Merge pull request #486 from thecodingmachine/doc_for_collides
Adding documentation for "collides" property
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</ul>
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</ul>
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<p class="text-center"><img src="docs/tiled_screenshot_1.png" alt="" style="width: 70%"></p>
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<p class="text-center"><img src="docs/tiled_screenshot_1.png" alt="" style="width: 70%"></p>
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<h3 id="building-walls" class="pixel-title">Building walls and "collidable" areas</h3>
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<p>By default, the characters can traverse any tiles. If you want to prevent your characeter from
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going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do
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this by settings the <code>collides</code> property on a given tile.</p>
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<p>To make a tile "collidable", you should:</p>
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<ol>
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<li>select the relevant tileset and switch to "edit" mode:<br/>
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<img src="docs/collides-1.png" alt="">
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</li>
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<li>right click on a tile of the tileset to select it:<br/>
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<img src="docs/collides-2.png" alt="">
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</li>
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<li>on the left pane in the custom properties section, right click and select "Add properties":<br/>
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<img src="docs/collides-3.png" alt=""><br/>
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Please add a <code>collides</code> property. The type of the property must be <strong>bool</strong>.
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</li>
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<li>finally, check the checkbox for the <code>collides</code> property:<br/>
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<img src="docs/collides-4.png" alt="">
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</li>
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</ol>
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<p>Repeat for every tile that should be "collidable".</p>
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<h3 id="defining-a-default-entry-point" class="pixel-title">Defining a default entry point</h3>
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<h3 id="defining-a-default-entry-point" class="pixel-title">Defining a default entry point</h3>
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<p>In order to define a default start position, you MUST create a layer named "start" on your map.
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<p>In order to define a default start position, you MUST create a layer named "start" on your map.
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This layer MUST contain at least one tile. The players will start on the tile of this layer.
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This layer MUST contain at least one tile. The players will start on the tile of this layer.
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@ -135,7 +160,6 @@
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not visible to the end user because they are hidden below the "bottom" layer that displays the floor
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not visible to the end user because they are hidden below the "bottom" layer that displays the floor
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of the map.</p>
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of the map.</p>
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<h3 id="defining-exits" class="pixel-title">Defining exits</h3>
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<h3 id="defining-exits" class="pixel-title">Defining exits</h3>
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<p>In order to place an exit on your scene that leads to another scene:</p>
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<p>In order to place an exit on your scene that leads to another scene:</p>
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<ul>
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<ul>
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