Making the loader resizable
This way, if the window is resized while loading, the loading bar will stay in the middle
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@ -6,73 +6,114 @@ const TextName: string = "Loading...";
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const LogoResource: string = "static/images/logo.png";
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const LogoFrame: ImageFrameConfig = { frameWidth: 310, frameHeight: 60 };
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export const addLoader = (scene: Phaser.Scene): void => {
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// If there is nothing to load, do not display the loader.
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if (scene.load.list.entries.length === 0) {
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return;
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}
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let loadingText: Phaser.GameObjects.Text | null = null;
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const loadingBarWidth: number = Math.floor(scene.game.renderer.width / 3);
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const loadingBarHeight: number = 16;
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const padding: number = 5;
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export class Loader {
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private progressContainer!: Phaser.GameObjects.Graphics;
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private progress!: Phaser.GameObjects.Graphics;
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private progressAmount: number = 0;
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private logo: Phaser.GameObjects.Image|undefined;
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private loadingText: Phaser.GameObjects.Text | null = null;
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public constructor(private scene: Phaser.Scene) {
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}
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public addLoader(): void {
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// If there is nothing to load, do not display the loader.
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if (this.scene.load.list.entries.length === 0) {
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return;
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}
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const loadingBarWidth: number = Math.floor(this.scene.game.renderer.width / 3);
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const promiseLoadLogoTexture = new Promise<Phaser.GameObjects.Image>((res) => {
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if (scene.load.textureManager.exists(LogoNameIndex)) {
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if (this.scene.load.textureManager.exists(LogoNameIndex)) {
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return res(
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scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex)
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this.logo = this.scene.add.image(this.scene.game.renderer.width / 2, this.scene.game.renderer.height / 2 - 150, LogoNameIndex)
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);
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} else {
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//add loading if logo image is not ready
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loadingText = scene.add.text(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 50, TextName);
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this.loadingText = this.scene.add.text(this.scene.game.renderer.width / 2, this.scene.game.renderer.height / 2 - 50, TextName);
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}
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scene.load.spritesheet(LogoNameIndex, LogoResource, LogoFrame);
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scene.load.once(`filecomplete-spritesheet-${LogoNameIndex}`, () => {
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if (loadingText) {
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loadingText.destroy();
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this.scene.load.spritesheet(LogoNameIndex, LogoResource, LogoFrame);
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this.scene.load.once(`filecomplete-spritesheet-${LogoNameIndex}`, () => {
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if (this.loadingText) {
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this.loadingText.destroy();
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}
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return res(
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scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex)
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this.logo = this.scene.add.image(this.scene.game.renderer.width / 2, this.scene.game.renderer.height / 2 - 150, LogoNameIndex)
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);
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});
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});
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const progressContainer = scene.add.graphics();
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const progress = scene.add.graphics();
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progressContainer.fillStyle(0x444444, 0.8);
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progressContainer.fillRect(
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(scene.game.renderer.width - loadingBarWidth) / 2 - padding,
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scene.game.renderer.height / 2 + 50 - padding,
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loadingBarWidth + padding * 2,
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loadingBarHeight + padding * 2
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);
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this.progressContainer = this.scene.add.graphics();
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this.progress = this.scene.add.graphics();
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this.progressContainer.fillStyle(0x444444, 0.8);
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scene.load.on("progress", (value: number) => {
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progress.clear();
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progress.fillStyle(0xbbbbbb, 1);
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progress.fillRect(
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(scene.game.renderer.width - loadingBarWidth) / 2,
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scene.game.renderer.height / 2 + 50,
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loadingBarWidth * value,
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loadingBarHeight
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);
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this.resize();
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this.scene.load.on("progress", (value: number) => {
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this.progressAmount = value;
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this.drawProgress();
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});
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scene.load.on("complete", () => {
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if (loadingText) {
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loadingText.destroy();
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this.scene.load.on("complete", () => {
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if (this.loadingText) {
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this.loadingText.destroy();
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}
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promiseLoadLogoTexture.then((resLoadingImage: Phaser.GameObjects.Image) => {
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resLoadingImage.destroy();
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});
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progress.destroy();
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progressContainer.destroy();
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if (scene instanceof DirtyScene) {
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scene.markDirty();
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this.progress.destroy();
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this.progressContainer.destroy();
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if (this.scene instanceof DirtyScene) {
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this.scene.markDirty();
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}
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});
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};
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export const removeLoader = (scene: Phaser.Scene): void => {
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if (scene.load.textureManager.exists(LogoNameIndex)) {
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scene.load.textureManager.remove(LogoNameIndex);
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}
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};
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public removeLoader(): void {
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if (this.scene.load.textureManager.exists(LogoNameIndex)) {
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this.scene.load.textureManager.remove(LogoNameIndex);
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}
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}
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public resize(): void {
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const loadingBarWidth: number = Math.floor(this.scene.game.renderer.width / 3);
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this.progressContainer.clear();
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this.progressContainer.fillStyle(0x444444, 0.8);
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this.progressContainer.fillRect(
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(this.scene.game.renderer.width - loadingBarWidth) / 2 - padding,
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this.scene.game.renderer.height / 2 + 50 - padding,
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loadingBarWidth + padding * 2,
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loadingBarHeight + padding * 2
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);
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this.drawProgress();
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if (this.loadingText) {
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this.loadingText.x = this.scene.game.renderer.width / 2;
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this.loadingText.y = this.scene.game.renderer.height / 2 - 50;
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}
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if (this.logo) {
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this.logo.x = this.scene.game.renderer.width / 2;
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this.logo.y = this.scene.game.renderer.height / 2 - 150;
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}
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}
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private drawProgress() {
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const loadingBarWidth: number = Math.floor(this.scene.game.renderer.width / 3);
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this.progress.clear();
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this.progress.fillStyle(0xbbbbbb, 1);
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this.progress.fillRect(
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(this.scene.game.renderer.width - loadingBarWidth) / 2,
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this.scene.game.renderer.height / 2 + 50,
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loadingBarWidth * this.progressAmount,
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loadingBarHeight
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);
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}
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}
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@ -28,7 +28,7 @@ import { localUserStore } from "../../Connexion/LocalUserStore";
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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import { mediaManager } from "../../WebRtc/MediaManager";
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import { SimplePeer } from "../../WebRtc/SimplePeer";
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import { addLoader, removeLoader } from "../Components/Loader";
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import { Loader } from "../Components/Loader";
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import { lazyLoadPlayerCharacterTextures, loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
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import { RemotePlayer } from "../Entity/RemotePlayer";
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import type { ActionableItem } from "../Items/ActionableItem";
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@ -203,6 +203,7 @@ export class GameScene extends DirtyScene {
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private sharedVariablesManager!: SharedVariablesManager;
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private objectsByType = new Map<string, ITiledMapObject[]>();
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private embeddedWebsiteManager!: EmbeddedWebsiteManager;
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private loader: Loader;
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constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
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super({
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@ -221,6 +222,7 @@ export class GameScene extends DirtyScene {
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this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
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this.connectionAnswerPromiseResolve = resolve;
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});
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this.loader = new Loader(this);
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}
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//hook preload scene
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@ -297,7 +299,7 @@ export class GameScene extends DirtyScene {
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//if SpriteSheetFile (WOKA file) don't display error and give an access for user
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if (this.preloading && !(file instanceof SpriteSheetFile)) {
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//remove loader in progress
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removeLoader(this);
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this.loader.removeLoader();
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//display an error scene
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this.scene.start(ErrorSceneName, {
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@ -331,7 +333,7 @@ export class GameScene extends DirtyScene {
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});
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//this function must stay at the end of preload function
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addLoader(this);
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this.loader.addLoader();
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}
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// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
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@ -1832,6 +1834,8 @@ ${escapedMessage}
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right: camera.scrollX + camera.width,
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bottom: camera.scrollY + camera.height,
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});
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this.loader.resize();
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}
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private getObjectLayerData(objectName: string): ITiledMapObject | undefined {
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for (const layer of this.mapFile.layers) {
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@ -4,7 +4,7 @@ import { loadAllLayers } from "../Entity/PlayerTexturesLoadingManager";
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import Sprite = Phaser.GameObjects.Sprite;
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import { gameManager } from "../Game/GameManager";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { addLoader } from "../Components/Loader";
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import { Loader } from "../Components/Loader";
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import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
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import { AbstractCharacterScene } from "./AbstractCharacterScene";
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import { areCharacterLayersValid } from "../../Connexion/LocalUser";
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@ -30,10 +30,13 @@ export class CustomizeScene extends AbstractCharacterScene {
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private moveHorizontally: number = 0;
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private moveVertically: number = 0;
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private loader: Loader;
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constructor() {
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super({
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key: CustomizeSceneName,
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});
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this.loader = new Loader(this);
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}
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preload() {
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@ -55,7 +58,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.lazyloadingAttempt = false;
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//this function must stay at the end of preload function
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addLoader(this);
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this.loader.addLoader();
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}
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create() {
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@ -4,7 +4,7 @@ import { EnableCameraSceneName } from "./EnableCameraScene";
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import { CustomizeSceneName } from "./CustomizeScene";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { loadAllDefaultModels } from "../Entity/PlayerTexturesLoadingManager";
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import { addLoader } from "../Components/Loader";
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import { Loader} from "../Components/Loader";
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import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
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import { AbstractCharacterScene } from "./AbstractCharacterScene";
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import { areCharacterLayersValid } from "../../Connexion/LocalUser";
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@ -31,11 +31,13 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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protected pointerTimer: number = 0;
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protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
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private loader: Loader;
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constructor() {
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super({
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key: SelectCharacterSceneName,
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});
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this.loader = new Loader(this);
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}
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preload() {
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@ -49,7 +51,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.lazyloadingAttempt = false;
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//this function must stay at the end of preload function
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addLoader(this);
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this.loader.addLoader();
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}
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create() {
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@ -1,4 +1,4 @@
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import { addLoader } from "../Components/Loader";
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import { Loader } from "../Components/Loader";
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import { gameManager } from "../Game/GameManager";
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import { ResizableScene } from "./ResizableScene";
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import { EnableCameraSceneName } from "./EnableCameraScene";
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@ -22,11 +22,13 @@ export class SelectCompanionScene extends ResizableScene {
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private currentCompanion = 0;
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private pointerClicked: boolean = false;
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private pointerTimer: number = 0;
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private loader: Loader;
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constructor() {
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super({
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key: SelectCompanionSceneName,
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});
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this.loader = new Loader(this);
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}
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preload() {
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@ -35,7 +37,7 @@ export class SelectCompanionScene extends ResizableScene {
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});
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//this function must stay at the end of preload function
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addLoader(this);
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this.loader.addLoader();
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}
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create() {
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