removed obsolete comments. Pass path as reference
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@ -37,11 +37,9 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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y: step.y * tileDimensions.height + tileDimensions.height * 0.5,
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y: step.y * tileDimensions.height + tileDimensions.height * 0.5,
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};
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};
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});
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});
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// Replace last position with pointerUp result
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// pixelPath[pixelPath.length - 1] = { x: pointer.x + camera.scrollX, y: pointer.y + camera.scrollY };
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// Remove first step as it is for the tile we are currently standing on
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// Remove first step as it is for the tile we are currently standing on
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pixelPath.shift();
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pixelPath.shift();
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this.gameScene.CurrentPlayer.setPathToFollow([...pixelPath]);
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this.gameScene.CurrentPlayer.setPathToFollow(pixelPath);
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})
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})
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.catch((reason) => {
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.catch((reason) => {
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console.warn(reason);
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console.warn(reason);
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