More strict fixes

This commit is contained in:
David Négrier 2020-06-04 18:11:07 +02:00
parent 082a11b0cd
commit 6f69a62d4d
9 changed files with 52 additions and 51 deletions

View File

@ -24,8 +24,8 @@ export const PLAYER_RESOURCES: Array<any> = [
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png"/*, x: 128, y: 128*/}
];
export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
private bubble: SpeechBubble;
export class PlayableCharacter extends Phaser.Physics.Arcade.Sprite {
private bubble: SpeechBubble|null = null;
private readonly playerName: BitmapText;
public PlayerValue: string;
public PlayerTexture: string;
@ -91,8 +91,10 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.bubble = new SpeechBubble(this.scene, this, text)
//todo make the bubble destroy on player movement?
setTimeout(() => {
if (this.bubble !== null) {
this.bubble.destroy();
this.bubble = null;
}
}, 3000)
}

View File

@ -1,5 +1,5 @@
import Scene = Phaser.Scene;
import {PlayableCaracter} from "./PlayableCaracter";
import {PlayableCharacter} from "./PlayableCharacter";
export class SpeechBubble {
private bubble: Phaser.GameObjects.Graphics;
@ -11,7 +11,7 @@ export class SpeechBubble {
* @param player
* @param text
*/
constructor(scene: Scene, player: PlayableCaracter, text: string = "") {
constructor(scene: Scene, player: PlayableCharacter, text: string = "") {
let bubbleHeight = 50;
let bubblePadding = 10;
@ -80,9 +80,6 @@ export class SpeechBubble {
destroy(): void {
this.bubble.setVisible(false) //todo find a better way
this.bubble.destroy();
this.bubble = null;
this.content.destroy();
this.content = null;
}
}

View File

@ -155,9 +155,8 @@ export class GameManager {
let sceneKey = GameScene.getMapKeyByUrl(mapUrl);
let gameIndex = scene.getIndex(sceneKey);
let game : Phaser.Scene = null;
if(gameIndex === -1){
game = GameScene.createFromUrl(mapUrl, instance);
let game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
scene.add(sceneKey, game, false);
}
return sceneKey;

View File

@ -7,7 +7,7 @@ import {
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import { DEBUG_MODE, ZOOM_LEVEL, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCharacter";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
@ -30,7 +30,7 @@ export class GameScene extends Phaser.Scene {
CurrentPlayer: CurrentGamerInterface;
MapPlayers : Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<string, GamerInterface> = new Map<string, GamerInterface>();
Map: Phaser.Tilemaps.Tilemap|null = null;
Map: Phaser.Tilemaps.Tilemap;
Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
Objects : Array<Phaser.Physics.Arcade.Sprite>;
mapFile: ITiledMap|null;
@ -38,7 +38,7 @@ export class GameScene extends Phaser.Scene {
startX = 704;// 22 case
startY = 32; // 1 case
circleTexture: CanvasTexture;
initPosition: PositionInterface|null = null;
private initPosition: PositionInterface|null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator();
MapKey: string;
@ -121,8 +121,10 @@ export class GameScene extends Phaser.Scene {
//hook initialisation
init(initData : GameSceneInitInterface) {
if (initData.initPosition !== undefined) {
this.initPosition = initData.initPosition;
}
}
//hook create scene
create(): void {
@ -338,7 +340,7 @@ export class GameScene extends Phaser.Scene {
//initialise player
//TODO create animation moving between exit and start
this.CurrentPlayer = new Player(
null, // The current player is not has no id (because the id can change if connection is lost and we should check that id using the GameManager.
null, // The current player has no id (because the id can change if connection is lost and we should check that id using the GameManager.)
this,
this.startX,
this.startY,
@ -503,9 +505,10 @@ export class GameScene extends Phaser.Scene {
let player = this.MapPlayersByKey.get(userId);
if (player === undefined) {
console.error('Cannot find user with id ', userId);
}
} else {
player.destroy();
this.MapPlayers.remove(player);
}
this.MapPlayersByKey.delete(userId);
this.playersPositionInterpolator.removePlayer(userId);
}
@ -525,8 +528,9 @@ export class GameScene extends Phaser.Scene {
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
let groupId = groupPositionMessage.groupId;
if (this.groups.has(groupId)) {
this.groups.get(groupId).setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
let group = this.groups.get(groupId);
if (group !== undefined) {
group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
} else {
// TODO: circle radius should not be hard stored
let sprite = new Sprite(
@ -541,10 +545,11 @@ export class GameScene extends Phaser.Scene {
}
deleteGroup(groupId: string): void {
if(!this.groups.get(groupId)){
let group = this.groups.get(groupId);
if(!group){
return;
}
this.groups.get(groupId).destroy();
group.destroy();
this.groups.delete(groupId);
}

View File

@ -4,7 +4,7 @@ import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCharacter";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {SelectCharacterSceneInitDataInterface, SelectCharacterSceneName} from "./SelectCharacterScene";

View File

@ -3,7 +3,7 @@ import {TextField} from "../Components/TextField";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCharacter";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";

View File

@ -2,16 +2,16 @@ import {PlayerAnimationNames} from "./Animation";
import {GameScene, Textures} from "../Game/GameScene";
import {MessageUserPositionInterface, PointInterface} from "../../Connection";
import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {PlayableCaracter} from "../Entity/PlayableCaracter";
import {PlayableCharacter} from "../Entity/PlayableCharacter";
export const hasMovedEventName = "hasMoved";
export interface CurrentGamerInterface extends PlayableCaracter{
export interface CurrentGamerInterface extends PlayableCharacter{
moveUser(delta: number) : void;
say(text : string) : void;
}
export interface GamerInterface extends PlayableCaracter{
export interface GamerInterface extends PlayableCharacter{
userId : string;
updatePosition(position: PointInterface): void;
say(text : string) : void;
@ -27,7 +27,7 @@ interface AnimationData {
}
export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface {
export class Player extends PlayableCharacter implements CurrentGamerInterface, GamerInterface {
userId: string;
userInputManager: UserInputManager;
previousDirection: string;

View File

@ -4,7 +4,7 @@ import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCharacter";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import Sprite = Phaser.GameObjects.Sprite;

View File

@ -2,7 +2,6 @@ import Map = Phaser.Structs.Map;
import {GameScene} from "../Game/GameScene";
interface UserInputManagerDatum {
keyCode: number;
keyInstance: Phaser.Input.Keyboard.Key;
event: UserInputEvent
}
@ -33,27 +32,26 @@ export class ActiveEventList {
//this class is responsible for catching user inputs and listing all active user actions at every game tick events.
export class UserInputManager {
private KeysCode: UserInputManagerDatum[] = [
{keyCode: Phaser.Input.Keyboard.KeyCodes.Z, event: UserInputEvent.MoveUp, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.Q, event: UserInputEvent.MoveLeft, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.S, event: UserInputEvent.MoveDown, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.D, event: UserInputEvent.MoveRight, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.UP, event: UserInputEvent.MoveUp, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.LEFT, event: UserInputEvent.MoveLeft, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.DOWN, event: UserInputEvent.MoveDown, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.RIGHT, event: UserInputEvent.MoveRight, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.SHIFT, event: UserInputEvent.SpeedUp, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.E, event: UserInputEvent.Interact, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.F, event: UserInputEvent.Shout, keyInstance: null},
];
private KeysCode: UserInputManagerDatum[];
constructor(Scene : GameScene) {
this.KeysCode.forEach(d => {
d.keyInstance = Scene.input.keyboard.addKey(d.keyCode);
});
this.KeysCode = [
{event: UserInputEvent.MoveUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z) },
{event: UserInputEvent.MoveLeft, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q) },
{event: UserInputEvent.MoveDown, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S) },
{event: UserInputEvent.MoveRight, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D) },
{event: UserInputEvent.MoveUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP) },
{event: UserInputEvent.MoveLeft, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT) },
{event: UserInputEvent.MoveDown, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN) },
{event: UserInputEvent.MoveRight, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT) },
{event: UserInputEvent.SpeedUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT) },
{event: UserInputEvent.Interact, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E) },
{event: UserInputEvent.Shout, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F) },
];
}
getEventListForGameTick(): ActiveEventList {