Merge pull request #34 from thecodingmachine/Refactoring-Phaser-Class
Refactoring Phaser Game
This commit is contained in:
commit
6bec8b3703
@ -103,7 +103,8 @@ export class IoSocketController{
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roomId: <string>,
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position: {
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x : <number>,
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y : <number>
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y : <number>,
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direction: <string>
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}
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},
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...
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@ -4,19 +4,22 @@ import {PointInterface} from "./PointInterface";
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export class Point implements PointInterface{
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x: number;
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y: number;
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direction: string;
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constructor(x : number, y : number) {
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constructor(x : number, y : number, direction : string = "none") {
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if(x === null || y === null){
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throw Error("position x and y cannot be null");
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}
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this.x = x;
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this.y = y;
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this.direction = direction;
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}
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toJson(){
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return {
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x : this.x,
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y: this.y
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y: this.y,
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direction: this.direction
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}
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}
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}
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@ -27,7 +30,7 @@ export class MessageUserPosition extends Message{
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constructor(message: string) {
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super(message);
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let data = JSON.parse(message);
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this.position = new Point(data.position.x, data.position.y);
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this.position = new Point(data.position.x, data.position.y, data.position.direction);
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}
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toString() {
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@ -1,5 +1,6 @@
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export interface PointInterface {
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x: number;
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y: number;
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direction: string;
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toJson() : object;
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}
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@ -1,3 +1,5 @@
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import {GameManagerInterface} from "./Phaser/Game/GameManager";
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const SocketIo = require('socket.io-client');
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import Axios from "axios";
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import {API_URL} from "./Enum/EnvironmentVariable";
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@ -28,19 +30,22 @@ export class Message {
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export class Point implements PointInterface{
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x: number;
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y: number;
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direction : string;
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constructor(x : number, y : number) {
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constructor(x : number, y : number, direction : string = "none") {
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if(x === null || y === null){
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throw Error("position x and y cannot be null");
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}
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this.x = x;
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this.y = y;
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this.direction = direction;
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}
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toJson(){
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return {
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x : this.x,
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y: this.y
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y: this.y,
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direction: this.direction
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}
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}
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}
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@ -70,8 +75,11 @@ export class Connexion {
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email : string;
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startedRoom : string;
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constructor(email : string) {
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GameManager: GameManagerInterface;
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constructor(email : string, GameManager: GameManagerInterface) {
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this.email = email;
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this.GameManager = GameManager;
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Axios.post(`${API_URL}/login`, {email: email})
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.then((res) => {
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this.token = res.data.token;
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@ -87,9 +95,8 @@ export class Connexion {
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this.joinARoom(this.startedRoom);
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//share your first position
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this.sharePosition(0, 0);
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this.sharePosition(this.startedRoom, 0, 0);
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//create listen event to get all data user shared by the back
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this.positionOfAllUser();
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this.errorMessage();
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@ -110,12 +117,17 @@ export class Connexion {
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}
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/**
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* Permit to share your position in map
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*
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* @param roomId
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* @param x
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* @param y
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* @param direction
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*/
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sharePosition(x : number, y : number){
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let messageUserPosition = new MessageUserPosition(this.email, this.startedRoom, new Point(x, y));
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sharePosition(roomId : string, x : number, y : number, direction : string = "none"){
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if(!this.socket){
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return;
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}
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let messageUserPosition = new MessageUserPosition(this.email, roomId, new Point(x, y, direction));
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this.socket.emit('user-position', messageUserPosition.toString());
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}
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@ -127,7 +139,8 @@ export class Connexion {
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* roomId: <string>,
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* position: {
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* x : <number>,
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* y : <number>
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* y : <number>,
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* direction: <string>
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* }
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* },
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* ...
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@ -135,8 +148,10 @@ export class Connexion {
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**/
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positionOfAllUser(){
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this.socket.on("user-position", (message : string) => {
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//TODO show all user in map
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console.info("user-position", message);
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let data = JSON.parse(message);
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data.forEach((UserPositions : any) => {
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this.GameManager.sharedUserPosition(UserPositions);
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});
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});
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}
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@ -1,7 +1,9 @@
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const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
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const RESOLUTION = 2;
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export {
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API_URL,
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RESOLUTION
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RESOLUTION,
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ROOM
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}
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@ -1,185 +0,0 @@
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import {RESOLUTION} from "./Enum/EnvironmentVariable";
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export class GameScene extends Phaser.Scene {
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private player: Phaser.GameObjects.Sprite;
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private keyZ: Phaser.Input.Keyboard.Key;
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private keyQ: Phaser.Input.Keyboard.Key;
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private keyS: Phaser.Input.Keyboard.Key;
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private keyD: Phaser.Input.Keyboard.Key;
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private keyRight: Phaser.Input.Keyboard.Key;
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private keyLeft: Phaser.Input.Keyboard.Key;
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private keyUp: Phaser.Input.Keyboard.Key;
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private keyDown: Phaser.Input.Keyboard.Key;
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private keyShift: Phaser.Input.Keyboard.Key;
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private Mappy : Phaser.Tilemaps.Tilemap;
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private startX = ((window.innerWidth / 2) / RESOLUTION);
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private startY = ((window.innerHeight / 2) / RESOLUTION);
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constructor() {
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super({
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key: "GameScene"
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});
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}
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preload(): void {
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this.load.image('tiles', 'maps/tiles.png');
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this.load.tilemapTiledJSON('map', 'maps/map2.json');
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this.load.spritesheet('player',
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'resources/characters/pipoya/Male 01-1.png',
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{ frameWidth: 32, frameHeight: 32 }
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);
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}
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init(): void {
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this.keyShift = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
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this.keyZ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
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this.keyQ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
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this.keyS = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
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this.keyD = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
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this.keyUp = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
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this.keyLeft = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
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this.keyDown = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
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this.keyRight = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
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}
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private moveCamera(x:number, y:number, speedMultiplier: number): void {
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this.cameras.main.scrollX += speedMultiplier * 2 * x;
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this.cameras.main.scrollY += speedMultiplier * 2 * y;
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}
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create(): void {
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this.Mappy = this.add.tilemap("map");
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let terrain = this.Mappy.addTilesetImage("tiles", "tiles");
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let bottomLayer = this.Mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
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let topLayer = this.Mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
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// Let's manage animations of the player
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this.anims.create({
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key: 'down',
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frames: this.anims.generateFrameNumbers('player', { start: 0, end: 2 }),
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frameRate: 10,
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repeat: -1
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});
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this.anims.create({
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key: 'left',
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frames: this.anims.generateFrameNumbers('player', { start: 3, end: 5 }),
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frameRate: 10,
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repeat: -1
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});
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this.anims.create({
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key: 'right',
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frames: this.anims.generateFrameNumbers('player', { start: 6, end: 8 }),
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frameRate: 10,
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repeat: -1
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});
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this.anims.create({
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key: 'up',
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frames: this.anims.generateFrameNumbers('player', { start: 9, end: 11 }),
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frameRate: 10,
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repeat: -1
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});
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//let player = this.add.sprite(450, 450, 'player');
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//player.anims.play('down');
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//player.setBounce(0.2);
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//player.setCollideWorldBounds(true);
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this.player = this.add.sprite(this.startX, this.startY, 'player');
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}
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private angle: number = 0;
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update(dt: number): void {
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let xCameraPosition = this.cameras.main.scrollX;
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let yCameraPosition = this.cameras.main.scrollY;
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let speedMultiplier = this.keyShift.isDown ? 5 : 1;
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if (this.keyZ.isDown || this.keyUp.isDown) {
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this.managePlayerAnimation('up');
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if (this.player.y > 0) {
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this.player.setY(this.player.y - 2);
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} else {
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this.player.setY(0);
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}
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if (yCameraPosition > 0) {
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if (this.player.y < (this.Mappy.widthInPixels - this.startY)) {
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this.moveCamera(0, -1, speedMultiplier);
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}
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} else {
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this.cameras.main.scrollY = 0;
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}
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} else if (this.keyQ.isDown || this.keyLeft.isDown) {
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this.managePlayerAnimation('left');
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if (this.player.x > 0) {
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this.player.setX(this.player.x - 2);
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} else {
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this.player.setX(0);
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}
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if (xCameraPosition > 0) {
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if (this.player.x < (this.Mappy.heightInPixels - this.startX)) {
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this.moveCamera(-1, 0, speedMultiplier);
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}
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} else {
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this.cameras.main.scrollX = 0;
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}
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} else if (this.keyS.isDown || this.keyDown.isDown) {
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this.managePlayerAnimation('down');
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if (this.Mappy.heightInPixels > this.player.y) {
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this.player.setY(this.player.y + 2);
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} else {
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this.player.setY(this.Mappy.heightInPixels);
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}
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if (this.Mappy.heightInPixels > (yCameraPosition + (window.innerHeight / RESOLUTION))) {
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if (this.player.y > this.startY) {
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this.moveCamera(0, 1, speedMultiplier);
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}
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} else {
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this.cameras.main.scrollY = (this.Mappy.heightInPixels - (window.innerHeight / RESOLUTION));
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}
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} else if (this.keyD.isDown || this.keyRight.isDown) {
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this.managePlayerAnimation('right');
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if (this.Mappy.widthInPixels > this.player.x) {
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this.player.setX(this.player.x + 2)
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} else {
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this.player.setX(this.Mappy.widthInPixels)
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}
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if (this.Mappy.widthInPixels > (xCameraPosition + (window.innerWidth / RESOLUTION))) {
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if (this.player.x > this.startX) {
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this.moveCamera(1, 0, speedMultiplier);
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}
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} else {
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this.cameras.main.scrollX = (this.Mappy.widthInPixels - (window.innerWidth / RESOLUTION));
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}
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} else {
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this.managePlayerAnimation('none');
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}
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/*this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle));
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this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle));
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this.angle = dt * 0.0001;*/
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}
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managePlayerAnimation(direction: string) {
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if (!this.player.anims.currentAnim || this.player.anims.currentAnim.key !== direction) {
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this.player.anims.play(direction);
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} else if (direction === 'none' && this.player.anims.currentAnim) {
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this.player.anims.currentAnim.destroy();
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}
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}
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}
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54
front/src/Phaser/Game/CameraManager.ts
Normal file
54
front/src/Phaser/Game/CameraManager.ts
Normal file
@ -0,0 +1,54 @@
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {MapManagerInterface} from "./MapManager";
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import {PlayerAnimationNames} from "../Player/Animation";
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export interface CameraManagerInterface {
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MapManager : MapManagerInterface;
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moveCamera(CurrentPlayer : Player) : void;
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}
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export class CameraManager implements CameraManagerInterface{
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Scene : Phaser.Scene;
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Camera : Phaser.Cameras.Scene2D.Camera;
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MapManager : MapManagerInterface;
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constructor(
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Scene: Phaser.Scene,
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Camera : Phaser.Cameras.Scene2D.Camera,
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MapManager: MapManagerInterface,
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) {
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this.Scene = Scene;
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this.MapManager = MapManager;
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this.Camera = Camera;
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}
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moveCamera(CurrentPlayer : Player): void {
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//center of camera
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let startX = ((window.innerWidth / 2) / RESOLUTION);
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let startY = ((window.innerHeight / 2) / RESOLUTION);
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let limit = {
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top: startY,
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left: startX,
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bottom : this.MapManager.Map.heightInPixels - startY,
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right: this.MapManager.Map.widthInPixels - startX,
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};
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if(CurrentPlayer.x < limit.left){
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this.Camera.scrollX = 0;
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}else if(CurrentPlayer.x > limit.right){
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this.Camera.scrollX = (limit.right - startX);
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}else {
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this.Camera.scrollX = (CurrentPlayer.x - startX);
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}
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if(CurrentPlayer.y < limit.top){
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this.Camera.scrollY = 0;
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}else if(CurrentPlayer.y > limit.bottom){
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this.Camera.scrollY = (limit.bottom - startY);
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}else {
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this.Camera.scrollY = (CurrentPlayer.y - startY);
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}
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}
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}
|
31
front/src/Phaser/Game/GameManager.ts
Normal file
31
front/src/Phaser/Game/GameManager.ts
Normal file
@ -0,0 +1,31 @@
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import {GameSceneInterface, GameScene} from "./GameScene";
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import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion} from "../../Connexion";
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export let ConnexionInstance : Connexion;
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export interface GameManagerInterface {
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GameScenes: Array<GameSceneInterface>;
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sharedUserPosition(UserPositions: any): void;
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}
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export class GameManager implements GameManagerInterface {
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GameScenes: Array<GameSceneInterface> = [];
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constructor() {
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this.configureGame();
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ConnexionInstance = new Connexion("test@gmail.com", this);
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}
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configureGame() {
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ROOM.forEach((roomId) => {
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let newGame = new GameScene(roomId, this);
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this.GameScenes.push(newGame);
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});
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}
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sharedUserPosition(UserPositions: any) {
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let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === UserPositions.roomId);
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Game.sharedUserPosition(UserPositions)
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}
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}
|
47
front/src/Phaser/Game/GameScene.ts
Normal file
47
front/src/Phaser/Game/GameScene.ts
Normal file
@ -0,0 +1,47 @@
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import {MapManagerInterface, MapManager} from "./MapManager";
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import {GameManagerInterface} from "./GameManager";
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export interface GameSceneInterface extends Phaser.Scene {
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RoomId : string;
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sharedUserPosition(data : []): void;
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}
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export class GameScene extends Phaser.Scene implements GameSceneInterface{
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private MapManager : MapManagerInterface;
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RoomId : string;
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constructor(RoomId : string, GameManager : GameManagerInterface) {
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super({
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key: "GameScene"
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});
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this.RoomId = RoomId;
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}
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//hook preload scene
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preload(): void {
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this.load.image('tiles', 'maps/tiles.png');
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this.load.tilemapTiledJSON('map', 'maps/map2.json');
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this.load.spritesheet('player',
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'resources/characters/pipoya/Male 01-1.png',
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{ frameWidth: 32, frameHeight: 32 }
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);
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}
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//hook initialisation
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init(){}
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||||
//hook create scene
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create(): void {
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//create map manager
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||||
this.MapManager = new MapManager(this);
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}
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||||
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||||
//hook update
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update(dt: number): void {
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this.MapManager.update();
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}
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sharedUserPosition(data: []): void {
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//TODO share position of all user
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//console.log("sharedUserPosition", data);
|
||||
}
|
||||
}
|
86
front/src/Phaser/Game/MapManager.ts
Normal file
86
front/src/Phaser/Game/MapManager.ts
Normal file
@ -0,0 +1,86 @@
|
||||
import {CameraManager, CameraManagerInterface} from "./CameraManager";
|
||||
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
|
||||
import {Player} from "../Player/Player";
|
||||
import {GameScene, GameSceneInterface} from "./GameScene";
|
||||
|
||||
export interface MapManagerInterface {
|
||||
keyZ: Phaser.Input.Keyboard.Key;
|
||||
keyQ: Phaser.Input.Keyboard.Key;
|
||||
keyS: Phaser.Input.Keyboard.Key;
|
||||
keyD: Phaser.Input.Keyboard.Key;
|
||||
keyRight: Phaser.Input.Keyboard.Key;
|
||||
keyLeft: Phaser.Input.Keyboard.Key;
|
||||
keyUp: Phaser.Input.Keyboard.Key;
|
||||
keyDown: Phaser.Input.Keyboard.Key;
|
||||
keyShift: Phaser.Input.Keyboard.Key;
|
||||
|
||||
Map: Phaser.Tilemaps.Tilemap;
|
||||
Terrain: Phaser.Tilemaps.Tileset;
|
||||
Camera: CameraManagerInterface;
|
||||
Scene: GameSceneInterface;
|
||||
update(): void;
|
||||
}
|
||||
export class MapManager implements MapManagerInterface{
|
||||
keyZ: Phaser.Input.Keyboard.Key;
|
||||
keyQ: Phaser.Input.Keyboard.Key;
|
||||
keyS: Phaser.Input.Keyboard.Key;
|
||||
keyD: Phaser.Input.Keyboard.Key;
|
||||
keyRight: Phaser.Input.Keyboard.Key;
|
||||
keyLeft: Phaser.Input.Keyboard.Key;
|
||||
keyUp: Phaser.Input.Keyboard.Key;
|
||||
keyDown: Phaser.Input.Keyboard.Key;
|
||||
keyShift: Phaser.Input.Keyboard.Key;
|
||||
|
||||
Terrain : Phaser.Tilemaps.Tileset;
|
||||
Camera: CameraManagerInterface;
|
||||
CurrentPlayer: Player;
|
||||
Scene: GameSceneInterface;
|
||||
Map: Phaser.Tilemaps.Tilemap;
|
||||
startX = (window.innerWidth / 2) / RESOLUTION;
|
||||
startY = (window.innerHeight / 2) / RESOLUTION;
|
||||
|
||||
constructor(scene: GameSceneInterface){
|
||||
this.Scene = scene;
|
||||
|
||||
//initalise map
|
||||
this.Map = this.Scene.add.tilemap("map");
|
||||
this.Terrain = this.Map.addTilesetImage("tiles", "tiles");
|
||||
this.Map.createStaticLayer("tiles", "tiles");
|
||||
this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0);
|
||||
this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0);
|
||||
|
||||
//initialise keyboard
|
||||
this.initKeyBoard();
|
||||
|
||||
//initialise camera
|
||||
this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this);
|
||||
//initialise player
|
||||
this.CurrentPlayer = new Player(
|
||||
this.Scene,
|
||||
this.startX,
|
||||
this.startY,
|
||||
this.Camera,
|
||||
this
|
||||
);
|
||||
this.CurrentPlayer.initAnimation();
|
||||
}
|
||||
|
||||
|
||||
initKeyBoard() {
|
||||
this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
|
||||
|
||||
this.keyZ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
|
||||
this.keyQ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
|
||||
this.keyS = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
|
||||
this.keyD = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
|
||||
|
||||
this.keyUp = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
|
||||
this.keyLeft = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
|
||||
this.keyDown = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
|
||||
this.keyRight = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
|
||||
}
|
||||
|
||||
update() : void {
|
||||
this.CurrentPlayer.move();
|
||||
}
|
||||
}
|
56
front/src/Phaser/Player/Animation.ts
Normal file
56
front/src/Phaser/Player/Animation.ts
Normal file
@ -0,0 +1,56 @@
|
||||
interface AnimationData {
|
||||
key: string;
|
||||
frameRate: number;
|
||||
repeat: number;
|
||||
frameModel: string; //todo use an enum
|
||||
frameStart: number;
|
||||
frameEnd: number;
|
||||
}
|
||||
|
||||
export enum PlayerAnimationNames {
|
||||
WalkDown = 'down',
|
||||
WalkLeft = 'left',
|
||||
WalkUp = 'up',
|
||||
WalkRight = 'right',
|
||||
None = 'none',
|
||||
}
|
||||
|
||||
export const getPlayerAnimations = (PlayerValue : string): AnimationData[] => {
|
||||
return [{
|
||||
key: PlayerAnimationNames.WalkDown,
|
||||
frameModel: PlayerValue,
|
||||
frameStart: 0,
|
||||
frameEnd: 2,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: PlayerAnimationNames.WalkLeft,
|
||||
frameModel: PlayerValue,
|
||||
frameStart: 3,
|
||||
frameEnd: 5,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: PlayerAnimationNames.WalkRight,
|
||||
frameModel: PlayerValue,
|
||||
frameStart: 6,
|
||||
frameEnd: 8,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: PlayerAnimationNames.WalkUp,
|
||||
frameModel: PlayerValue,
|
||||
frameStart: 9,
|
||||
frameEnd: 11,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}];
|
||||
};
|
||||
|
||||
export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => {
|
||||
if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) {
|
||||
Player.anims.play(direction);
|
||||
} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
|
||||
Player.anims.currentAnim.destroy();
|
||||
}
|
||||
};
|
111
front/src/Phaser/Player/Player.ts
Normal file
111
front/src/Phaser/Player/Player.ts
Normal file
@ -0,0 +1,111 @@
|
||||
import {MapManagerInterface} from "../Game/MapManager";
|
||||
import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation";
|
||||
import {GameSceneInterface} from "../Game/GameScene";
|
||||
import {ConnexionInstance} from "../Game/GameManager";
|
||||
import {CameraManagerInterface} from "../Game/CameraManager";
|
||||
|
||||
export class Player extends Phaser.GameObjects.Sprite{
|
||||
MapManager : MapManagerInterface;
|
||||
PlayerValue : string;
|
||||
CameraManager: CameraManagerInterface;
|
||||
|
||||
constructor(
|
||||
Scene : GameSceneInterface,
|
||||
x : number,
|
||||
y : number,
|
||||
CameraManager: CameraManagerInterface,
|
||||
MapManager: MapManagerInterface,
|
||||
PlayerValue : string = "player"
|
||||
) {
|
||||
super(Scene, x, y, PlayerValue);
|
||||
this.PlayerValue = PlayerValue;
|
||||
Scene.add.existing(this);
|
||||
this.MapManager = MapManager;
|
||||
this.CameraManager = CameraManager;
|
||||
}
|
||||
|
||||
|
||||
initAnimation(){
|
||||
getPlayerAnimations(this.PlayerValue).forEach(d => {
|
||||
this.scene.anims.create({
|
||||
key: d.key,
|
||||
frames: this.scene.anims.generateFrameNumbers(d.frameModel, { start: d.frameStart, end: d.frameEnd }),
|
||||
frameRate: d.frameRate,
|
||||
repeat: d.repeat
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
move(){
|
||||
//if user client on shift, camera and player speed
|
||||
let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
|
||||
let haveMove = false;
|
||||
let direction = null;
|
||||
|
||||
if((this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown)){
|
||||
if(!this.CanMoveUp()){
|
||||
return;
|
||||
}
|
||||
playAnimation(this, PlayerAnimationNames.WalkUp);
|
||||
this.setY(this.y - (2 * speedMultiplier));
|
||||
haveMove = true;
|
||||
direction = PlayerAnimationNames.WalkUp;
|
||||
}
|
||||
if((this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown)){
|
||||
if(!this.CanMoveLeft()){
|
||||
return;
|
||||
}
|
||||
playAnimation(this, PlayerAnimationNames.WalkLeft);
|
||||
this.setX(this.x - (2 * speedMultiplier));
|
||||
haveMove = true;
|
||||
direction = PlayerAnimationNames.WalkLeft;
|
||||
}
|
||||
if((this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown)){
|
||||
if(!this.CanMoveDown()){
|
||||
return;
|
||||
}
|
||||
playAnimation(this, PlayerAnimationNames.WalkDown);
|
||||
this.setY(this.y + (2 * speedMultiplier));
|
||||
haveMove = true;
|
||||
direction = PlayerAnimationNames.WalkDown;
|
||||
}
|
||||
if((this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown)){
|
||||
if(!this.CanMoveRight()){
|
||||
return;
|
||||
}
|
||||
playAnimation(this, PlayerAnimationNames.WalkRight);
|
||||
this.setX(this.x + (2 * speedMultiplier));
|
||||
haveMove = true;
|
||||
direction = PlayerAnimationNames.WalkRight;
|
||||
}
|
||||
if(!haveMove){
|
||||
playAnimation(this, PlayerAnimationNames.None);
|
||||
}else{
|
||||
this.sharePosition(direction);
|
||||
}
|
||||
|
||||
this.CameraManager.moveCamera(this);
|
||||
}
|
||||
|
||||
private sharePosition(direction : string){
|
||||
if(ConnexionInstance) {
|
||||
ConnexionInstance.sharePosition((this.scene as GameSceneInterface).RoomId, this.x, this.y, direction);
|
||||
}
|
||||
}
|
||||
|
||||
private CanMoveUp(){
|
||||
return this.y > 0;
|
||||
}
|
||||
|
||||
private CanMoveLeft(){
|
||||
return this.x > 0;
|
||||
}
|
||||
|
||||
private CanMoveDown(){
|
||||
return this.MapManager.Map.heightInPixels > this.y;
|
||||
}
|
||||
|
||||
private CanMoveRight(){
|
||||
return this.MapManager.Map.widthInPixels > this.x;
|
||||
}
|
||||
}
|
@ -1,15 +1,16 @@
|
||||
import 'phaser';
|
||||
import GameConfig = Phaser.Types.Core.GameConfig;
|
||||
import {GameScene} from "./GameScene";
|
||||
import {Connexion} from "./Connexion";
|
||||
import {GameManager} from "./Phaser/Game/GameManager";
|
||||
import {RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
|
||||
let gameManager = new GameManager();
|
||||
|
||||
const config: GameConfig = {
|
||||
title: "Office game",
|
||||
width: window.innerWidth / RESOLUTION,
|
||||
height: window.innerHeight / RESOLUTION,
|
||||
parent: "game",
|
||||
scene: [GameScene],
|
||||
scene: gameManager.GameScenes,
|
||||
zoom: RESOLUTION,
|
||||
};
|
||||
|
||||
@ -18,5 +19,3 @@ let game = new Phaser.Game(config);
|
||||
window.addEventListener('resize', function (event) {
|
||||
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
|
||||
});
|
||||
|
||||
const connexion = new Connexion("test@gmail.com");
|
||||
|
Loading…
Reference in New Issue
Block a user