diff --git a/front/src/Phaser/Game/GameMap.ts b/front/src/Phaser/Game/GameMap.ts index 7e9a486d..f4791a8f 100644 --- a/front/src/Phaser/Game/GameMap.ts +++ b/front/src/Phaser/Game/GameMap.ts @@ -121,7 +121,7 @@ export class GameMap { return []; } - public getCollisionsGrid(): number[][] { + public getCollisionGrid(): number[][] { const grid: number[][] = []; for (let y = 0; y < this.map.height; y += 1) { const row: number[] = []; @@ -329,6 +329,9 @@ export class GameMap { private isCollidingAt(x: number, y: number): boolean { for (const layer of this.phaserLayers) { + if (!layer.visible) { + continue; + } if (layer.getTileAt(x, y)?.properties[GameMapProperties.COLLIDES]) { return true; } diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 9b758a45..a8406bd2 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -560,7 +560,7 @@ export class GameScene extends DirtyScene { this.pathfindingManager = new PathfindingManager( this, - this.gameMap.getCollisionsGrid(), + this.gameMap.getCollisionGrid(), this.gameMap.getTileDimensions() ); @@ -576,7 +576,7 @@ export class GameScene extends DirtyScene { this.pathfindingManager = new PathfindingManager( this, - this.gameMap.getCollisionsGrid(), + this.gameMap.getCollisionGrid(), this.gameMap.getTileDimensions() ); @@ -1502,6 +1502,7 @@ ${escapedMessage} phaserLayers[i].setCollisionByProperty({ collides: true }, visible); } } + this.pathfindingManager.setCollisionGrid(this.gameMap.getCollisionGrid()); this.markDirty(); } diff --git a/front/src/Utils/PathfindingManager.ts b/front/src/Utils/PathfindingManager.ts index 71205070..c5057ed8 100644 --- a/front/src/Utils/PathfindingManager.ts +++ b/front/src/Utils/PathfindingManager.ts @@ -19,6 +19,10 @@ export class PathfindingManager { this.setEasyStarGrid(collisionsGrid); } + public setCollisionGrid(collisionGrid: number[][]): void { + this.setEasyStarGrid(collisionGrid); + } + public async 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