rewrote the app code to more easily allow for collisions
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+5
-2
@@ -13,8 +13,11 @@ const config: GameConfig = {
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scene: gameManager.GameScenes,
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zoom: RESOLUTION,
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physics: {
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default: 'impact'
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},
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default: "arcade",
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arcade: {
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debug: true
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}
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}
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};
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let game = new Phaser.Game(config);
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