Removing unused messages
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@@ -531,15 +531,6 @@ export class SocketManager {
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}
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}
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emitPlayGlobalMessage(room: GameRoom, playGlobalMessage: PlayGlobalMessage) {
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setPlayglobalmessage(playGlobalMessage);
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for (const [id, user] of room.getUsers().entries()) {
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user.socket.write(serverToClientMessage);
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}
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}
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public getWorlds(): Map<string, PromiseLike<GameRoom>> {
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return this.roomsPromises;
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}
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