Adding a dedicated doc for variables
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@ -14,7 +14,7 @@ WA.state.onVariableChange(key : string).subscribe((data: unknown) => {}) : Subsc
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WA.state.[any property]: unknown
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```
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These methods and properties can be used to save, load and track changes in variables related to the current room.
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These methods and properties can be used to save, load and track changes in [variables related to the current room](variables.md).
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Variables stored in `WA.state` can be any value that is serializable in JSON.
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@ -63,44 +63,11 @@ that you get the expected type).
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For security reasons, the list of variables you are allowed to access and modify is **restricted** (otherwise, anyone on your map could set any data).
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Variables storage is subject to an authorization process. Read below to learn more.
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### Declaring allowed keys
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## Defining a variable
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In order to declare allowed keys related to a room, you need to add **objects** in an "object layer" of the map.
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Each object will represent a variable.
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<div class="row">
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<div class="col">
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<img src="images/object_variable.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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The name of the variable is the name of the object.
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The object **type** MUST be **variable**.
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You can set a default value for the object in the `default` property.
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### Persisting variables state
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Use the `persist` property to save the state of the variable in database. If `persist` is false, the variable will stay
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in the memory of the WorkAdventure servers but will be wiped out of the memory as soon as the room is empty (or if the
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server restarts).
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{.alert.alert-info}
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Do not use `persist` for highly dynamic values that have a short life spawn.
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### Managing access rights to variables
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With `readableBy` and `writableBy`, you control who can read of write in this variable. The property accepts a string
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representing a "tag". Anyone having this "tag" can read/write in the variable.
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{.alert.alert-warning}
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`readableBy` and `writableBy` are specific to the "online" version of WorkAdventure because the notion of tags
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is not available unless you have an "admin" server (that is not part of the self-hosted version of WorkAdventure).
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Finally, the `jsonSchema` property can contain [a complete JSON schema](https://json-schema.org/) to validate the content of the variable.
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Trying to set a variable to a value that is not compatible with the schema will fail.
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Out of the box, you cannot edit *any* variable. Variables MUST be declared in the map.
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Check the [dedicated variables page](variables.md) to learn how to declare a variable in a map.
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## Tracking variables changes
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59
docs/maps/variables.md
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59
docs/maps/variables.md
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@ -0,0 +1,59 @@
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{.section-title.accent.text-primary}
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# Variables
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Maps can contain **variables**. Variables are piece of information that store some data. In computer science, we like
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to say variables are storing the "state" of the room.
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- Variables are shared amongst all players in a given room. When the value of a variable changes for one player, it changes
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for everyone.
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- Variables are **invisible**. There are plenty of ways they can act on the room, but by default, you don't see them.
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## Declaring a variable
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In order to declare allowed variables in a room, you need to add **objects** in an "object layer" of the map.
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Each object will represent a variable.
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<div class="row">
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<div class="col">
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<img src="images/object_variable.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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The name of the variable is the name of the object.
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The object **type** MUST be **variable**.
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You can set a default value for the object in the `default` property.
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## Persisting variables state
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Use the `persist` property to save the state of the variable in database. If `persist` is false, the variable will stay
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in the memory of the WorkAdventure servers but will be wiped out of the memory as soon as the room is empty (or if the
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server restarts).
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{.alert.alert-info}
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Do not use `persist` for highly dynamic values that have a short life spawn.
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## Managing access rights to variables
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With `readableBy` and `writableBy`, you control who can read of write in this variable. The property accepts a string
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representing a "tag". Anyone having this "tag" can read/write in the variable.
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{.alert.alert-warning}
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`readableBy` and `writableBy` are specific to the "online" version of WorkAdventure because the notion of tags
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is not available unless you have an "admin" server (that is not part of the self-hosted version of WorkAdventure).
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In a future release, the `jsonSchema` property will contain [a complete JSON schema](https://json-schema.org/) to validate the content of the variable.
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Trying to set a variable to a value that is not compatible with the schema will fail.
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## Using variables
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There are plenty of ways to use variables in WorkAdventure:
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- Using the [scripting API](api-state.md), you can read, edit or track the content of variables.
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- Using the [Action zones](https://workadventu.re/map-building-extra/generic-action-zones.md), you can set the value of a variable when someone is entering or leaving a zone
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- By [binding variable values to properties in the map](https://workadventu.re/map-building-extra/variable-to-property-binding.md)
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- By [using automatically generated configuration screens](https://workadventu.re/map-building-extra/automatic-configuration.md) to create forms to edit the value of variables
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In general, variables can be used by third party libraries that you can embed in your map to add extra features.
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A good example of such a library is the ["Scripting API Extra" library](https://workadventu.re/map-building-extra/about.md)
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