameraSettingsShown();
}
@@ -109,7 +104,7 @@ export class GameManager {
* This will close the socket connections and stop the gameScene, but won't remove it.
*/
leaveGame(scene: Phaser.Scene, targetSceneName: string, sceneClass: Phaser.Scene): void {
if (this.currentGameSceneName === null) throw 'No current scene id set!';
if (this.currentGameSceneName === null) throw "No current scene id set!";
const gameScene: GameScene = scene.scene.get(this.currentGameSceneName) as GameScene;
gameScene.cleanupClosingScene();
scene.scene.stop(this.currentGameSceneName);
@@ -128,13 +123,13 @@ export class GameManager {
scene.scene.start(this.currentGameSceneName);
scene.scene.wake(MenuSceneName);
} else {
scene.scene.run(fallbackSceneName)
scene.scene.run(fallbackSceneName);
}
}
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
if (this.currentGameSceneName === null) throw 'No current scene id set!';
return scene.scene.get(this.currentGameSceneName) as GameScene
if (this.currentGameSceneName === null) throw "No current scene id set!";
return scene.scene.get(this.currentGameSceneName) as GameScene;
}
}