Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop

This commit is contained in:
_Bastler
2022-04-25 14:50:09 +02:00
67 changed files with 1638 additions and 643 deletions
+23 -20
View File
@@ -1,36 +1,41 @@
import { AvailabilityStatus } from "../../Messages/ts-proto-generated/protos/messages";
import { Easing } from "../../types";
export class PlayerStatusDot extends Phaser.GameObjects.Container {
private graphics: Phaser.GameObjects.Graphics;
private statusImage: Phaser.GameObjects.Image;
private statusImageOutline: Phaser.GameObjects.Image;
private away: boolean;
private status: AvailabilityStatus;
private readonly COLORS = {
// online: 0x00ff00,
// away: 0xffff00,
online: 0x8cc43f,
onlineOutline: 0x427a25,
away: 0xf5931e,
awayOutline: 0x875d13,
private readonly COLORS: Record<AvailabilityStatus, { filling: number; outline: number }> = {
[AvailabilityStatus.AWAY]: { filling: 0xf5931e, outline: 0x875d13 },
[AvailabilityStatus.ONLINE]: { filling: 0x8cc43f, outline: 0x427a25 },
[AvailabilityStatus.SILENT]: { filling: 0xe74c3c, outline: 0xc0392b },
[AvailabilityStatus.JITSI]: { filling: 0x8cc43f, outline: 0x427a25 },
[AvailabilityStatus.UNRECOGNIZED]: { filling: 0xffffff, outline: 0xffffff },
[AvailabilityStatus.UNCHANGED]: { filling: 0xffffff, outline: 0xffffff },
};
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y);
this.away = false;
this.status = AvailabilityStatus.ONLINE;
this.statusImage = this.scene.add.image(0, 0, "iconStatusIndicatorInside");
this.statusImageOutline = this.scene.add.image(0, 0, "iconStatusIndicatorOutline");
this.add([this.statusImage, this.statusImageOutline]);
this.graphics = this.scene.add.graphics();
this.add(this.graphics);
this.redraw();
this.scene.add.existing(this);
}
public setAway(away: boolean = true, instant: boolean = false): void {
if (this.away === away) {
public setStatus(status: AvailabilityStatus, instant: boolean = false): void {
if (this.status === status || status === AvailabilityStatus.UNCHANGED) {
return;
}
this.away = away;
this.status = status;
if (instant) {
this.redraw();
} else {
@@ -56,10 +61,8 @@ export class PlayerStatusDot extends Phaser.GameObjects.Container {
}
private redraw(): void {
this.graphics.clear();
this.graphics.fillStyle(this.away ? this.COLORS.away : this.COLORS.online);
this.graphics.lineStyle(1, this.away ? this.COLORS.awayOutline : this.COLORS.onlineOutline);
this.graphics.fillCircle(0, 0, 3);
this.graphics.strokeCircle(0, 0, 3);
const colors = this.COLORS[this.status];
this.statusImage.setTintFill(colors.filling);
this.statusImageOutline.setTintFill(colors.outline);
}
}
+3 -10
View File
@@ -9,7 +9,6 @@ import { Companion } from "../Companion/Companion";
import type { GameScene } from "../Game/GameScene";
import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
import { isSilentStore } from "../../Stores/MediaStore";
import { lazyLoadPlayerCharacterTextures } from "./PlayerTexturesLoadingManager";
import { TexturesHelper } from "../Helpers/TexturesHelper";
import type { PictureStore } from "../../Stores/PictureStore";
@@ -20,6 +19,7 @@ import type CancelablePromise from "cancelable-promise";
import { TalkIcon } from "../Components/TalkIcon";
import { Deferred } from "ts-deferred";
import { PlayerStatusDot } from "../Components/PlayerStatusDot";
import { AvailabilityStatus } from "../../Messages/ts-proto-generated/protos/messages";
const playerNameY = -25;
const interactiveRadius = 35;
@@ -236,8 +236,8 @@ export abstract class Character extends Container implements OutlineableInterfac
this.talkIcon.show(show, forceClose);
}
public setAwayStatus(away: boolean = true, instant: boolean = false): void {
this.statusDot.setAway(away, instant);
public setStatus(status: AvailabilityStatus, instant: boolean = false): void {
this.statusDot.setStatus(status, instant);
}
public addCompanion(name: string, texturePromise?: CancelablePromise<string>): void {
@@ -355,13 +355,6 @@ export abstract class Character extends Container implements OutlineableInterfac
super.destroy();
}
isSilent() {
isSilentStore.set(true);
}
noSilent() {
isSilentStore.set(false);
}
playEmote(emote: string) {
this.cancelPreviousEmote();
const emoteY = -45;
+65 -51
View File
@@ -22,9 +22,9 @@ export type layerChangeCallback = (
allLayersOnNewPosition: Array<ITiledMapLayer>
) => void;
export type zoneChangeCallback = (
zonesChangedByAction: Array<ITiledMapObject>,
allZonesOnNewPosition: Array<ITiledMapObject>
export type areaChangeCallback = (
areasChangedByAction: Array<ITiledMapObject>,
allAreasOnNewPosition: Array<ITiledMapObject>
) => void;
/**
@@ -54,8 +54,8 @@ export class GameMap {
private enterLayerCallbacks = Array<layerChangeCallback>();
private leaveLayerCallbacks = Array<layerChangeCallback>();
private enterZoneCallbacks = Array<zoneChangeCallback>();
private leaveZoneCallbacks = Array<zoneChangeCallback>();
private enterAreaCallbacks = Array<areaChangeCallback>();
private leaveAreaCallbacks = Array<areaChangeCallback>();
private tileNameMap = new Map<string, number>();
@@ -63,7 +63,9 @@ export class GameMap {
public readonly flatLayers: ITiledMapLayer[];
public readonly tiledObjects: ITiledMapObject[];
public readonly phaserLayers: TilemapLayer[] = [];
public readonly zones: ITiledMapObject[] = [];
public readonly areas: ITiledMapObject[] = [];
private readonly areasPositionOffsetY: number = 16;
public exitUrls: Array<string> = [];
@@ -76,7 +78,8 @@ export class GameMap {
) {
this.flatLayers = flattenGroupLayersMap(map);
this.tiledObjects = this.getObjectsFromLayers(this.flatLayers);
this.zones = this.tiledObjects.filter((object) => object.type === "zone");
// NOTE: We leave "zone" for legacy reasons
this.areas = this.tiledObjects.filter((object) => ["zone", "area"].includes(object.type));
let depth = -2;
for (const layer of this.flatLayers) {
@@ -148,7 +151,10 @@ export class GameMap {
public setPosition(x: number, y: number) {
this.oldPosition = this.position;
this.position = { x, y };
this.triggerZonesChange();
const areasChanged = this.triggerAreasChange();
if (areasChanged) {
this.triggerAllProperties();
}
this.oldKey = this.key;
@@ -201,21 +207,17 @@ export class GameMap {
}
/**
* Registers a callback called when the user moves inside another zone.
*
* @deprecated
* Registers a callback called when the user moves inside another area.
*/
public onEnterZone(callback: zoneChangeCallback) {
this.enterZoneCallbacks.push(callback);
public onEnterArea(callback: areaChangeCallback) {
this.enterAreaCallbacks.push(callback);
}
/**
* Registers a callback called when the user moves outside another zone.
*
* @deprecated
* Registers a callback called when the user moves outside another area.
*/
public onLeaveZone(callback: zoneChangeCallback) {
this.leaveZoneCallbacks.push(callback);
public onLeaveArea(callback: areaChangeCallback) {
this.leaveAreaCallbacks.push(callback);
}
public findLayer(layerName: string): ITiledMapLayer | undefined {
@@ -437,55 +439,56 @@ export class GameMap {
}
/**
* We use Tiled Objects with type "zone" as zones with defined x, y, width and height for easier event triggering.
* We use Tiled Objects with type "area" as areas with defined x, y, width and height for easier event triggering.
* @returns If there were any areas changes
*/
private triggerZonesChange(): void {
const zonesByOldPosition = this.oldPosition
? this.zones.filter((zone) => {
if (!this.oldPosition) {
return false;
}
return MathUtils.isOverlappingWithRectangle(this.oldPosition, zone);
})
: [];
private triggerAreasChange(): boolean {
const areasByOldPosition = this.getAreasOnPosition(this.oldPosition, this.areasPositionOffsetY);
const areasByNewPosition = this.getAreasOnPosition(this.position, this.areasPositionOffsetY);
const zonesByNewPosition = this.position
? this.zones.filter((zone) => {
if (!this.position) {
return false;
}
return MathUtils.isOverlappingWithRectangle(this.position, zone);
})
: [];
const enterAreas = new Set(areasByNewPosition);
const leaveAreas = new Set(areasByOldPosition);
const enterZones = new Set(zonesByNewPosition);
const leaveZones = new Set(zonesByOldPosition);
enterZones.forEach((zone) => {
if (leaveZones.has(zone)) {
leaveZones.delete(zone);
enterZones.delete(zone);
enterAreas.forEach((area) => {
if (leaveAreas.has(area)) {
leaveAreas.delete(area);
enterAreas.delete(area);
}
});
if (enterZones.size > 0) {
const zonesArray = Array.from(enterZones);
for (const callback of this.enterZoneCallbacks) {
callback(zonesArray, zonesByNewPosition);
let areasChange = false;
if (enterAreas.size > 0) {
const areasArray = Array.from(enterAreas);
for (const callback of this.enterAreaCallbacks) {
callback(areasArray, areasByNewPosition);
}
areasChange = true;
}
if (leaveZones.size > 0) {
const zonesArray = Array.from(leaveZones);
for (const callback of this.leaveZoneCallbacks) {
callback(zonesArray, zonesByNewPosition);
if (leaveAreas.size > 0) {
const areasArray = Array.from(leaveAreas);
for (const callback of this.leaveAreaCallbacks) {
callback(areasArray, areasByNewPosition);
}
areasChange = true;
}
return areasChange;
}
private getProperties(key: number): Map<string, string | boolean | number> {
const properties = new Map<string, string | boolean | number>();
for (const area of this.getAreasOnPosition(this.position, this.areasPositionOffsetY)) {
if (area.properties !== undefined) {
for (const property of area.properties) {
if (property.value === undefined) {
continue;
}
properties.set(property.name, property.value);
}
}
}
for (const layer of this.flatLayers) {
if (layer.type !== "tilelayer") {
continue;
@@ -524,6 +527,17 @@ export class GameMap {
return properties;
}
private getAreasOnPosition(position?: { x: number; y: number }, offsetY: number = 0): ITiledMapObject[] {
return position
? this.areas.filter((area) => {
if (!position) {
return false;
}
return MathUtils.isOverlappingWithRectangle({ x: position.x, y: position.y + offsetY }, area);
})
: [];
}
private getTileProperty(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
@@ -7,6 +7,7 @@ export enum GameMapProperties {
EXIT_URL = "exitUrl",
EXIT_SCENE_URL = "exitSceneUrl",
FONT_FAMILY = "font-family",
FOCUSABLE = "focusable",
JITSI_ADMIN_ROOM_TAG = "jitsiRoomAdminTag",
JITSI_CONFIG = "jitsiConfig",
JITSI_INTERFACE_CONFIG = "jitsiInterfaceConfig",
@@ -15,6 +16,7 @@ export enum GameMapProperties {
JITSI_TRIGGER_MESSAGE = "jitsiTriggerMessage",
JITSI_URL = "jitsiUrl",
JITSI_WIDTH = "jitsiWidth",
JITSI_NO_PREFIX = "jitsiNoPrefix",
NAME = "name",
OPEN_TAB = "openTab",
OPEN_WEBSITE = "openWebsite",
@@ -36,4 +38,5 @@ export enum GameMapProperties {
URL = "url",
WRITABLE_BY = "writableBy",
ZONE = "zone",
ZOOM_MARGIN = "zoom_margin",
}
+264 -196
View File
@@ -6,7 +6,7 @@ import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { get } from "svelte/store";
import { ON_ACTION_TRIGGER_BUTTON, ON_ICON_TRIGGER_BUTTON } from "../../WebRtc/LayoutManager";
import type { ITiledMapLayer } from "../Map/ITiledMap";
import type { ITiledMapProperty } from "../Map/ITiledMap";
import { GameMapProperties } from "./GameMapProperties";
import type { CoWebsite } from "../../WebRtc/CoWebsite/CoWesbite";
import { SimpleCoWebsite } from "../../WebRtc/CoWebsite/SimpleCoWebsite";
@@ -17,15 +17,28 @@ import { audioManagerFileStore, audioManagerVisibilityStore } from "../../Stores
import { iframeListener } from "../../Api/IframeListener";
import { Room } from "../../Connexion/Room";
import LL from "../../i18n/i18n-svelte";
import { inJitsiStore, silentStore } from "../../Stores/MediaStore";
interface OpenCoWebsite {
actionId: string;
coWebsite?: CoWebsite;
}
/**
* Either Layer or Object within Objects Layer in Tiled
*/
export interface ITiledPlace {
name: string;
properties?: ITiledMapProperty[];
x?: number;
y?: number;
width?: number;
height?: number;
}
export class GameMapPropertiesListener {
private coWebsitesOpenByLayer = new Map<ITiledMapLayer, OpenCoWebsite>();
private coWebsitesActionTriggerByLayer = new Map<ITiledMapLayer, string>();
private coWebsitesOpenByPlace = new Map<ITiledPlace, OpenCoWebsite>();
private coWebsitesActionTriggerByPlace = new Map<ITiledPlace, string>();
constructor(private scene: GameScene, private gameMap: GameMap) {}
@@ -65,9 +78,14 @@ export class GameMapPropertiesListener {
coWebsiteManager.closeCoWebsite(coWebsite);
}
});
inJitsiStore.set(false);
} else {
const openJitsiRoomFunction = () => {
const roomName = jitsiFactory.getRoomName(newValue.toString(), this.scene.instance);
let addPrefix = true;
if (allProps.get(GameMapProperties.JITSI_NO_PREFIX)) {
addPrefix = false;
}
const roomName = jitsiFactory.getRoomName(newValue.toString(), this.scene.roomUrl, addPrefix);
const jitsiUrl = allProps.get(GameMapProperties.JITSI_URL) as string | undefined;
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
@@ -103,11 +121,15 @@ export class GameMapPropertiesListener {
uuid: "jitsi",
type: "message",
message: message,
callback: () => openJitsiRoomFunction(),
callback: () => {
openJitsiRoomFunction();
inJitsiStore.set(true);
},
userInputManager: this.scene.userInputManager,
});
} else {
openJitsiRoomFunction();
inJitsiStore.set(true);
}
}
});
@@ -144,11 +166,9 @@ export class GameMapPropertiesListener {
this.gameMap.onPropertyChange(GameMapProperties.SILENT, (newValue) => {
if (newValue === undefined || newValue === false || newValue === "") {
this.scene.connection?.setSilent(false);
this.scene.CurrentPlayer.noSilent();
silentStore.set(false);
} else {
this.scene.connection?.setSilent(true);
this.scene.CurrentPlayer.isSilent();
silentStore.set(true);
}
});
@@ -179,199 +199,247 @@ export class GameMapPropertiesListener {
}
});
// Open a new co-website by the property.
this.gameMap.onEnterLayer((newLayers) => {
const handler = () => {
newLayers.forEach((layer) => {
if (!layer.properties) {
return;
}
let openWebsiteProperty: string | undefined;
let allowApiProperty: boolean | undefined;
let websitePolicyProperty: string | undefined;
let websiteWidthProperty: number | undefined;
let websitePositionProperty: number | undefined;
let websiteTriggerProperty: string | undefined;
let websiteTriggerMessageProperty: string | undefined;
let websiteHintProperty: string | undefined;
layer.properties.forEach((property) => {
switch (property.name) {
case GameMapProperties.OPEN_WEBSITE:
openWebsiteProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_ALLOW_API:
allowApiProperty = property.value as boolean | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_POLICY:
websitePolicyProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_WIDTH:
websiteWidthProperty = property.value as number | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_POSITION:
websitePositionProperty = property.value as number | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_TRIGGER:
websiteTriggerProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_TRIGGER_MESSAGE:
websiteTriggerMessageProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_HINT:
websiteHintProperty = property.value as string | undefined;
break;
}
});
if (!openWebsiteProperty) {
return;
}
const actionId = "openWebsite-" + (Math.random() + 1).toString(36).substring(7);
if (this.coWebsitesOpenByLayer.has(layer)) {
return;
}
const coWebsiteOpen: OpenCoWebsite = {
actionId: actionId,
};
this.coWebsitesOpenByLayer.set(layer, coWebsiteOpen);
const loadCoWebsiteFunction = (coWebsite: CoWebsite) => {
coWebsiteManager.loadCoWebsite(coWebsite).catch(() => {
console.error("Error during loading a co-website: " + coWebsite.getUrl());
});
layoutManagerActionStore.removeAction(actionId);
};
const openCoWebsiteFunction = () => {
const coWebsite = new SimpleCoWebsite(
new URL(openWebsiteProperty ?? "", this.scene.MapUrlFile),
allowApiProperty,
websitePolicyProperty,
websiteWidthProperty,
false,
websiteHintProperty
);
coWebsiteOpen.coWebsite = coWebsite;
coWebsiteManager.addCoWebsiteToStore(coWebsite, websitePositionProperty);
loadCoWebsiteFunction(coWebsite);
};
if (
localUserStore.getForceCowebsiteTrigger() ||
websiteTriggerProperty === ON_ACTION_TRIGGER_BUTTON
) {
if (!websiteTriggerMessageProperty) {
websiteTriggerMessageProperty = get(LL).trigger.cowebsite();
}
this.coWebsitesActionTriggerByLayer.set(layer, actionId);
layoutManagerActionStore.addAction({
uuid: actionId,
type: "message",
message: websiteTriggerMessageProperty,
callback: () => openCoWebsiteFunction(),
userInputManager: this.scene.userInputManager,
});
} else if (websiteTriggerProperty === ON_ICON_TRIGGER_BUTTON) {
const coWebsite = new SimpleCoWebsite(
new URL(openWebsiteProperty ?? "", this.scene.MapUrlFile),
allowApiProperty,
websitePolicyProperty,
websiteWidthProperty,
false,
websiteHintProperty
);
coWebsiteOpen.coWebsite = coWebsite;
coWebsiteManager.addCoWebsiteToStore(coWebsite, websitePositionProperty);
}
if (!websiteTriggerProperty) {
openCoWebsiteFunction();
}
});
};
handler();
this.onEnterPlaceHandler(newLayers);
});
// Close opened co-websites on leave the layer who contain the property.
this.gameMap.onLeaveLayer((oldLayers) => {
const handler = () => {
oldLayers.forEach((layer) => {
if (!layer.properties) {
return;
}
this.onLeavePlaceHandler(oldLayers);
});
let openWebsiteProperty: string | undefined;
let websiteTriggerProperty: string | undefined;
this.gameMap.onEnterArea((newAreas) => {
this.onEnterPlaceHandler(newAreas);
});
layer.properties.forEach((property) => {
switch (property.name) {
case GameMapProperties.OPEN_WEBSITE:
openWebsiteProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_TRIGGER:
websiteTriggerProperty = property.value as string | undefined;
break;
}
});
if (!openWebsiteProperty) {
return;
}
const coWebsiteOpen = this.coWebsitesOpenByLayer.get(layer);
if (!coWebsiteOpen) {
return;
}
const coWebsite = coWebsiteOpen.coWebsite;
if (coWebsite) {
coWebsiteManager.closeCoWebsite(coWebsite);
}
this.coWebsitesOpenByLayer.delete(layer);
if (!websiteTriggerProperty) {
return;
}
const actionStore = get(layoutManagerActionStore);
const actionTriggerUuid = this.coWebsitesActionTriggerByLayer.get(layer);
if (!actionTriggerUuid) {
return;
}
const action =
actionStore && actionStore.length > 0
? actionStore.find((action) => action.uuid === actionTriggerUuid)
: undefined;
if (action) {
layoutManagerActionStore.removeAction(actionTriggerUuid);
}
this.coWebsitesActionTriggerByLayer.delete(layer);
});
};
handler();
this.gameMap.onLeaveArea((oldAreas) => {
this.onLeavePlaceHandler(oldAreas);
});
}
private onEnterPlaceHandler(places: ITiledPlace[]): void {
places.forEach((place) => {
this.handleOpenWebsitePropertiesOnEnter(place);
this.handleFocusablePropertiesOnEnter(place);
});
}
private onLeavePlaceHandler(places: ITiledPlace[]): void {
places.forEach((place) => {
if (!place.properties) {
return;
}
this.handleOpenWebsitePropertiesOnLeave(place);
this.handleFocusablePropertiesOnLeave(place);
});
}
private handleOpenWebsitePropertiesOnEnter(place: ITiledPlace): void {
if (!place.properties) {
return;
}
let openWebsiteProperty: string | undefined;
let allowApiProperty: boolean | undefined;
let websitePolicyProperty: string | undefined;
let websiteWidthProperty: number | undefined;
let websitePositionProperty: number | undefined;
let websiteTriggerProperty: string | undefined;
let websiteTriggerMessageProperty: string | undefined;
let websiteHintProperty: string | undefined;
place.properties.forEach((property) => {
switch (property.name) {
case GameMapProperties.OPEN_WEBSITE:
openWebsiteProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_ALLOW_API:
allowApiProperty = property.value as boolean | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_POLICY:
websitePolicyProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_WIDTH:
websiteWidthProperty = property.value as number | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_POSITION:
websitePositionProperty = property.value as number | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_TRIGGER:
websiteTriggerProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_TRIGGER_MESSAGE:
websiteTriggerMessageProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_HINT:
websiteHintProperty = property.value as string | undefined;
break;
}
});
if (!openWebsiteProperty) {
return;
}
const actionId = "openWebsite-" + (Math.random() + 1).toString(36).substring(7);
if (this.coWebsitesOpenByPlace.has(place)) {
return;
}
const coWebsiteOpen: OpenCoWebsite = {
actionId: actionId,
};
this.coWebsitesOpenByPlace.set(place, coWebsiteOpen);
const loadCoWebsiteFunction = (coWebsite: CoWebsite) => {
coWebsiteManager.loadCoWebsite(coWebsite).catch(() => {
console.error("Error during loading a co-website: " + coWebsite.getUrl());
});
layoutManagerActionStore.removeAction(actionId);
};
const openCoWebsiteFunction = () => {
const coWebsite = new SimpleCoWebsite(
new URL(openWebsiteProperty ?? "", this.scene.MapUrlFile),
allowApiProperty,
websitePolicyProperty,
websiteWidthProperty,
false,
websiteHintProperty
);
coWebsiteOpen.coWebsite = coWebsite;
coWebsiteManager.addCoWebsiteToStore(coWebsite, websitePositionProperty);
loadCoWebsiteFunction(coWebsite);
};
if (localUserStore.getForceCowebsiteTrigger() || websiteTriggerProperty === ON_ACTION_TRIGGER_BUTTON) {
if (!websiteTriggerMessageProperty) {
websiteTriggerMessageProperty = get(LL).trigger.cowebsite();
}
this.coWebsitesActionTriggerByPlace.set(place, actionId);
layoutManagerActionStore.addAction({
uuid: actionId,
type: "message",
message: websiteTriggerMessageProperty,
callback: () => openCoWebsiteFunction(),
userInputManager: this.scene.userInputManager,
});
} else if (websiteTriggerProperty === ON_ICON_TRIGGER_BUTTON) {
const coWebsite = new SimpleCoWebsite(
new URL(openWebsiteProperty ?? "", this.scene.MapUrlFile),
allowApiProperty,
websitePolicyProperty,
websiteWidthProperty,
false,
websiteHintProperty
);
coWebsiteOpen.coWebsite = coWebsite;
coWebsiteManager.addCoWebsiteToStore(coWebsite, websitePositionProperty);
}
if (!websiteTriggerProperty) {
openCoWebsiteFunction();
}
}
private handleFocusablePropertiesOnEnter(place: ITiledPlace): void {
if (!place.properties) {
return;
}
if (place.x === undefined || place.y === undefined || !place.height || !place.width) {
return;
}
const focusable = place.properties.find((property) => property.name === GameMapProperties.FOCUSABLE);
if (focusable && focusable.value === true) {
const zoomMargin = place.properties.find((property) => property.name === GameMapProperties.ZOOM_MARGIN);
this.scene.getCameraManager().enterFocusMode(
{
x: place.x + place.width * 0.5,
y: place.y + place.height * 0.5,
width: place.width,
height: place.height,
},
zoomMargin ? Math.max(0, Number(zoomMargin.value)) : undefined
);
}
}
private handleOpenWebsitePropertiesOnLeave(place: ITiledPlace): void {
if (!place.properties) {
return;
}
let openWebsiteProperty: string | undefined;
let websiteTriggerProperty: string | undefined;
place.properties.forEach((property) => {
switch (property.name) {
case GameMapProperties.OPEN_WEBSITE:
openWebsiteProperty = property.value as string | undefined;
break;
case GameMapProperties.OPEN_WEBSITE_TRIGGER:
websiteTriggerProperty = property.value as string | undefined;
break;
}
});
if (!openWebsiteProperty) {
return;
}
const coWebsiteOpen = this.coWebsitesOpenByPlace.get(place);
if (!coWebsiteOpen) {
return;
}
const coWebsite = coWebsiteOpen.coWebsite;
if (coWebsite) {
coWebsiteManager.closeCoWebsite(coWebsite);
}
this.coWebsitesOpenByPlace.delete(place);
if (!websiteTriggerProperty) {
return;
}
const actionStore = get(layoutManagerActionStore);
const actionTriggerUuid = this.coWebsitesActionTriggerByPlace.get(place);
if (!actionTriggerUuid) {
return;
}
const action =
actionStore && actionStore.length > 0
? actionStore.find((action) => action.uuid === actionTriggerUuid)
: undefined;
if (action) {
layoutManagerActionStore.removeAction(actionTriggerUuid);
}
this.coWebsitesActionTriggerByPlace.delete(place);
}
private handleFocusablePropertiesOnLeave(place: ITiledPlace): void {
if (!place.properties) {
return;
}
const focusable = place.properties.find((property) => property.name === GameMapProperties.FOCUSABLE);
if (focusable && focusable.value === true) {
this.scene.getCameraManager().leaveFocusMode(this.scene.CurrentPlayer, 1000);
}
}
}
+19 -45
View File
@@ -92,7 +92,7 @@ import { followUsersColorStore } from "../../Stores/FollowStore";
import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
import { locale } from "../../i18n/i18n-svelte";
import { i18nJson } from "../../i18n/locales";
import { localVolumeStore } from "../../Stores/MediaStore";
import { availabilityStatusStore, localVolumeStore } from "../../Stores/MediaStore";
import { StringUtils } from "../../Utils/StringUtils";
import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
import { JitsiCoWebsite } from "../../WebRtc/CoWebsite/JitsiCoWebsite";
@@ -102,7 +102,6 @@ import CancelablePromise from "cancelable-promise";
import { Deferred } from "ts-deferred";
import { SuperLoaderPlugin } from "../Services/SuperLoaderPlugin";
import { PlayerDetailsUpdatedMessage } from "../../Messages/ts-proto-generated/protos/messages";
import { privacyShutdownStore } from "../../Stores/PrivacyShutdownStore";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
reconnecting: boolean;
@@ -186,7 +185,6 @@ export class GameScene extends DirtyScene {
private biggestAvailableAreaStoreUnsubscribe!: () => void;
MapUrlFile: string;
roomUrl: string;
instance: string;
currentTick!: number;
lastSentTick!: number; // The last tick at which a position was sent.
@@ -235,7 +233,6 @@ export class GameScene extends DirtyScene {
});
this.Terrains = [];
this.groups = new Map<number, Sprite>();
this.instance = room.getInstance();
this.MapUrlFile = MapUrlFile;
this.roomUrl = room.key;
@@ -252,6 +249,8 @@ export class GameScene extends DirtyScene {
this.listenToIframeEvents();
this.load.image("iconTalk", "/resources/icons/icon_talking.png");
this.load.image("iconStatusIndicatorInside", "/resources/icons/icon_status_indicator_inside.png");
this.load.image("iconStatusIndicatorOutline", "/resources/icons/icon_status_indicator_outline.png");
if (touchScreenManager.supportTouchScreen) {
this.load.image(joystickBaseKey, joystickBaseImg);
@@ -697,6 +696,11 @@ export class GameScene extends DirtyScene {
this.tryChangeShowVoiceIndicatorState(this.jitsiDominantSpeaker && this.jitsiParticipantsCount > 1);
});
availabilityStatusStore.subscribe((status) => {
this.connection?.emitPlayerStatusChange(status);
this.CurrentPlayer.setStatus(status);
});
this.emoteUnsubscribe = emoteStore.subscribe((emote) => {
if (emote) {
this.CurrentPlayer?.playEmote(emote.unicode);
@@ -723,10 +727,6 @@ export class GameScene extends DirtyScene {
}
});
this.privacyShutdownStoreUnsubscribe = privacyShutdownStore.subscribe((away) => {
this.connection?.emitPlayerAway(away);
});
Promise.all([
this.connectionAnswerPromiseDeferred.promise as Promise<unknown>,
...scriptPromises,
@@ -785,7 +785,7 @@ export class GameScene extends DirtyScene {
characterLayers: message.characterLayers,
name: message.name,
position: message.position,
away: message.away,
status: message.status,
visitCardUrl: message.visitCardUrl,
companion: message.companion,
userUuid: message.userUuid,
@@ -925,38 +925,15 @@ export class GameScene extends DirtyScene {
});
});
this.gameMap.onEnterZone((zones) => {
for (const zone of zones) {
const focusable = zone.properties?.find((property) => property.name === "focusable");
if (focusable && focusable.value === true) {
const zoomMargin = zone.properties?.find((property) => property.name === "zoom_margin");
this.cameraManager.enterFocusMode(
{
x: zone.x + zone.width * 0.5,
y: zone.y + zone.height * 0.5,
width: zone.width,
height: zone.height,
},
zoomMargin ? Math.max(0, Number(zoomMargin.value)) : undefined
);
break;
}
}
zones.forEach((zone) => {
iframeListener.sendEnterZoneEvent(zone.name);
this.gameMap.onEnterArea((areas) => {
areas.forEach((area) => {
iframeListener.sendEnterAreaEvent(area.name);
});
});
this.gameMap.onLeaveZone((zones) => {
for (const zone of zones) {
const focusable = zone.properties?.find((property) => property.name === "focusable");
if (focusable && focusable.value === true) {
this.cameraManager.leaveFocusMode(this.CurrentPlayer, 1000);
break;
}
}
zones.forEach((zone) => {
iframeListener.sendLeaveZoneEvent(zone.name);
this.gameMap.onLeaveArea((areas) => {
areas.forEach((area) => {
iframeListener.sendLeaveAreaEvent(area.name);
});
});
@@ -1993,8 +1970,8 @@ export class GameScene extends DirtyScene {
if (addPlayerData.outlineColor !== undefined) {
player.setApiOutlineColor(addPlayerData.outlineColor);
}
if (addPlayerData.away !== undefined) {
player.setAwayStatus(addPlayerData.away, true);
if (addPlayerData.status !== undefined) {
player.setStatus(addPlayerData.status, true);
}
this.MapPlayers.add(player);
this.MapPlayersByKey.set(player.userId, player);
@@ -2145,8 +2122,8 @@ export class GameScene extends DirtyScene {
if (message.details?.showVoiceIndicator !== undefined) {
character.showTalkIcon(message.details?.showVoiceIndicator);
}
if (message.details?.away !== undefined) {
character.setAwayStatus(message.details?.away);
if (message.details?.status !== undefined) {
character.setStatus(message.details?.status);
}
}
@@ -2190,13 +2167,10 @@ export class GameScene extends DirtyScene {
}
public enableMediaBehaviors() {
const silent = this.gameMap.getCurrentProperties().get(GameMapProperties.SILENT);
this.connection?.setSilent(!!silent);
mediaManager.showMyCamera();
}
public disableMediaBehaviors() {
this.connection?.setSilent(true);
mediaManager.hideMyCamera();
}
+2 -1
View File
@@ -1,3 +1,4 @@
import { AvailabilityStatus } from "../../Messages/ts-proto-generated/protos/messages";
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
export interface PlayerInterface {
@@ -7,7 +8,7 @@ export interface PlayerInterface {
visitCardUrl: string | null;
companion: string | null;
userUuid: string;
away: boolean;
status: AvailabilityStatus;
color?: string;
outlineColor?: number;
}
-1
View File
@@ -34,7 +34,6 @@ export class PlayerMovement {
const y =
(this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) +
this.startPosition.y;
//console.log('Computed position ', x, y)
return {
x,
y,
@@ -67,4 +67,20 @@ export class TexturesHelper {
rectangleTexture.generateTexture(textureKey, width, height);
rectangleTexture.destroy();
}
public static createCircleTexture(
scene: Phaser.Scene,
textureKey: string,
radius: number,
color: number,
outlineColor?: number,
outlineThickness?: number
): void {
const circleTexture = scene.add.graphics().fillStyle(color, 1).fillCircle(radius, radius, radius);
if (outlineColor) {
circleTexture.lineStyle(outlineThickness ?? 1, outlineColor).strokeCircle(radius, radius, radius);
}
circleTexture.generateTexture(textureKey, radius * 2, radius * 2);
circleTexture.destroy();
}
}
-1
View File
@@ -28,7 +28,6 @@ export class Player extends Character {
companionTexturePromise?: CancelablePromise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1, true, companion, companionTexturePromise);
this.statusDot.setVisible(false);
//the current player model should be push away by other players to prevent conflict
this.getBody().setImmovable(false);
}