fixed merge errors
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@@ -1102,10 +1102,10 @@ ${escapedMessage}
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}
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//todo: push that into the gameManager
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private loadNextGame(exitSceneIdentifier: string): void {
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private loadNextGame(exitSceneIdentifier: string): Promise<void> {
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const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
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const room = new Room(roomId);
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gameManager.loadMap(room, this.scene).catch(() => {});
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return gameManager.loadMap(room, this.scene).catch(() => {});
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}
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private startUser(layer: ITiledMapTileLayer): PositionInterface {
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