Renaming biggestAvailableArray to biggestAvailableArea + removing duplicated code.
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@@ -101,10 +101,6 @@ export class MenuScene extends Phaser.Scene {
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worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
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}
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public openReport(userId: number, userName: string): void {
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this.gameReportElement.open(userId, userName);
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}
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//todo put this method in a parent menuElement class
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static revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
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//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
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