Refactoring centering of DOM elements

This commit is contained in:
David Négrier
2021-05-05 17:07:03 +02:00
parent c1be97e366
commit 7ae66a63a4
8 changed files with 58 additions and 151 deletions
+8 -30
View File
@@ -11,7 +11,6 @@ import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import { MenuScene } from "../Menu/MenuScene";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import { RESOLUTION } from "../../Enum/EnvironmentVariable";
export const CustomizeSceneName = "CustomizeScene";
@@ -52,8 +51,8 @@ export class CustomizeScene extends AbstractCharacterScene {
}
create() {
const middleX = this.getMiddleX();
this.customizeSceneElement = this.add.dom(middleX, 0).createFromCache(customizeSceneKey);
this.customizeSceneElement = this.add.dom(-1000, 0).createFromCache(customizeSceneKey);
this.centerXDomElement(this.customizeSceneElement, 150);
MenuScene.revealMenusAfterInit(this.customizeSceneElement, customizeSceneKey);
this.customizeSceneElement.addListener('click');
@@ -113,6 +112,8 @@ export class CustomizeScene extends AbstractCharacterScene {
this.moveLayers();
this.updateSelectedLayer();
}
this.onResize();
}
private moveCursorHorizontally(index: number): void {
@@ -257,16 +258,10 @@ export class CustomizeScene extends AbstractCharacterScene {
this.containersRow[i][j].add(children);
}
}
}
}
update(time: number, delta: number): void {
update(time: number, delta: number): void {
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.customizeSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
public onResize(): void {
@@ -275,26 +270,9 @@ export class CustomizeScene extends AbstractCharacterScene {
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.customizeSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
this.centerXDomElement(this.customizeSceneElement, 150);
}
protected getMiddleX() : number{
return (this.game.renderer.width / RESOLUTION) -
(
this.customizeSceneElement
&& this.customizeSceneElement.node
&& this.customizeSceneElement.node.getBoundingClientRect().width > 0
? (this.customizeSceneElement.node.getBoundingClientRect().width / (2*RESOLUTION))
: 150
);
}
private nextSceneToCamera(){
const layers: string[] = [];
let i = 0;