Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
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@@ -261,7 +261,7 @@ export abstract class Character extends Container {
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}
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private createStartTransition(scalingFactor: number, emoteY: number) {
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this.emoteTween = this.scene.tweens.add({
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this.emoteTween = this.scene?.tweens.add({
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targets: this.emote,
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props: {
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scale: scalingFactor,
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@@ -277,7 +277,7 @@ export abstract class Character extends Container {
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}
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private startPulseTransition(emoteY: number, scalingFactor: number) {
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this.emoteTween = this.scene.tweens.add({
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this.emoteTween = this.scene?.tweens.add({
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targets: this.emote,
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props: {
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y: emoteY * 1.3,
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@@ -294,7 +294,7 @@ export abstract class Character extends Container {
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}
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private startExitTransition(emoteY: number) {
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this.emoteTween = this.scene.tweens.add({
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this.emoteTween = this.scene?.tweens.add({
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targets: this.emote,
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props: {
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alpha: 0,
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@@ -2,6 +2,7 @@ import type {GameScene} from "../Game/GameScene";
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import type {PointInterface} from "../../Connexion/ConnexionModels";
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import {Character} from "../Entity/Character";
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import type {PlayerAnimationDirections} from "../Player/Animation";
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import {DISABLE_VISIT_CARD_FEATURE} from "../../Enum/EnvironmentVariable";
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export const playerClickedEvent = 'playerClickedEvent';
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@@ -46,6 +47,6 @@ export class RemotePlayer extends Character {
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}
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isClickable(): boolean {
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return true; //todo: make remote players clickable if they are logged in.
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return !DISABLE_VISIT_CARD_FEATURE; //todo: make remote players clickable if they are logged in.
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}
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}
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