Improving log messages
Signed-off-by: David Négrier <d.negrier@thecodingmachine.com>
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parent
603045bcad
commit
6c6a7e6fe4
@ -484,7 +484,7 @@ export class GameRoom {
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for (const roomListener of this.roomListeners) {
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for (const roomListener of this.roomListeners) {
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emitErrorOnRoomSocket(
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emitErrorOnRoomSocket(
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roomListener,
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roomListener,
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"Your map does not seem accessible from the WorkAdventure servers. Is it behind a firewall or a proxy? Your map should be accessible from the WorkAdventure servers. If you use the scripting API in this map, please be aware that server-side checks and variable persistence is disabled."
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"Your map '"+this.mapUrl+"' does not seem accessible from the WorkAdventure servers. Is it behind a firewall or a proxy? Your map should be accessible from the WorkAdventure servers. If you use the scripting API in this map, please be aware that server-side checks and variable persistence is disabled."
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);
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);
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}
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}
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}, 1000);
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}, 1000);
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@ -308,7 +308,7 @@ export class SocketManager {
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const user = room.join(socket, joinRoomMessage);
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const user = room.join(socket, joinRoomMessage);
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clientEventsEmitter.emitClientJoin(user.uuid, roomId);
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clientEventsEmitter.emitClientJoin(user.uuid, roomId);
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console.log(new Date().toISOString() + " A user joined");
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console.log(new Date().toISOString() + " user '"+user.uuid+"' joined room '"+roomId+"'");
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return { room, user };
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return { room, user };
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}
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}
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@ -166,7 +166,7 @@ export class SocketManager implements ZoneEventListener {
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joinRoomMessage.addCharacterlayer(characterLayerMessage);
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joinRoomMessage.addCharacterlayer(characterLayerMessage);
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}
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}
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console.log("Calling joinRoom");
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console.log("Calling joinRoom '"+client.roomId+"' for client "+client.userUuid);
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const apiClient = await apiClientRepository.getClient(client.roomId);
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const apiClient = await apiClientRepository.getClient(client.roomId);
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const streamToPusher = apiClient.joinRoom();
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const streamToPusher = apiClient.joinRoom();
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clientEventsEmitter.emitClientJoin(client.userUuid, client.roomId);
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clientEventsEmitter.emitClientJoin(client.userUuid, client.roomId);
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@ -194,17 +194,16 @@ export class SocketManager implements ZoneEventListener {
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}
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}
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})
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})
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.on("end", () => {
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.on("end", () => {
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console.warn("Connection lost to back server");
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// Let's close the front connection if the back connection is closed. This way, we can retry connecting from the start.
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// Let's close the front connection if the back connection is closed. This way, we can retry connecting from the start.
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if (!client.disconnecting) {
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if (!client.disconnecting) {
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this.closeWebsocketConnection(client, 1011, "Connection lost to back server");
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this.closeWebsocketConnection(client, 1011, "Connection lost to back server");
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}
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}
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console.log("A user left");
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console.log("Closed connection for user '"+client.userUuid+"' to back server "+apiClient.getChannel().getTarget());
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})
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})
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.on("error", (err: Error) => {
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.on("error", (err: Error) => {
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console.error("Error in connection to back server:", err);
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console.error("Error in connection to back server '"+apiClient.getChannel().getTarget()+"':", err);
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if (!client.disconnecting) {
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if (!client.disconnecting) {
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this.closeWebsocketConnection(client, 1011, "Error while connecting to back server");
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this.closeWebsocketConnection(client, 1011, "Error while connecting to back server '"+apiClient.getChannel().getTarget()+"'");
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}
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}
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});
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});
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@ -353,7 +352,7 @@ export class SocketManager implements ZoneEventListener {
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} finally {
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} finally {
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//delete Client.roomId;
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//delete Client.roomId;
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clientEventsEmitter.emitClientLeave(socket.userUuid, socket.roomId);
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clientEventsEmitter.emitClientLeave(socket.userUuid, socket.roomId);
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console.log("A user left");
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console.log("User '"+socket.userUuid+"' left");
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}
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}
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}
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}
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} finally {
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} finally {
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