handle pointerup event
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@@ -6,5 +6,6 @@ export interface UserInputHandlerInterface {
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deltaY: number,
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deltaZ: number
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) => void;
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handlePointerUpEvent: (pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => void;
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handleSpaceKeyUpEvent: (event: Event) => Event;
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}
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