readme changes
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@ -188,10 +188,20 @@ You can also chain movement like this:
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await WA.player.moveTo(250, 250, 10);
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await WA.player.moveTo(500, 0, 10);
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```
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It is possible to get the information about current player's position on stop or when movement is interrupted
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Or like this:
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```typescript
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// Position will store x and y of Player at the moment of movement's end
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const position = await WA.player.moveTo(250, 250, 10);
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// Player will move to the next point after reaching first one or stop if the movement was cancelled
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WA.player.moveTo(250, 250, 10).then((result) => {
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if (!result.cancelled) {
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WA.player.moveTo(500, 0, 10);
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}
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});
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```
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It is possible to get the information about current player's position on stop and if the movement was interrupted
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```typescript
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// Result will store x and y of Player at the moment of movement's end and information if the movement was interrupted
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const result = await WA.player.moveTo(250, 250, 10);
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// result: { x: number, y: number, cancelled: boolean }
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```
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### Set the outline color of the player
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@ -14,29 +14,15 @@
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const speedField = document.getElementById('speed');
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randomChainedMovementButton.addEventListener('click', async () => {
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try {
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WA.player.moveTo(100, 100, 10).then((result) => {
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WA.player.moveTo(500, 500, 10)
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const result = await WA.player.moveTo(100, 100, 10).then((result) => {
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if (result.completed)
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if (result.cancelled) {
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return;
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}
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console.log(result);
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WA.player.moveTo(500, 100, 20).then((result) => {
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if (result.cancelled) {
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return;
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}
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console.log(result);
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WA.player.moveTo(500, 500, 10).then((result) => {
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if (result.cancelled) {
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return;
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}
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console.log(result);
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WA.player.moveTo(500, 100, 20);
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});
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});
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});
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} catch (err) {
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console.log('movement was stopped forcefully');
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}
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});
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movePlayerButton.addEventListener('click', async () => {
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const position = await WA.player.moveTo(
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