Disconnect and redirect to login on error page
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parent
163ee872bf
commit
71a0e18049
@ -9,12 +9,17 @@
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let logo = gameManager?.currentStartedRoom?.loginSceneLogo ?? logoImg;
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import reload from "../images/reload.png";
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import external from "../images/external-link.png";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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let errorScreen = get(errorScreenStore);
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if(!errorScreen.buttonTitle && errorScreen.urlToRedirect) window.location.replace(errorScreen.urlToRedirect);
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function click() {
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if (errorScreen.urlToRedirect) window.location.replace(errorScreen.urlToRedirect);
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else if (errorScreen.type === "redirect" && window.history.length > 2) history.back();
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if (errorScreen.urlToRedirect){
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if(errorScreen.urlToRedirect === '/login') connectionManager.logout();
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window.location.replace(errorScreen.urlToRedirect);
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} else if (errorScreen.type === "redirect" && window.history.length > 2) history.back();
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else window.location.reload();
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}
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let details = errorScreen.details;
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@ -41,7 +46,7 @@
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<p class="details">
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{detailsStylized}{#if $errorScreenStore.type === "retry"}<div class="loading" />{/if}
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</p>
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{#if ($errorScreenStore.type === "retry" && $errorScreenStore.canRetryManual) || ($errorScreenStore.type === "redirect" && (window.history.length > 2 || $errorScreenStore.urlToRedirect))}
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{#if ($errorScreenStore.type === "retry" && $errorScreenStore.canRetryManual) || ($errorScreenStore.type === "unauthorized" && $errorScreenStore.urlToRedirect && $errorScreenStore.buttonTitle) || ($errorScreenStore.type === "redirect" && (window.history.length > 2 || $errorScreenStore.urlToRedirect))}
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<button type="button" class="nes-btn is-primary button" on:click={click}>
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<img src={$errorScreenStore.type === "retry" ? reload : external} alt="" class="reload" />
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{$errorScreenStore.buttonTitle}
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@ -656,7 +656,7 @@ export class SocketManager implements ZoneEventListener {
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if (error.urlToRedirect) errorMessage.setUrltoredirect(error.urlToRedirect);
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if (error.buttonTitle) errorMessage.setButtontitle(error.buttonTitle);
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if (!!error.canRetryManual) errorMessage.setCanretrymanual(error.canRetryManual);
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if (error.canRetryManual !== undefined && null !== error.canRetryManual) errorMessage.setCanretrymanual(error.canRetryManual);
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if (error.timeToRetry && !isNaN(Number(error.timeToRetry)))
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errorMessage.setTimetoretry(Number(error.timeToRetry));
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