Making the loader resizable
This way, if the window is resized while loading, the loading bar will stay in the middle
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@@ -4,7 +4,7 @@ import { EnableCameraSceneName } from "./EnableCameraScene";
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import { CustomizeSceneName } from "./CustomizeScene";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { loadAllDefaultModels } from "../Entity/PlayerTexturesLoadingManager";
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import { addLoader } from "../Components/Loader";
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import { Loader} from "../Components/Loader";
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import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
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import { AbstractCharacterScene } from "./AbstractCharacterScene";
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import { areCharacterLayersValid } from "../../Connexion/LocalUser";
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@@ -31,11 +31,13 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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protected pointerTimer: number = 0;
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protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
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private loader: Loader;
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constructor() {
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super({
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key: SelectCharacterSceneName,
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});
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this.loader = new Loader(this);
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}
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preload() {
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@@ -49,7 +51,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.lazyloadingAttempt = false;
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//this function must stay at the end of preload function
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addLoader(this);
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this.loader.addLoader();
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}
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create() {
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