Merge branch 'develop' of github.com:thecodingmachine/workadventure into dev_main_merge
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commit
6d1b82974d
@ -4,8 +4,8 @@ const PUSHER_URL = process.env.PUSHER_URL || '//pusher.workadventure.localhost';
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const UPLOADER_URL = process.env.UPLOADER_URL || '//uploader.workadventure.localhost';
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const STUN_SERVER: string = process.env.STUN_SERVER || "stun:stun.l.google.com:19302";
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const TURN_SERVER: string = process.env.TURN_SERVER || "";
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const SKIP_RENDER_OPTIMIZATIONS: boolean = !!(process.env.SKIP_RENDER_OPTIMIZATIONS);
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const DISABLE_NOTIFICATIONS: boolean = !!(process.env.DISABLE_NOTIFICATIONS);
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const SKIP_RENDER_OPTIMIZATIONS: boolean = process.env.SKIP_RENDER_OPTIMIZATIONS == "true";
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const DISABLE_NOTIFICATIONS: boolean = process.env.DISABLE_NOTIFICATIONS == "true";
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const TURN_USER: string = process.env.TURN_USER || '';
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const TURN_PASSWORD: string = process.env.TURN_PASSWORD || '';
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const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
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@ -1,4 +1,3 @@
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import ScaleManager = Phaser.Scale.ScaleManager;
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interface Size {
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width: number;
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@ -13,8 +12,7 @@ export class HdpiManager {
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* @param minRecommendedGamePixelsNumber The minimum number of pixels we want to display "by default" to the user
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* @param absoluteMinPixelNumber The very minimum of game pixels to display. Below, we forbid zooming more
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*/
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public constructor(private minRecommendedGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
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}
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public constructor(private minRecommendedGamePixelsNumber: number, private absoluteMinPixelNumber: number) {}
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/**
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* Returns the optimal size in "game pixels" based on the screen size in "real pixels".
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@ -36,16 +34,12 @@ export class HdpiManager {
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};
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}
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let i = 1;
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while (realPixelNumber > this.minRecommendedGamePixelsNumber * i * i) {
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i++;
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}
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const optimalZoomLevel = this.getOptimalZoomLevel(realPixelNumber);
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// Has the canvas more pixels than the screen? This is forbidden
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if ((i - 1) * this._zoomModifier < 1) {
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if (optimalZoomLevel * this._zoomModifier < 1) {
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// Let's reset the zoom modifier (WARNING this is a SIDE EFFECT in a getter)
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this._zoomModifier = 1 / (i - 1);
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this._zoomModifier = 1 / optimalZoomLevel;
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return {
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game: {
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@ -59,8 +53,8 @@ export class HdpiManager {
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}
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}
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const gameWidth = Math.ceil(realPixelScreenSize.width / (i - 1) / this._zoomModifier);
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const gameHeight = Math.ceil(realPixelScreenSize.height / (i - 1) / this._zoomModifier);
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const gameWidth = Math.ceil(realPixelScreenSize.width / optimalZoomLevel / this._zoomModifier);
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const gameHeight = Math.ceil(realPixelScreenSize.height / optimalZoomLevel / this._zoomModifier);
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// Let's ensure we display a minimum of pixels, even if crazily zoomed in.
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if (gameWidth * gameHeight < this.absoluteMinPixelNumber) {
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@ -68,7 +62,7 @@ export class HdpiManager {
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const minGameWidth = Math.sqrt(this.absoluteMinPixelNumber * realPixelScreenSize.width / realPixelScreenSize.height);
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// Let's reset the zoom modifier (WARNING this is a SIDE EFFECT in a getter)
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this._zoomModifier = realPixelScreenSize.width / minGameWidth / (i - 1);
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this._zoomModifier = realPixelScreenSize.width / minGameWidth / optimalZoomLevel;
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return {
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game: {
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@ -89,12 +83,24 @@ export class HdpiManager {
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height: gameHeight,
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},
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real: {
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width: Math.ceil(realPixelScreenSize.width / (i - 1)) * (i - 1),
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height: Math.ceil(realPixelScreenSize.height / (i - 1)) * (i - 1),
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width: Math.ceil(realPixelScreenSize.width / optimalZoomLevel) * optimalZoomLevel,
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height: Math.ceil(realPixelScreenSize.height / optimalZoomLevel) * optimalZoomLevel,
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}
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}
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}
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/**
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* We only accept integer but we make an exception for 1.5
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*/
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private getOptimalZoomLevel(realPixelNumber: number): number {
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const result = Math.sqrt(realPixelNumber / this.minRecommendedGamePixelsNumber);
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if (1.5 <= result && result < 2) {
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return 1.5
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} else {
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return Math.floor(result);
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}
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}
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public get zoomModifier(): number {
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return this._zoomModifier;
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}
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@ -50,6 +50,6 @@ describe("Test HdpiManager", () => {
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const result = hdpiManager.getOptimalGameSize({ width: 1280, height: 768 });
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expect(result.game.width).toEqual(1280);
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expect(result.game.height).toEqual(768);
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expect(hdpiManager.zoomModifier).toEqual(1);
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expect(hdpiManager.zoomModifier).toEqual(2 / 3);
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});
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});
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