Merge branch 'develop' of github.com:thecodingmachine/workadventure
This commit is contained in:
commit
735c30b5a5
BIN
README-INTRO.jpg
BIN
README-INTRO.jpg
Binary file not shown.
Before Width: | Height: | Size: 386 KiB |
1
README-LOGO.svg
Normal file
1
README-LOGO.svg
Normal file
File diff suppressed because one or more lines are too long
After Width: | Height: | Size: 16 KiB |
BIN
README-MAP.png
Normal file
BIN
README-MAP.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
11
README.md
11
README.md
@ -1,17 +1,18 @@
|
||||
> # This is a fork of [Work Adventure](https://github.com/thecodingmachine/workadventure) with small adjustment and changes for production environment for Bastelei e. V. Partey
|
||||
|
||||
![WorkAdventure landscape image](README-INTRO.jpg)
|
||||
![WorkAdventure logo](README-LOGO.svg)
|
||||
![WorkAdventure office image](README-MAP.png)
|
||||
|
||||
Demo here : [https://workadventu.re/](https://workadventu.re/).
|
||||
Live demo [here](https://play.workadventu.re/@/tcm/workadventure/wa-village).
|
||||
|
||||
# WorkAdventure
|
||||
|
||||
Work Adventure is a web-based collaborative workspace for small to medium teams (2-100 people) presented in the form of a
|
||||
WorkAdventure is a web-based collaborative workspace presented in the form of a
|
||||
16-bit video game.
|
||||
|
||||
In Work Adventure, you can move around your office and talk to your colleagues (using a video-chat feature that is
|
||||
triggered when you move next to a colleague).
|
||||
In WorkAdventure you can move around your office and talk to your colleagues (using a video-chat system, triggered when you approach someone).
|
||||
|
||||
See more features for your virtual office: https://workadventu.re/virtual-office
|
||||
|
||||
## Setting up a development environment
|
||||
|
||||
|
@ -23,6 +23,8 @@
|
||||
audioManagerVolumeStore.setMuted(localUserStore.getAudioPlayerMuted());
|
||||
changeVolume();
|
||||
|
||||
loadAudioSettings();
|
||||
|
||||
unsubscriberFileStore = audioManagerFileStore.subscribe(() => {
|
||||
HTMLAudioPlayer.pause();
|
||||
HTMLAudioPlayer.loop = get(audioManagerVolumeStore).loop;
|
||||
@ -79,6 +81,11 @@
|
||||
changeVolume();
|
||||
}
|
||||
|
||||
function loadAudioSettings() {
|
||||
audioManagerVolumeStore.setVolume(localUserStore.getAudioPlayerVolume());
|
||||
audioManagerVolumeStore.setMuted(localUserStore.getAudioPlayerMuted());
|
||||
}
|
||||
|
||||
function setVolume() {
|
||||
volume = parseFloat(audioPlayerVol.value);
|
||||
audioManagerVolumeStore.setVolume(volume);
|
||||
@ -88,6 +95,11 @@
|
||||
changeVolume();
|
||||
}
|
||||
|
||||
function disallowKeys() {
|
||||
audioPlayerVol.blur();
|
||||
return false;
|
||||
}
|
||||
|
||||
function setDecrease() {
|
||||
audioManagerVolumeStore.setDecreaseWhileTalking(decreaseWhileTalking);
|
||||
}
|
||||
@ -116,7 +128,7 @@
|
||||
</g>
|
||||
</svg>
|
||||
</span>
|
||||
<input type="range" min="0" max="1" step="0.025" bind:this={audioPlayerVol} on:change={setVolume}>
|
||||
<input type="range" min="0" max="1" step="0.025" bind:this={audioPlayerVol} on:change={setVolume} on:keydown={disallowKeys}>
|
||||
</div>
|
||||
<div class="audio-manager-reduce-conversation">
|
||||
<label>
|
||||
|
@ -289,7 +289,9 @@ export const mediaStreamConstraintsStore = derived(
|
||||
// Disable webcam for energy reasons (the user is not moving and we are talking to no one)
|
||||
if ($cameraEnergySavingStore === true) {
|
||||
currentVideoConstraint = false;
|
||||
currentAudioConstraint = false;
|
||||
//this optimization is desactivated because of sound issues on chrome
|
||||
//todo: fix this conflicts and reactivate this optimization
|
||||
//currentAudioConstraint = false;
|
||||
}
|
||||
|
||||
// Let's make the changes only if the new value is different from the old one.
|
||||
@ -376,7 +378,8 @@ function toggleConstraints(track: MediaStreamTrack, constraints: MediaTrackConst
|
||||
} else if (constraints === false) {
|
||||
track.stop();
|
||||
}
|
||||
if (constraints && constraints !== true) {
|
||||
// @ts-ignore
|
||||
if (typeof constraints !== "boolean" && constraints !== true) {
|
||||
track.applyConstraints(constraints);
|
||||
}
|
||||
}
|
||||
@ -391,12 +394,11 @@ export const localStreamStore = derived<Readable<MediaStreamConstraints>, LocalS
|
||||
|
||||
async function initStream(constraints: MediaStreamConstraints) {
|
||||
try {
|
||||
const newStream = await navigator.mediaDevices.getUserMedia(constraints);
|
||||
if (currentStream) {
|
||||
//we need stop all tracks to make sure the old stream will be garbage collected
|
||||
currentStream.getTracks().forEach((t) => t.stop());
|
||||
//currentStream.getTracks().forEach((t) => t.stop());
|
||||
}
|
||||
currentStream = newStream;
|
||||
currentStream = await navigator.mediaDevices.getUserMedia(constraints);
|
||||
set({
|
||||
type: "success",
|
||||
stream: currentStream,
|
||||
@ -480,7 +482,8 @@ export const localStreamStore = derived<Readable<MediaStreamConstraints>, LocalS
|
||||
type: "success",
|
||||
stream: null,
|
||||
});
|
||||
} else if ((constraints.audio && !oldConstraints.audio) || (!oldConstraints.video && constraints.video)) {
|
||||
} //we reemit the stream if it was muted just to be sure
|
||||
else if (constraints.audio /* && !oldConstraints.audio*/ || (!oldConstraints.video && constraints.video)) {
|
||||
initStream(constraints);
|
||||
}
|
||||
oldConstraints = {
|
||||
|
Loading…
Reference in New Issue
Block a user