Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
This commit is contained in:
David Négrier
2021-05-06 16:25:13 +02:00
143 changed files with 6943 additions and 1272 deletions
+30 -11
View File
@@ -2,7 +2,7 @@ import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
import "../dist/resources/style/index.scss";
import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
import {DEBUG_MODE, isMobile} from "./Enum/EnvironmentVariable";
import {LoginScene} from "./Phaser/Login/LoginScene";
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
@@ -17,7 +17,9 @@ import {HelpCameraSettingsScene} from "./Phaser/Menu/HelpCameraSettingsScene";
import {localUserStore} from "./Connexion/LocalUserStore";
import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
import {iframeListener} from "./Api/IframeListener";
import {discussionManager} from "./WebRtc/DiscussionManager";
import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
import {HdpiManager} from "./Phaser/Services/HdpiManager";
import {waScaleManager} from "./Phaser/Services/WaScaleManager";
import {Game} from "./Phaser/Game/Game";
const {width, height} = coWebsiteManager.getGameSize();
@@ -69,15 +71,31 @@ switch (phaserMode) {
throw new Error('phaserMode parameter must be one of "auto", "canvas" or "webgl"');
}
const hdpiManager = new HdpiManager(640*480, 196*196);
const { game: gameSize, real: realSize } = hdpiManager.getOptimalGameSize({width, height});
const config: GameConfig = {
type: mode,
title: "WorkAdventure",
width: width / RESOLUTION,
height: height / RESOLUTION,
parent: "game",
scene: [EntryScene, LoginScene, SelectCharacterScene, SelectCompanionScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
zoom: RESOLUTION,
scale: {
parent: "game",
width: gameSize.width,
height: gameSize.height,
zoom: realSize.width / gameSize.width,
autoRound: true,
resizeInterval: 999999999999
},
scene: [EntryScene,
LoginScene,
isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
SelectCompanionScene,
EnableCameraScene,
ReconnectingScene,
ErrorScene,
CustomizeScene,
MenuScene,
HelpCameraSettingsScene],
//resolution: window.devicePixelRatio / 2,
fps: fps,
dom: {
createContainer: true
@@ -109,10 +127,12 @@ const config: GameConfig = {
//const game = new Phaser.Game(config);
const game = new Game(config);
waScaleManager.setScaleManager(game.scale);
window.addEventListener('resize', function (event) {
coWebsiteManager.resetStyle();
const {width, height} = coWebsiteManager.getGameSize();
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
waScaleManager.applyNewSize();
// Let's trigger the onResize method of any active scene that is a ResizableScene
for (const scene of game.scene.getScenes(true)) {
@@ -123,8 +143,7 @@ window.addEventListener('resize', function (event) {
});
coWebsiteManager.onResize.subscribe(() => {
const {width, height} = coWebsiteManager.getGameSize();
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
waScaleManager.applyNewSize();
});
iframeListener.init();