Making the loader resizable
This way, if the window is resized while loading, the loading bar will stay in the middle
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@@ -4,7 +4,7 @@ import { loadAllLayers } from "../Entity/PlayerTexturesLoadingManager";
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import Sprite = Phaser.GameObjects.Sprite;
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import { gameManager } from "../Game/GameManager";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { addLoader } from "../Components/Loader";
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import { Loader } from "../Components/Loader";
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import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
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import { AbstractCharacterScene } from "./AbstractCharacterScene";
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import { areCharacterLayersValid } from "../../Connexion/LocalUser";
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@@ -30,10 +30,13 @@ export class CustomizeScene extends AbstractCharacterScene {
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private moveHorizontally: number = 0;
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private moveVertically: number = 0;
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private loader: Loader;
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constructor() {
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super({
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key: CustomizeSceneName,
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});
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this.loader = new Loader(this);
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}
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preload() {
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@@ -55,7 +58,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.lazyloadingAttempt = false;
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//this function must stay at the end of preload function
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addLoader(this);
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this.loader.addLoader();
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}
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create() {
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